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  1. #211
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    (Deleted) also means they could have shifted servers and simply chose not to tell you. There's no true issue here, the game appears to be continuing just fine and people who didn't want to shell out real money are buying it in-game without complaint for eternal bonding.

    So in all reality, they're fixing actual issues. You know what would happen if they did "FIX" what isn't broken? Everyone would then be forced to use the cash shop, compared to now where it's entirely a choice.
    (0)

  2. #212
    Player
    Abelli's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Tybalt Capulet
    World
    Siren
    Main Class
    Armorer Lv 55
    Quote Originally Posted by Adrian74 View Post
    Do you really think the hotfixes and the emergency maintenance stuff were totally needed and had to be done faster than this?
    This recent hotfix was most likely going to happen regardless of any bugs that were going on. They typically have a maintenance before the seasonal event and it's likely to flip the switch on the event. It just so happens that they decided to put in some actual bug fixes in the game.

    That said i do hope they fix the wedding thing and dyes.
    (0)

  3. #213
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Adrian74 View Post
    snip...
    Honestly, the issue is kind of dead now, mainly because the bands have become worthless in gil terms, actually worth less than the dyes on my server, and also because people are realizing that the benefit gained by having tradeable cash shop items is far outweighing what little pay2progress that the sellers are getting.

    I haven't had a post on this in 3 days now. lets move on.
    (0)

  4. #214
    Player
    Abelli's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Tybalt Capulet
    World
    Siren
    Main Class
    Armorer Lv 55
    Quote Originally Posted by Themis View Post
    There is a difference between the cash shop being Pay to Win, and people finding a way to turn it into Pay to Win. When Yoshida said that the cash shop won't be P2W, he meant that they won't directly sell powerful items.
    Just because the players took advantage of the system doesn't mean it's not Square's responsibility to be the keeper of their game. If you intend to keep a game's cash shop from being P2W then you don't put something in the cash shop and say... hey guys don't buy that and sell it that cuz that'd be P2W.
    (3)

  5. #215
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Abelli View Post
    Just because the players took advantage of the system doesn't mean it's not Square's responsibility to be the keeper of their game. If you intend to keep a game's cash shop from being P2W then you don't put something in the cash shop and say... hey guys don't buy that and sell it that cuz that'd be P2W.
    yup , u cant blame the players here...implementing something like that and dont expecting players selling and buying....
    (2)

  6. #216
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Warlyx View Post
    yup , u cant blame the players here...implementing something like that and dont expecting players selling and buying....
    You can blame the players - Because players will always find a way to exploit a system. SE can only do so much when in the long run it's up to the players. For example, as the rep stated, the way it works makes sense - the person buys it, they trade it to the one they want to eternally bond with.

    Know what the PLAYERS decided to do? Buy it off the cash shop - resell it for gil. The game's system is tagged so anything not untradable can be put on the MB, that is not a flaw. So the players decided to misuse something that was decided logically. So while it did help those who didn't want to shell out the cash but instead get the higher ones for gil, it was a misuse, by the players decision.
    (0)

  7. #217
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Tupsi View Post
    You can blame the players - Because players will always find a way to exploit a system. SE can only do so much when in the long run it's up to the players. For example, as the rep stated, the way it works makes sense - the person buys it, they trade it to the one they want to eternally bond with.

    Know what the PLAYERS decided to do? Buy it off the cash shop - resell it for gil. The game's system is tagged so anything not untradable can be put on the MB, that is not a flaw. So the players decided to misuse something that was decided logically. So while it did help those who didn't want to shell out the cash but instead get the higher ones for gil, it was a misuse, by the players decision.
    As a game developer you have to foresee some of the player's actions, It was one of my many works as one, time ago... But you still a human, you can't foresee everything, you can't think on everything, but... BUT... You can fast and quickly solve the issues that go and think of a rapid solution about it, or at least, listen to player's offered solution that not always are so mad, they don't only have that cleverness to exploit things of the game: (And here I'll have to, again, copy paste my reply to Bayohne)

    Quote Originally Posted by Adrian74 View Post
    Thanks for giving us a fast and positive reply. I'll try my best for give you the unique way I thought to deal with this trouble, hope it will be helpy:

    - As it is right now, one player can reveive, via mogstation that item... Instead of making it tradeable, allow an input() field for the player to choose the name of the character he wants to gift these wristlets and a prompt to confirm the character name, and also the option to check the database and send an error message such as "The character name you entered doesn't exist in that world, please be sure of check world and character name again". (If one character is able to receive items through website, why wouldn't any other be able to if we manually add it with a writing field?)

