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  1. #1
    Player
    Nekodar's Avatar
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    Feb 2013
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    Ul'dah
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    2,104
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    Nyaano Nohea
    World
    Midgardsormr
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    Conjurer Lv 70

    Carbontwine/Carboncoat from WoD... Adopt the Shiva Ex dust drop method

    Unless it's too late, please use the Shiva Extreme dust drop method for this...

    So that you're guaranteed one twine or coat after a certain amount of runs.

    Put a cap of the number of "dusts" per week you can get, and make that number enough to buy a Carboncoat... Set "price" of Carbontwine higher, so you have to save up to buy one.

    Either use this method exclusively or mix it with an actual coat/twine drop that you can lot on...

    Just don't have only low drop rate like sand/oil in ST was originally, where you could run it several times per week and be outlotted every time they actually did drop...

    Edit: A more refined proposal below...
    Quote Originally Posted by Odowla View Post
    I think a hybrid system woyld be best.

    Say, currency cap of ~25, item cost is also 25
    Currency drops one at a time, but the item has a small chance of dropping. If it drops, however, still doing the dungeon or whatever content it is, drops no more currency.

    This would allow you to get your item eventually, and also gurantee you want to do the content. Getting the drop? No more currency, but you got the item for this week, so you were done farming. Next week you didnt get it? okay, just do 10 more and you get the item, OR it drops, etc, but the # of item per week needs to be capped, or the problem of being done gearing occurs faster.
    (12)
    Last edited by Nekodar; 12-22-2014 at 09:31 PM.

  2. #2
    Player
    Zumi's Avatar
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    Mar 2011
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    Gridania
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    4,968
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Personally I like needing the items vs other people more.
    (2)

  3. #3
    Player
    Odowla's Avatar
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    Jan 2014
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    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nekodar View Post
    Unless it's too late, please use the Shiva Extreme dust drop method for this...

    So that you're guaranteed one twine or coat after a certain amount of runs.

    Put a cap of the number of "dusts" per week you can get, and make that number enough to buy a Carboncoat... Set "price" of Carbontwine higher, so you have to save up to buy one.

    Either use this method exclusively or mix it with an actual coat/twine drop that you can lot on...

    Just don't have only low drop rate like sand/oil in ST was originally, where you could run it several times per week and be outlotted every time they actually did drop...
    Do Coil then.

    /thread
    (12)

  4. #4
    Player
    Nekodar's Avatar
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    Ul'dah
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    Nyaano Nohea
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    Midgardsormr
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    Conjurer Lv 70
    Quote Originally Posted by Odowla View Post
    Do Coil then.

    /thread
    And get a 1/8 chance of winning the lot... And have no further chance until the next week... Get real.
    I don't see why you're against the idea of actually having guaranteed progress towards something.
    (4)

  5. #5
    Player
    Odowla's Avatar
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    Odowla Wetae
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    Gilgamesh
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    Pugilist Lv 60
    Quote Originally Posted by Nekodar View Post
    And get a 1/8 chance of winning the lot... And have no further chance until the next week... Get real.
    I don't see why you're against the idea of actually having guaranteed progress towards something.
    Because every time you do coil and clear t11/12/13 all 8 people lot, right? Real, every week someone has a 100% chance or a 50% chance, no worse. Unless you pug, pick your poison I guess.

    You also don't need any gear higher than ilevel 110, so not getting a Coat/Twine isnt the end of the world; every fight in the game can be beaten with just that.

    It's a QOL thing...
    Example:
    RNG option: Drop rate 1/3 (33.33...%)... 8 man party premade... Expected number of runs for everyone to each get the item: 24
    vs
    "dust" option: 24 "dust" drops needed for one item, 1 drop per run... Number of runs for everyone to each get the item: 24
    If that's how it works it goes like this:

    Week 1: Everyone farms all the items, however many clears it takes for tokens

    Week 2: Everyone is gone, they've gotten all their gear, and have no further reason to play because they did everything that used to take a patch in a week.

    That is why RNG is better than a token system; RNG means you have to throw time at it, for a chance of still not getting it - longevity, even if it's frustrating.
    Tokens just means "Everyone run XYZ times, you get every piece of gear/glamor/whatever that you want, end of, time investment could be 200 hours or 2 hours and give the same result. (this method also feels like much more of a grind - "ugh, 10 more STs and i'll have my item, only 5 to go, ugh", etc.

