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  1. #11
    Player
    Odowla's Avatar
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    Jan 2014
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    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nekodar View Post
    And get a 1/8 chance of winning the lot... And have no further chance until the next week... Get real.
    I don't see why you're against the idea of actually having guaranteed progress towards something.
    Because every time you do coil and clear t11/12/13 all 8 people lot, right? Real, every week someone has a 100% chance or a 50% chance, no worse. Unless you pug, pick your poison I guess.

    You also don't need any gear higher than ilevel 110, so not getting a Coat/Twine isnt the end of the world; every fight in the game can be beaten with just that.

    It's a QOL thing...
    Example:
    RNG option: Drop rate 1/3 (33.33...%)... 8 man party premade... Expected number of runs for everyone to each get the item: 24
    vs
    "dust" option: 24 "dust" drops needed for one item, 1 drop per run... Number of runs for everyone to each get the item: 24
    If that's how it works it goes like this:

    Week 1: Everyone farms all the items, however many clears it takes for tokens

    Week 2: Everyone is gone, they've gotten all their gear, and have no further reason to play because they did everything that used to take a patch in a week.

    That is why RNG is better than a token system; RNG means you have to throw time at it, for a chance of still not getting it - longevity, even if it's frustrating.
    Tokens just means "Everyone run XYZ times, you get every piece of gear/glamor/whatever that you want, end of, time investment could be 200 hours or 2 hours and give the same result. (this method also feels like much more of a grind - "ugh, 10 more STs and i'll have my item, only 5 to go, ugh", etc.

    Its partly so in an MMO, people have a reason to stay subbed - otherwise it would really just be all the players farm the shit out of everything in the first week, then after that no one logs in for 6 months when new gear comes out.
    (6)
    Last edited by Odowla; 12-22-2014 at 08:45 PM.

  2. #12
    Player
    ExponentialDecay's Avatar
    Join Date
    Aug 2013
    Location
    Ala Mhigo
    Posts
    64
    Character
    Anime Fethers
    World
    Malboro
    Main Class
    Miner Lv 60
    Yeah, that's why nobody does hunts at all anymore.

    Oh, also nobody ever runs ct2 either.
    (1)
    Last edited by ExponentialDecay; 12-22-2014 at 08:53 PM.

  3. #13
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    How to guarantee sand/oil items from FCoB in 2 easy steps!

    1. Build a static with equitable loot distribution rules
    2. Kill the boss

    Congratulations, you now have one every 8 weeks (4 weeks once you can kill T13). Also, they will be raining from the sky again in 2.5 which isn't that far off.
    (1)

  4. #14
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
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    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by ExponentialDecay View Post
    Yeah, that's why nobody does hunts at all anymore
    Well, that and no poetics (they used to be EZ mode to cap tomes) on all but S Ranks, and no one really needs their soldieries anymore after the great farm of 2.3.

    Quote Originally Posted by Ellatrix View Post
    How to guarantee sand/oil items from FCoB in 2 easy steps!

    1. Build a static with equitable loot distribution rules
    2. Kill the boss

    Congratulations, you now have one every 8 weeks (4 weeks once you can kill T13). Also, they will be raining from the sky again in 2.5 which isn't that far off.
    Agreed, lol. (like stated above - someone has either 100% or 50% chance (i.e. both healers, both tanks lotting, OR a DPS, single healer, ETC, based off of Weapon >Lowest iLevel > lack of drops > BiS > Highest ilevel > Freelot, generally. )
    (0)
    Last edited by Odowla; 12-22-2014 at 08:54 PM.

  5. #15
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Odowla View Post
    You also don't need any gear higher than ilevel 110, so not getting a Coat/Twine isnt the end of the world; every fight in the game can be beaten with just that.
    So what if I don't need more than i110? I want to dye my poetics gear.

    Quote Originally Posted by Odowla View Post
    If that's how it works it goes like this:

    Week 1: Everyone farms all the items, however many clears it takes for tokens

    Week 2: Everyone is gone, they've gotten all their gear, and have no further reason to play because they did everything that used to take a patch in a week.
    Yeah no... That's why in my original post I said that there would be a cap on how much you can get every week... And even wrote that Carbontwine could get a higher "price" so you can't get it in only one week.
    (0)

  6. #16
    Player
    ExponentialDecay's Avatar
    Join Date
    Aug 2013
    Location
    Ala Mhigo
    Posts
    64
    Character
    Anime Fethers
    World
    Malboro
    Main Class
    Miner Lv 60
    Quote Originally Posted by Odowla View Post
    Well, that and no poetics (they used to be EZ mode to cap tomes) on all but S Ranks, and no one really needs their soldieries anymore after the great farm of 2.3.
    Actually, I was being facetious because people are still doing hunts at nearly all hours of the day.

