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  1. #31
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Leigaon View Post
    I just wanted to know if anyone knows anything about the weapons and gear in 3.0, or wants to take a guess. Since we will be seeing a physical level increase from 50 - 60, this would mean that we would see gear from dungeons drop that are physical level above 50.

    How do you think their stats will compare to our current high ilv weapons that are currently set at lv. 50?

    We would have to have new crafts that give us bows / swords / shields / armor, do you think they'll be more powerful than what we got now? And if so, I wonder what it will take to craft these items.
    Several people already know this and the images below have been reposted several times before on the forums; however, I'll explain anyway... the images for some of the job class "AF2" have been shown in one of Yoshi's Live letters (about 8 to 12 months ago?).... and we expect SE to release these in 3.0.

    As for the weaponry, that info is currently unknown... I'd say exercise patience. Spring is not that far. These are the images, (and I'll just name them for which jobs they have been "speculated" for). First up is Summoner...



    Warrior...



    Monk...



    Bard...



    And then dragoon, which is what Derplander was wearing in the Heavensward trailer...

    (1)
    Last edited by Ramesses; 12-18-2014 at 02:54 PM.
    "After ten years, finally headed to Sharlayan... absolutely stoked"


  2. #32
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dervy View Post
    Day 1 level 51 quest items > i135 i70.

    Calling it now.
    I fixed it a bit ^^

    with i135 the first dungeon would be a faceroll dungeon or as hard as coil 2 & 3, like a wall for a fresh lv50 player. Sure a i70 dungeon would be still a faceroll dungeon for someone with ilevel 120+, but at least not for a fresh lv50 player.
    i think it start with ilevel 70 at lv51 (crafted 2 star weapons/gear as first dungeon drop) and build up to i130 crafted and i140 tome at lv 60 as starter ilevel for the next raid.
    (0)
    Last edited by Felis; 12-18-2014 at 03:12 PM.

  3. #33
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Xatsh View Post
    XIV released incremental increases yes. Gear in XI got negated but it took on average 6+yrs for content to be rendered irrelevant. (aka content lasted 3 whole expansions as relevant endgame)...

    What people liked in XI was the fact there was little content negation. Like you said people could still wear gear from 6yr content. IN sky there was still a few BIS armor pieces 4expansions later.

    But sea content was also BIS, Dynamis gear was BIS, Limbus gear was BIS, Salvage gear was BIS, HNM gear was BIS, ZNM gear was BIS, Crafted gear was BIS, BCNM/KSNM gear was BIS <= all at the same time.

    This allowed XI's content to build on itself. IT was more then 2 dungeons, 1 primal and 1 raid at endgame. It was 100+ instance boss fights, 10 2-3hr long 20+man raids, over 200 open world boss fights, 30ish 30min-1hr raids, 3 sets of tiered open world force spawns (sea, sky, znm). And every single one of these improved your character some how... nothing was vanity only. It is not an exaggeration to say XI pre-abysea had over 25,000hrs of endgame content if you were a guild, you literally could run guild events 80hrs a week and not even be able to do all the endgame that was available before the resets happened.

    Yes XIV is new and obviously above is after about 6yrs of development. But the way XIV is being developed it will follow WoW's path which means only a small fraction of the game <10% will be relevant once you are at true endgame. Currently at endgame XIV has the following content. Shiva (Takes 2 weeks to get all the gear tops) and Coil 10-11-12-13 <= THIS IS IT. That is the problem with XIV's model. Once you are at the top you are out of things to do. Once you can clear coil you can finish everything XIV has to offer in 8hrs then you have to wait until Tuesday to honestly play again (so 8hrs vs 80hrs).
    Totally agree Xatsh. Well said.

    This is the problem with XIV's model right now. You have a tiny amount of "end game" per week and NOTHING else for end game raiders. More variety and venues for players to challenge every week is a good thing.

    I hope we get Horizontal Progression in 3.0. Yoshi P make it happen, please.
    (2)

  4. #34
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kiara View Post
    Totally agree Xatsh. Well said.

    This is the problem with XIV's model right now. You have a tiny amount of "end game" per week and NOTHING else for end game raiders. More variety and venues for players to challenge every week is a good thing.

    I hope we get Horizontal Progression in 3.0. Yoshi P make it happen, please.
    Besides doing coil, I find myself with not enough time to do everything the game has to offer, getting all crafts to 4 star takes a crazy amount of time, doing gardening. Actually I didn't like about FFXI is doing sky 5 years after it was out because it still dropped some of the best items. To me its fine only doing the newest raid doesn't force you do to a bunch of boring content you done 100 or more times. Since FFXIV follow the wow system of 1 top tier raid that works just fine for me. I still don't have enough time for all the crafts gardening ect.

