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  1. #51
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sapphic View Post
    Think better way is to make all secondary stats equal in usefullness, then you could build a set based on your playstyle. Eg a heavy crit set, a heavy skill/spell speed set etc Det and Crit weigh too high above the other secondary stats. Making skillspeed affect TP regen also for example so a gearset built around skillspeed and crit would be an alternative.

    I remember there was mention of making speeds more desireable/useful in 3.0.
    You also need the content that makes those alternate sets viable. Without that it just becomes build BiS set and you are done statwise.

    How we do loot in coil, We have our main job and we pick a secondary job that gets priority on repeat drops that the mains already have. Also I buy poetic BiS items for MNK first, then further poetic purchases will be for other jobs. Also BiS is subjective. Pushing turn 13 for example you need accuracy cap for that, for previous turns you dont need as much acc so if you are at that point of pushing you would already have gear to swap around for each turn. Same for content outside of FCoB. Would be a waste using 535 accuracy gear in experts for example

    If you want to optimise for all content, horizontel progression is already there.
    True, but outside FCoB, Frontlines, and farming DD/AV for relics there is no real reason to optimize. This is one of the main reasons I like ilevelsync. Content with it is no longer max ilevel gear fits all.
    (0)

  2. #52
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Sapphic View Post
    Pushing turn 13 for example you need accuracy cap for that, for previous turns you dont need as much acc so if you are at that point of pushing you would already have gear to swap around for each turn. Same for content outside of FCoB. Would be a waste using 535 accuracy gear in experts for example
    This is true, but it's a very meek attempt at horizontal progression and I doubt it was an intended one, it's simply a natural result of vertical progression. The game currently isn't built for horizontal progression, the inventory issues I initially mentioned are testament to that. We have 10, going on 12 (or more) combat Jobs, and 11 non-combat Jobs to fit into 25 Armoury Chest spaces. There simply isn't enough room to build multiple gear sets for the current forms of Accuracy based horizontal progression.

    That said, I'd much rather see horizontal progression achieved through unique stats which are unlocked (be it learning them permanently to swap out the gear, or some kind of Materia system). So you'd obtain the gear from dungeons and other non-BiS content for their unique stats to boost a single BiS set. With enough stats and a limit to how many you pick you end up with the same concept but without multiple gear sets playing a part outside an initial grind; for example, in raids perhaps you want faster LBs, so you set High Tide before starting a raid, but for Bismark you want Wind Resistance (I assume a giant flying fish Primal will be Wind based, at least), so you set a Wind Resistance stat. Similar to how the Cross-Class skills work, but with an actual choice in what you set and reason to change around your choice based on content. Farming items? Set a Treasure Hunt stat. Doing a fight you know will have poisons thrown at you? Set a Resist Poison stat. And so on, basically this. It's absolutely a concept torn from Final Fantasy IX and outside an aversion to extra grinding, I think it achieves additional stats in a perfect fashion.
    (0)
    Last edited by Nalien; 12-19-2014 at 11:39 PM.

  3. #53
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Sorry guys, I don't think they will change to horizontal progression all of a sudden...

    Take 2.4 for example, the 135 weapon blows the High Allagan 115 out of the water, so why should the new weapons for 10 levels higher, be at the same level as those? Makes no sense, either for the game-world, or for SE to change like that...

    I'm all for horizontal progression if it's done right, but you can't just take a game like FFXIV and remove all progression. They would lose most of the player-base within no time at all, trust me... The whole point of doing content is to get better gear, to then get even better gear, remove that and people would have no incentive to play...
    (0)

  4. #54
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ramesses View Post
    Several people already know this and the images below have been reposted several times before on the forums; however, I'll explain anyway... the images for some of the job class "AF2" have been shown in one of Yoshi's Live letters (about 8 to 12 months ago?).... and we expect SE to release these in 3.0.

    As for the weaponry, that info is currently unknown... I'd say exercise patience. Spring is not that far. These are the images, (and I'll just name them for which jobs they have been "speculated" for). First up is Summoner...



    Warrior...



    Monk...



    Bard...



    And then dragoon, which is what Derplander was wearing in the Heavensward trailer...

    Somebody went a bit OTT enlarging those images. Here are my original edits.







    (0)
    Last edited by Galliano; 12-20-2014 at 01:15 AM.

  5. #55
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Craiger View Post
    I'm all for horizontal progression if it's done right, but you can't just take a game like FFXIV and remove all progression.
    How would adding horizontal progression mean removing all progression? Horizontal progression literally just gives us more ways to progress... Currently we have Coil and everything else is Glamour fodder, horizontal progression would mean you do Coil for BiS and Crystal Tower for the gear there as well, for potential reasons I wont bother repeating.

    More content to do for progression purposes, especially when main content has weekly lockouts, is not going to drive people away, it'll give people more things to do and more reason to keep playing. If anything the incredibly strict vertical progression we currently have is driving people away.
    (2)
    Last edited by Nalien; 12-20-2014 at 01:23 AM.

  6. #56
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    It is only truely horizontel if all gear is equally viable and at the same level of power, if a set gives even a tiny bit more then it's vertical progression.
    (0)

  7. #57
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    You also need the content that makes those alternate sets viable. Without that it just becomes build BiS set and you are done statwise.
    Which is why I iterated making all secondary stats equal in effectiveness, example, say I want to go full on skillspeed as MNK, with present weights I would be underperforming compared to at least a balanced set of det crit SS. If they were all equal I would be performing equally, just the dynamics would change due to faster reuse timers not the performance.

    Quote Originally Posted by Galliano View Post
    Somebody went a bit OTT enlarging those images. Here are my original edits.

    Seeing that finally pushed me to go MNK XD <3 that design
    (0)

  8. #58
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Sapphic View Post
    Which is why I iterated making all secondary stats equal in effectiveness, example, say I want to go full on skillspeed as MNK, with present weights I would be underperforming compared to at least a balanced set of det crit SS. If they were all equal I would be performing equally, just the dynamics would change due to faster reuse timers not the performance.
    I suppose the only problem with something like this is that they would need to possibly make some changes to skill speed to have it increase TP regen. Otherwise a player whom did this would burn through all of his/her TP too quickly.
    (0)

  9. #59
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sapphic View Post
    Which is why I iterated making all secondary stats equal in effectiveness, example, say I want to go full on skillspeed as MNK, with present weights I would be underperforming compared to at least a balanced set of det crit SS. If they were all equal I would be performing equally, just the dynamics would change due to faster reuse timers not the performance.



    Seeing that finally pushed me to go MNK XD <3 that design
    Yeah it looks awesome! I may even gear MNK as a second class after DRG. Still loving the DRG af2 the most though and the teaser trailer made me want it even more!
    (0)

  10. #60
    Player
    Sokerimuro's Avatar
    Join Date
    Nov 2013
    Posts
    25
    Character
    Helena Falconhand
    World
    Odin
    Main Class
    Gladiator Lv 60
    Those are actually pretty cool, the AF2!

    Keep the discussion on! This topic is something of interest.
    (0)
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