    Its partly so in an MMO, people have a reason to stay subbed - otherwise it would really just be all the players farm the shit out of everything in the first week, then after that no one logs in for 6 months when new gear comes out.
    (6)
    Last edited by Odowla; 12-22-2014 at 08:45 PM.

  6. #6
    Player
    Nekodar's Avatar
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    Nyaano Nohea
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    Midgardsormr
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    Conjurer Lv 70
    Quote Originally Posted by Odowla View Post
    You also don't need any gear higher than ilevel 110, so not getting a Coat/Twine isnt the end of the world; every fight in the game can be beaten with just that.
    So what if I don't need more than i110? I want to dye my poetics gear.

    Quote Originally Posted by Odowla View Post
    If that's how it works it goes like this:

    Week 1: Everyone farms all the items, however many clears it takes for tokens

    Week 2: Everyone is gone, they've gotten all their gear, and have no further reason to play because they did everything that used to take a patch in a week.
    Yeah no... That's why in my original post I said that there would be a cap on how much you can get every week... And even wrote that Carbontwine could get a higher "price" so you can't get it in only one week.
    (0)

  7. #7
    Player
    Odowla's Avatar
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    Odowla Wetae
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    Gilgamesh
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    Pugilist Lv 60
    Quote Originally Posted by Nekodar View Post
    So what if I don't need more than i110? I want to dye my poetics gear.



    Yeah no... That's why in my original post I said that there would be a cap on how much you can get every week... And even wrote that Carbontwine could get a higher "price" so you can't get it in only one week.
    So... Allagan Tomestones of Poetics? You already have those. Again, tokens make it feel like a grind, I know if I've been busy that week (work, school, extra raid hours, life stuff), It REALLY feels like a grind to cap out on a Saturday or a Sunday, even Monday. Grinding, for most people, is just really, really boring. I'd rather have the thrill of "did I win? YES, finally!" every couple of days than to run 25 Dungeons a week or w/e to get the tokens to upgrade.

    As for dying poetics gear. Most of them look preeetttty bad dyed. But, eventually they'll just be handed out with 2.55, most likely. Patience!

    Quote Originally Posted by ExponentialDecay View Post
    RNG really has no place in catch-up mechanics.
    Fair point, but being able to farm it all in a day doesnt really make sense either. I know you can cap it, but then it feels like more of a chore, as well. Who wants to do chores in anything but a housewife simulator? (this is a joke >: )

    Example: Hunts - I know I got the Myth for like 3 books in a day and a half doing Hunts, it sped along my whole relic letting me basically bypass the whole grind part of it.

    I'd much rather it be RNG at the start of the catch-up patch, maybe with a higher drop rate than ST was for Oils originally - in fact I thought it was well done overall, except for maybe the overall Oil:Clear ratio.

    Start with coats, then add in twines as seen fit (they usually go with coil progress being the determining factor) with a moderate-to-high % drop rate, divided by 8 (assuming all rolling). A lot better than just kill x z times, here you go have a coat/twine.
    (0)
    Last edited by Odowla; 12-22-2014 at 09:05 PM.

  8. #8
    Player
    Craiger's Avatar
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    Oct 2013
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    Character
    Atiqa Craiger
    World
    Phoenix
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    Pugilist Lv 80
    Quote Originally Posted by Odowla View Post
    Do Coil then.

    /thread
    Yeah, cause doing coil is sooo much better... ST was annoying trying to get the weekly oils/sands/UAT, but at least you could try as many times as possible, unlike coil where you only have one go a week.

    I also wish they make it somewhat different, cause it's not fair if you don't get it during a weekly lockout, even though you try many times every day of the week (have happened)... That's just stupid.
    (4)

  9. #9
    Player
    Coatl's Avatar
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    May 2014
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    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    People never be happy.
    (1)

  10. #10
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nekodar View Post
    Just don't have only low drop rate like sand/oil in ST was originally, where you could run it several times per week and be outlotted every time they actually did drop...
    The chance that sand/oil is in the last ST chest is by 100%. Was already this way since sand was put into ST.
    (0)

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