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  1. #1
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Someone else suggested this weeks ago;

    Why not make the mudra combination client-side, and only send the packet to the server once you actually hit Ninjutsu? That way, there's no lag between the mudras and no way of the user getting screwed over by the server if they did their combination right.
    (2)

  2. #2
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    The whole networking side of the game became questionable the instant SE decided to make such a heavily server-driven game where the datacenters were nowhere near the majority of the player base. I mean, I'm sure it works great for Japan. It'd be like if every western player lived in Montana, and the server was in... Montana. For people in the U.S., it's not even in the same country. Like, we couldn't even get datacenters for each side of the U.S.? And then they make the game very much about movement and getting out of things in time, and wonder why people outside of Japan have trouble with it due to latency and such.

    And this is after rebuilding the game from the ground up. Maybe a second total rework of the code is needed? Or maybe they should use that cash shop money to not only make an EU datacenter, but to add more NA datacenters, as well. My packets have to travel at least 3x as far as anyone in Japan, and that's if the Japanese datacenter is at the dead center of the country and the Japanese player in question lived almost in the ocean at the farthest tip. In reality my packets probably need to travel 4x to 8x further than anyone who is actually playing the game in Japan. So, thanks, SE. I can't imagine why there might be lag. Why don't you fly your dev team out to the U.S. and then you can troubleshoot how garbage your servers are from there, because I think you'll have a much easier time reproducing the issues.
    (4)

  3. #3
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Please make sure your camera is zoomed out all the way.

    But yes the mudra lag in coil is horrible sometimes I hit the mudra and it does even go off and I'm setting there waiting and hit the key again then it double ups. Outside it runs smooth like it should.
    (0)

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