Quote Originally Posted by mysterytaru View Post
The death penalty *is* equal across the board. Everyone has the same options for dealing with it. The only disparity comes in the option one chooses for handling it. Some level crafting. Some just say 'meh' and pay the NPC/other people. Some complain that it's not fair.

You say that the penalty for dying shouldn't be affected by how much time one puts into the game, yet you suggest SP loss. The person who plays 1-2hrs a day is more adversely affected by SP loss than the person who puts in 5-6hrs a day. How is this in any way equal? It's not. There is no penalty they could introduce that can't be mitigated by time investment.
My point is that the current death penalty requires more of a time investment from some players than others. Someone who players 1-2 hours a day will likely not have time to level up multiple crafting classes concurrently with a battle class, so they'll be paying 6-7 times more than other players for repairs or face using up several days of their limited play time AFK in town. SP loss is equal across the board as it takes the approximately the same amount of play time to recover regardless of how long you have to play. Not to mention the fact that fighting enemies is a hell of a lot more fun than sitting around in town.