    RNG really has no place in catch-up mechanics.
    (2)
    Last edited by ExponentialDecay; 12-22-2014 at 08:57 PM.

  7. #17
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
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    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nekodar View Post
    So what if I don't need more than i110? I want to dye my poetics gear.



    Yeah no... That's why in my original post I said that there would be a cap on how much you can get every week... And even wrote that Carbontwine could get a higher "price" so you can't get it in only one week.
    So... Allagan Tomestones of Poetics? You already have those. Again, tokens make it feel like a grind, I know if I've been busy that week (work, school, extra raid hours, life stuff), It REALLY feels like a grind to cap out on a Saturday or a Sunday, even Monday. Grinding, for most people, is just really, really boring. I'd rather have the thrill of "did I win? YES, finally!" every couple of days than to run 25 Dungeons a week or w/e to get the tokens to upgrade.

    As for dying poetics gear. Most of them look preeetttty bad dyed. But, eventually they'll just be handed out with 2.55, most likely. Patience!

    Quote Originally Posted by ExponentialDecay View Post
    RNG really has no place in catch-up mechanics.
    Fair point, but being able to farm it all in a day doesnt really make sense either. I know you can cap it, but then it feels like more of a chore, as well. Who wants to do chores in anything but a housewife simulator? (this is a joke >: )

    Example: Hunts - I know I got the Myth for like 3 books in a day and a half doing Hunts, it sped along my whole relic letting me basically bypass the whole grind part of it.

    I'd much rather it be RNG at the start of the catch-up patch, maybe with a higher drop rate than ST was for Oils originally - in fact I thought it was well done overall, except for maybe the overall Oil:Clear ratio.

    Start with coats, then add in twines as seen fit (they usually go with coil progress being the determining factor) with a moderate-to-high % drop rate, divided by 8 (assuming all rolling). A lot better than just kill x z times, here you go have a coat/twine.
    (0)
    Last edited by Odowla; 12-22-2014 at 09:05 PM.

  8. #18
    Player
    Nekodar's Avatar
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    Feb 2013
    Location
    Ul'dah
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    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Odowla View Post
    Start with coats, then add in twines as seen fit (they usually go with coil progress being the determining factor) with a moderate-to-high % drop rate, divided by 8 (assuming all rolling). A lot better than just kill x z times, here you go have a coat/twine.
    I don't mind if it's coats only at first...
    But, what do you think about a mix of RNG and token?
    That way you can get lucky and win the lot for the item, but also know that you don't have to run it more than X times if you have bad luck with the lots.
    (0)

  9. #19
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
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    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nekodar View Post
    I don't mind if it's coats only at first...
    But, what do you think about a mix of RNG and token?
    That way you can get lucky and win the lot for the item, but also know that you don't have to run it more than X times if you have bad luck with the lots.
    I think a hybrid system woyld be best.

    Say, currency cap of ~25, item cost is also 25
    Currency drops one at a time, but the item has a small chance of dropping. If it drops, however, still doing the dungeon or whatever content it is, drops no more currency.

    This would allow you to get your item eventually, and also gurantee you want to do the content. Getting the drop? No more currency, but you got the item for this week, so you were done farming. Next week you didnt get it? okay, just do 10 more and you get the item, OR it drops, etc, but the # of item per week needs to be capped, or the problem of being done gearing occurs faster.

    edit: This should go without saying, get drop or spend the currency, either results in further drop rate reduced to 0 (or you could potentially spam the content in the hopes you get 4 per week, or more)
    (1)
    Last edited by Odowla; 12-22-2014 at 09:35 PM.

  10. #20
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Odowla View Post
    I think a hybrid system woyld be best.

    Say, currency cap of ~25, item cost is also 25
    Currency drops one at a time, but the item has a small chance of dropping. If it drops, however, still doing the dungeon or whatever content it is, drops no more currency.

    This would allow you to get your item eventually, and also gurantee you want to do the content. Getting the drop? No more currency, but you got the item for this week, so you were done farming. Next week you didnt get it? okay, just do 10 more and you get the item, OR it drops, etc, but the # of item per week needs to be capped, or the problem of being done gearing occurs faster.
    I'm ok with this
    (0)

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