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  1. #1
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    hm. i see i see said the blind mouse. you make very good points. and i appreciate the advice. but would like to add on that it seems to be situational on which way it would be done. it took me 20.61 seconds to GL3. but also during this time you still doing AoE damage. so it's not so bad. and if you are certain the mob will last for at least 10 more seconds, then PB would be pretty good. but i wouldn't save Blood for Blood under that situation. chances are it will be half wasted. better to use it right away.
    What I was getting it is if you're going to PB Rock Breaker spam, I'd just get 1 stack of GL and then hit it. However, keep in mind Rock Breaker costs 120 TP, and if you have enough mobs to make Arm of the Destroyer worth it that costs 130 TP. You can't keep that up for long. Depending on the length of the fight sometimes you only have the resources for one pull, and then you're potentially totally spent on the next pull. Other times you're good for two pulls going all out like that. If you ask the tank to hold between pulls then you're totally wasting the entire point of doing big pulls. Except for some circumstances I'd say you're also better off holding PB for the boss where a monk's true damage really shines, and just stick to using Rock Breaker as a finisher for normal combos so you can pace your TP. Nothing is going to slow the group down more than a melee waiting on TP to recharge, and this is a problem that a lot of tanks don't seem to get.

    Monk AoE is expensive, and not very good outside of a very short duration. You can't keep it going, and here in lies the difference between monk and ninja AoE. Yes, there's a time cost for your ninjutsu, but if you exclude Death Blossom which will be your TP dump equivalent you can maintain some AoE damage pull after pull. Blowing all your TP in a dungeon is a very real issue, and one that shouldn't be overlooked.
    (2)

  2. #2
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Ricdeau View Post
    What I was getting it is if you're going to PB Rock Breaker spam, I'd just get 1 stack of GL and then hit it. However, keep in mind Rock Breaker costs 120 TP, and if you have enough mobs to make Arm of the Destroyer worth it that costs 130 TP. You can't keep that up for long. Depending on the length of the fight sometimes you only have the resources for one pull, and then you're potentially totally spent on the next pull. Other times you're good for two pulls going all out like that. If you ask the tank to hold between pulls then you're totally wasting the entire point of doing big pulls. Except for some circumstances I'd say you're also better off holding PB for the boss where a monk's true damage really shines, and just stick to using Rock Breaker as a finisher for normal combos so you can pace your TP. Nothing is going to slow the group down more than a melee waiting on TP to recharge, and this is a problem that a lot of tanks don't seem to get.

    Monk AoE is expensive, and not very good outside of a very short duration. You can't keep it going, and here in lies the difference between monk and ninja AoE. Yes, there's a time cost for your ninjutsu, but if you exclude Death Blossom which will be your TP dump equivalent you can maintain some AoE damage pull after pull. Blowing all your TP in a dungeon is a very real issue, and one that shouldn't be overlooked.
    see this is what i like. people who actually try to help. because of you i may even be a slightly better MNK now. ^_^ but on a side note, i always just spam for the 20second period on Blood for Blood. then there is invigorate. after popping invigorate i take it easy. even if some B4B is still running. allowing just a little time in between actions.

    i don't know about most people... but what i consider spamming is executing the action before the clock animation finishes. and before the icon flashes. the icon should flash immediately as the clock animation finishes. however, the icon doesn't always seem to flash. but i usually allow at least like a half second in-between each action after bursting. if TP is really tight, then a whole second. and with this i almost never have TP issues. and if my TP is still regenerating on the next pull, then i wait a few second before engaging. just IMO, but there is not much point in using your actions as fast as possible after your burst period. but i've always been a conservative person at anything.
    (0)

  3. #3
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    i don't know about most people... but what i consider spamming is executing the action before the clock animation finishes. and before the icon flashes. the icon should flash immediately as the clock animation finishes. however, the icon doesn't always seem to flash. but i usually allow at least like a half second in-between each action after bursting. if TP is really tight, then a whole second. and with this i almost never have TP issues. and if my TP is still regenerating on the next pull, then i wait a few second before engaging. just IMO, but there is not much point in using your actions as fast as possible after your burst period. but i've always been a conservative person at anything.
    You're only talking about trash pulls in dungeons here, right?
    (0)

  4. #4
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by MrCookTM View Post
    You're only talking about trash pulls in dungeons here, right?
    yeah. medium/large trash pulls in dungeons.
    (0)