    I just don't see SE drastically changing the way the game works to be more like FFXI. How would they let people get more gear because this game has no gear swaps.
    (1)
    Last edited by Zumi; 12-19-2014 at 05:06 AM.

  5. #35
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Zumi View Post
    How would they let people get more gear because this game has no gear swaps.
    You can have multiple gear sets without in-combat gear swaps. Inventory space is the only issue (and the number of Gear Sets we can have I guess), but they could work it so certain stats are required for some content and not for others; PvP already achieves this even without Morale. Accuracy is an utterly worthless stat in PvP, while a certain amount is required in PvE. Do the same thing with Resistance stats and Primals; You "need" a certain amount of Fire Resistance to survive Ifrit. Just slap Primals with a special Materia reward for the aim of making one set of gear which resists all their elements (something like Mog could work of physical resistance stats since I don't think he has an actual element).
    (2)
    Last edited by Nalien; 12-19-2014 at 05:27 AM.

  6. #36
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Ramesses View Post
    Several people already know this and the images below have been reposted several times before on the forums; however, I'll explain anyway... the images for some of the job class "AF2" have been shown in one of Yoshi's Live letters (about 8 to 12 months ago?).... and we expect SE to release these in 3.0.
    Oh yes I know about these already but thank you. I was more curious about how things might go between obtaining these AF2 and what we have already. For example, I would assume AF2 is at 60, but before that I wonder about the progression of gear up to then. Say at level 53, how people think gear will be when compared to high ilv 50 gear. Or crafted gear too, if things will be as difficult to craft or if they'll loosen up on things and let it by somewhat how it was 1 - 50, and also of course the stat comparison between the levels and ilv.

    Before level 50 it seems we have had some items that boost in ilv but only by a few, and match the physical level of items at that level. Like an item that requires level 30 to equip but has an item level of 32 / 33 etc..in 3.0 we won't have that because the ilv will be way above what our physical level is. That's all i'm curious about, thought it would be nice to think about that for a bit. Not impatient but just didn't want to join in the many other threads of pure utter hate.. /sigh but I guess there's no fighting it...I'll go jump into a "I'm tired of all yer lies Yoshi-p!"
    (0)
    Last edited by Leigaon; 12-19-2014 at 05:37 AM.

  7. #37
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Leigaon View Post
    Oh yes I know about these already but thank you. I was more curious about how things might go between obtaining these AF2 and what we have already. For example, I would assume AF2 is at 60, but before that I wonder about the progression of gear up to then. Say at level 53, how people think gear will be when compared to high ilv 50 gear. Or crafted gear too, if things will be as difficult to craft or if they'll loosen up on things and let it by somewhat how it was 1 - 50, and also of course the stat comparison between the levels and ilv.

    Before level 50 it seems we have had some items that boost in ilv but only by a few, and match the physical level of items at that level. Like an item that requires level 30 to equip but has an item level of 32 / 33 etc..in 3.0 we won't have that because the ilv will be way above what our physical level is. That's all i'm curious about, thought it would be nice to think about that for a bit. Not impatient but just didn't want to join in the many other threads of pure utter hate.. /sigh but I guess there's no fighting it...I'll go jump into a "I'm tired of all yer lies Yoshi-p!"
    I would not be too worried about this. Mostly because once the final part of CT goes no loot lockout players will be able to get as many jobs as they can in full i120 gear. I also would not put it past them at that point to remove the weekly cap on poetics.
    (0)

  8. #38
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by CGMidlander View Post
    Lore-wise it'd be kind of strange seeing upcoming peasant clothes be stronger than say, High Allagan gear that the super-advanced Allagan Empire used to conquer much of the world and enslave world destroying entities like Bahamut.
    I doubt this will happen. Any new level 51 to 60 white crafted gear will likely be far less than i90
    (0)

  9. #39
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I have a feeling that ilvl as we are used to it will have to be reset. This is mostly a consideration for crafting. Recipes for gear in the 50-60 level range are going to have to be reasonable to craft. If they're ilvl 140 or something that's just not going to happen, at least with the current system. I expect that it will revert to how it was pre-50 in that you wear gear for your level and dungeons drop gear that's 2-3 ilvls above the equip level. Then at 60 we start farming for req. lvl 60/ ilvl. 80/ 90/100 gear (all of which would be more powerful than level 50 ilvl 130 gear), or similar. Maybe they'll condense the spread a bit instead of having tome gear sets being 20 ilvls apart.
    (0)

  10. #40
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    AF2 please!

    These amazing artworks they showed off a year ago must be in.
    (0)

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