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  1. #11
    Player
    Chuloon's Avatar
    Join Date
    Jun 2013
    Posts
    17
    Character
    Chu Nami
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ephier View Post
    You lost all credibility when you said this.
    Lost credibility? We're literally saying the same thing. If you read even a little of what I wrote, you'd know I think it would be "a QoL improvement to stabilize lag so it's easier to get Mudras off." The argument is whether the GCD should be removed and a client-side solution is the best fix for that, which I don't believe it is. My argument is that having a GCD on the Mudras is important to show skill in your class--in no way am I suggesting I support laggy servers and skills that go off. READ THIS
    (0)

  2. #12
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    The whole networking side of the game became questionable the instant SE decided to make such a heavily server-driven game where the datacenters were nowhere near the majority of the player base. I mean, I'm sure it works great for Japan. It'd be like if every western player lived in Montana, and the server was in... Montana. For people in the U.S., it's not even in the same country. Like, we couldn't even get datacenters for each side of the U.S.? And then they make the game very much about movement and getting out of things in time, and wonder why people outside of Japan have trouble with it due to latency and such.

    And this is after rebuilding the game from the ground up. Maybe a second total rework of the code is needed? Or maybe they should use that cash shop money to not only make an EU datacenter, but to add more NA datacenters, as well. My packets have to travel at least 3x as far as anyone in Japan, and that's if the Japanese datacenter is at the dead center of the country and the Japanese player in question lived almost in the ocean at the farthest tip. In reality my packets probably need to travel 4x to 8x further than anyone who is actually playing the game in Japan. So, thanks, SE. I can't imagine why there might be lag. Why don't you fly your dev team out to the U.S. and then you can troubleshoot how garbage your servers are from there, because I think you'll have a much easier time reproducing the issues.
    (4)

  3. #13
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Chuloon View Post
    Lost credibility? We're literally saying the same thing. If you read even a little of what I wrote, you'd know I think it would be "a QoL improvement to stabilize lag so it's easier to get Mudras off." The argument is whether the GCD should be removed and a client-side solution is the best fix for that, which I don't believe it is. My argument is that having a GCD on the Mudras is important to show skill in your class--in no way am I suggesting I support laggy servers and skills that go off. READ THIS
    You're saying mostly the same thing. You add in the small caveat of "they shouldn't change the system to make thing better for people because that would make it easy for noobs" whereas the other poster doesn't. The problem is, SE themselves has said this may not be something they can fix due to varying internet shenanigans with servers and such.

    The point of the original post is, if they can't fix it to work correctly for everyone (not just Japan), then the whole thing should be revisited to try and find a solution. Yes, even if it means "knowing the delay on them and working with it" is not longer a "part of the skillset" and potentially less skilled players can perform nearly as well as the more skilled ones when it comes to Mudras. Oh no.

    Ever since switching to NIN as my main I've had to use Pingzapper to ensure my Mudra usage comes out mostly correct. Having to pay for additional software because SE made a solution that only works for a small portion of its customers is not good.
    (3)
    Last edited by AlphaDragoon; 12-20-2014 at 04:57 AM.

  4. #14
    Player
    Chuloon's Avatar
    Join Date
    Jun 2013
    Posts
    17
    Character
    Chu Nami
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AlphaDragoon View Post
    You're saying mostly the same thing.
    Yes, I realize that. What I'm trying to say is that, and I'll emphasize it so everyone sees it, while I don't support a laggy system as part of the NIN skill set, I don't think removing GCD completely is the fix NIN should get for the issue of laggy Mudras. Does that make sense? I believe a fix should be made as "a QoL improvement to stabilize lag so it's easier to get Mudras off," but making the mudra system so easy it's dummy proof isn't the answer. That's the only thing I've been trying to say. I'm just trying to find a better solution than the one the OP suggested.

    Am I seriously the only player on these forums that thinks skillful play should be rewarded more than just rolling your face over your keyboard? NIN was designed to have a high skill ceiling to pull high damage numbers. I don't think it's unreasonable for some difficulties included in the class to let you reach those huge numbers--in this case, a static GCD.
    (0)

  5. #15
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Chuloon View Post
    stuff
    GCD incorporation isn't the only way to create some sort of delay when using mudras. For the second time, incorprating a 0.5 second animation for mudras is exactly the same system we currently have. If I were to queue up 3 0.5 second animation OFF GCD skills consecutively with little latency, it would take around 1.5 seconds to complete them all. Exactly the same as what we currently have with mudras. The only difference beside the obvious delay that comes with having split second duration GCDs is that you won't be able to double up on mudras. But there's no incorporation of 2 of the same mudra in a single ninjutsu so the only reason anyone would double up mudra these days is latency.

    It doesn't make the system easier, there's no "spamming skills" that come with it. It is literally the exact same system we have in place.
    (0)
    Last edited by Massterchef; 12-20-2014 at 07:00 AM.

  6. #16
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by Massterchef View Post
    The minimum wait time for macros is 1s so a ninjutsu/mudra macro will operate at the same speed regardless. GCDs were made 0.5s so that a manual user would perform at a higher level than a macro-user.
    That moment when you realize you can make a macro with 0.5s wait times, I know because I do it.

    /point
    /wait 0.5
    /laugh

    Works everytime
    (0)
    Last edited by monochromicorn; 12-20-2014 at 07:12 AM.

  7. #17
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by monochromicorn View Post
    That moment when you realize you can make a macro with 0.5s wait times, I know because I do it.

    /point
    /wait 0.5
    /laugh

    Works everytime
    You could input /wait .0000001, the game would still interpret it as 1s. It is doable with AHK or other 3rd party programs though.
    (0)

  8. #18
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Please make sure your camera is zoomed out all the way.

    But yes the mudra lag in coil is horrible sometimes I hit the mudra and it does even go off and I'm setting there waiting and hit the key again then it double ups. Outside it runs smooth like it should.
    (0)

  9. #19
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by monochromicorn View Post
    That moment when you realize you can make a macro with 0.5s wait times, I know because I do it.

    /point
    /wait 0.5
    /laugh

    Works everytime
    Put 10 of those 0.5s in a row, and see if the time between your point and laugh is 5 seconds long.


    Quote Originally Posted by Massterchef View Post
    You could input /wait .0000001, the game would still interpret it as 1s.
    I don't think the game would accept the syntax of it, I think wait fails if you have more than one decimal place. It's been a while, so I could be wrong.
    (0)

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