    This way, item can not be tradeable in game, but can be sent via mogstation to anyone for receive it... In other words, you can decide to gift anyone with it by putting that character's name on mogstation, it is a presents system...

    "But, hey, will that really stop people from selling it?"

    Yes, while not entirely, it will stop 90% of they doing it. Why? A reason of trust. People won't rarely pay for it without seeing the item first in their inventory, and of course people wanting to sell it for gil would rarely buy it with real money before receiving the gil... So who will give the first part of the trade first? Mostly noone, because lack of trust... How it is right now you can simple offer it in a trade in-game, player puts gil, you put item, both accept, and it is 100% guaranteed both will receive the items... While the way I mentioned via mogstation... You can't really be sure that the person in game would give you the gil after receiving the item, or, you can't be really sure that after giving your gil that person will send you the item, only by that, people would stop doing it, people does not tend to risk with those things.

    I hope it is a fair and easy solution to deal with it and end with this little chaos originated in 2.45

    --- About the metallic dyes ---

    The another problem of the 2.45 patch and the EASIER to solve in my opinion, just make it so after you dye any of your gear with it it binds to your character, similar to when you glamour a piece of something. Let's say, you buy a spring skirt, you glamour some gear with it, then for prevent to resell and exploit it, that item is now bound to you. Same should go with the dyes (Or aditionally, and better fix, remove them from cash shop.)

    --- More solutions to eternal bond trouble ---

    Just came with this one, as it is right now, it is needed that two persons have the wristlet, but one person can buy two of those so then give one to another person... Why not... Instead.,... Allow the ceremony to be done if one person have the two wristlet and thus giving it later via quest to the other one?. This totally kills 100% the RMT with this and could be more easy to programate perhaps that dealing with the php queries and databases + website.

    This deserves an emergency maintenance
    So, what I go, why... Why?.. Why if you have already easy ways to solve this and different options to do it you didn't solve it yet? That's the only thing annoying me about all this, emergency maintenance and quickfix were not about it... The fault of everything is shared, shared by those who abuse, and by those who don't solve... Just imagine there would be some kind of loophole in the USA law so suddenly everyone can get a shotgun and kill others without going jail...Would you go out there and shout aloud "But it is the fault of those people who decide to take a gun and shot others!"

    It is also the fault of the laws of that country for not sending to prison those who shot others, because if you don't solve, fix, or at least put somehow in a coercive way a statement, people won't really follow it.... As it is right now, people do legal RMT because they can do it, and SE is allowing it, it's not only people's fault for doing it, it is of SE for allowing it and all they did at the matter was to just say "Oh, no, if you do it that's bad, please don't do it..."

    IT is like say "Please, don't hack the game, if you do it we will be sad." Will people really stop hacking with such a words? They'd only stop if they know they account will be banned...Coercive statements. People doesn't have a tacit ban by SE's part, and because that they can still do that without caring about, and not putting the required forceful mechanism to avoid people doing so is also SE's fault, while, of course, NOT ENTIRELY their fault, it is in half their fault.
    (0)
    Last edited by Adrian74; 12-19-2014 at 12:59 AM.

  8. #218
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Tupsi View Post
    You can blame the players.... what the PLAYERS ... So the players decided .... by the players decision.

    When you get a management job in a corporate office go ahead and blame your consumers repeatedly for you not planning something out better and see how long you and/or your company stay in (that) business.

    I get what you are saying but this isn't the first time SE didn't see the effects their decisions have caused. It has become a pattern. At some point you need to stop blaming it on too many people playing, what their expectations were, or how well they find loopholes and start asking why SE keeps effectively shooting itself in the foot over and over again.
    (5)

  9. #219
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    I agree with OP and i'm really surprised/disapointed by SE who doesn't seem to react and find this is "legit".

    And unfortunatly i think it's just the beginning, anyway that sux, we pay a fee, we should have everything in the game itself (ya i don't like the stupid cash shop) and once again imo, yoshida is a liar on this subject aswell.

    He said the cashshop will never affect players between them, really? So wtf? Hello wake up do something about that... real money should never give advantages to certain players.
    (3)

  10. #220
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    No, Yoshida said it will never be "Pay to win", and no one as of yet has shown any proof or screen shots of Pay to win elements, e.g Exp boosts, auto win vouchers, the ability to do more content than other players who don't use it and so on.

    We pay a fee to simply access the game, everything else is up to SE's discretion, and you agreed to that when you hit "I agree" in order to install and subscribe to the game.
    (2)

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