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  1. #201
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sibyll View Post
    Snip
    No, you misunderstood my post. I don't agree that it is pay-to-win by standards because of the way the core mechanics of the game is handled and how this issue presents itself. In terms of gearing up for dungeons or raids, it now becomes a matter of skill if you could get all those crafted gear.

    You can't buy skill with Gil nor can you bypass the mechanics of certain bosses such as the latest Expert dungeons and most of the coils (T6 devour and T7 voice comes to mind). Sure, you could just buy clears with the gil, but that's just you being impatient. So it effectively means you can't win at this game since that is what endgame for most people in this game was based on; skill. It is a matter of perspective and everyone has different perspectives, but some of those perspectives contradicted what they were saying.

    Take for example people who are pro-vanity and hated the Cash shop for it. Why would they care about progression (especially the progression of other players) if they dismissed that fact in the first place in favour of, "Vanity is my endgame and that is pay-to-win because I have to pay real money for the vanity to get it."
    (1)
    Last edited by AdamFyi; 12-13-2014 at 02:36 PM.

  2. #202
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Bishop81 View Post
    Fine. Drop the sub.
    You do realize that a good poriton of the games that have legalized money to in game currency transactions also carry subs, right? of course, I do support being able to purchase game time with gil, from other players as well, ala PLEX and CREDD.

    Quote Originally Posted by Spellbinder View Post
    Wow, 10 million gil? They're 1.5 on my server.
    They are 1-2 mil on my server as well, but apparently balmung people, being the official RP server, beleive 10 mil is the price to pay for an RP wedding.

    Quote Originally Posted by Taliph View Post
    Ilvl110 bypasses gearing for dungeon reqs.

    A fully geared crafter is a few macros and a 90%+ hq rotation from having mastercraft books.

    And refering to your earlier comment regarding eve, the monuments in jita and amarr burned for weeks till ccp started handing out temp bans when monocles were introduced.
    i110 passes dungeon requirements, but those requirements are in place to say that a certain skill level is also involved. I'm i98, and I cant clear i55 stuff reliably. someone who bought the stuff is at even more of a disadvantage.

    I beleive people are losing what im arguing here. I'm not saying this is fair to everyone, or that they arent gaining anything for real world money, because they are. its the facts of both life and gaming. rich people can afford DLC, rich people can afford to buy gil for progress, rich people can afford to support the game more. they pay more than their share of maintaining the game, and are compensated for their contribution.
    (2)
    Last edited by tocsin; 12-13-2014 at 04:02 PM.

  3. #203
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Trading cash items for gil instead of earning gil outside of it is a shortcut. It give them an advantage to the people who don't want to use the shortcut because it feel like cheating.

    And if more people use this shotcut, it get nerfed and ruined for the people who just wanted to trade it as a gift to their darlings.
    (1)
    Last edited by Felis; 12-14-2014 at 12:16 AM.

  4. #204
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    There is a difference between the cash shop being Pay to Win, and people finding a way to turn it into Pay to Win. When Yoshida said that the cash shop won't be P2W, he meant that they won't directly sell powerful items.

    But from a system which was meant to be used to express feelings to another person (by purchasing the gold/plat option and gifting it to said person), players have found a way to turn that into gil which they can use to purchase fairly powerful gear in game. t isn't an intentional thing, as can be seen from the request to not do this.

    There's always going to be some people who find ways to capitalise and abuse a system in an unintended way, and this means that those of us who do follow the rules end up being the ones negatively affected.

    But the cash shop itself isn't P2W. It is simply being abused, by some players, in a way which lets them get ahead in the game. Really, those players should be punished and not those who are treating things with respect. Ultimately, though, the only way to stop this is to make sure everything purchased is simply bound to the character. And with dyes, certain ones should simply lock/bind the item being dyed. It's a sad day, though, when you can't trust your playerbase and you have to be constantly cynical and restrictive like that.

    It's why we can't have nice things.
    (0)

  5. #205
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Themis View Post
    And with dyes, certain ones should simply lock/bind the item being dyed. It's a sad day, though, when you can't trust your playerbase and you have to be constantly cynical and restrictive like that.

    It's why we can't have nice things.
    Maybe the devs can do it that untradeable dyes can only be used on bounded gears. This also count for the venture dyes. There have to be a reason that they are untradeable.
    (0)
    Last edited by Felis; 12-14-2014 at 12:39 AM.

  6. #206
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by AdamFyi View Post
    Nor can you say that they would know people would sell these for Gil. According to this response, they only mentioned about trading the Bracelet. Take note that they did not mention anything about selling it for Gil. This means that they may have expected people to trade it for the reasons I've already stated, but may not have expected people to willingly sell it and buy it.



    There was a response, but it isn't an official developer response. Take note that they made no mention about gil.
    All of what you mentioned have to go through some sort of "Q & A" The question surely has to arise: " What if they don't trade it for the reasons their meant for and they sell it for gil? Unless someone isn't doing their job right at SE, That question should have asked before giving the Ok.
    (4)

  7. #207
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Quesse View Post
    So true.

    Very disappointed in the Cash Shop P2W direction this game is going.

    Hate it really...
    < Still waiting to see what you're winning. Show me a screenshot of the exp boosts, free gear tickets/keys, auto win boost packs and so on.

    You know, actual P2W stuff.
    (3)

  8. #208
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Starlord View Post
    All of what you mentioned have to go through some sort of "Q & A" The question surely has to arise: " What if they don't trade it for the reasons their meant for and they sell it for gil? Unless someone isn't doing their job right at SE, That question should have asked before giving the Ok.
    It happen
    just remember the Atomos event during 1.23. Where people bought consumable items in the GC shop with seals, sold the items to a vendor NPC for gil and earned millions doing this.
    And now in ARR for everything in the GC shop you only get 1 gil from a vendor.
    (0)
    Last edited by Felis; 12-15-2014 at 04:44 AM.

  9. #209
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Themis View Post
    Snip.
    Sure, it is abused by the people, but, please, read some things before writing, or, at least, the opening topic. I'll copy paste something appearing there regarding to the reply to devs and the how easy it is to solve this:

    Thanks for giving us a fast and positive reply. I'll try my best for give you the unique way I thought to deal with this trouble, hope it will be helpy:

    - As it is right now, one player can reveive, via mogstation that item... Instead of making it tradeable, allow an input() field for the player to choose the name of the character he wants to gift these wristlets and a prompt to confirm the character name, and also the option to check the database and send an error message such as "The character name you entered doesn't exist in that world, please be sure of check world and character name again". (If one character is able to receive items through website, why wouldn't any other be able to if we manually add it with a writing field?)

    This way, item can not be tradeable in game, but can be sent via mogstation to anyone for receive it... In other words, you can decide to gift anyone with it by putting that character's name on mogstation, it is a presents system...

    "But, hey, will that really stop people from selling it?"

    Yes, while not entirely, it will stop 90% of they doing it. Why? A reason of trust. People won't rarely pay for it without seeing the item first in their inventory, and of course people wanting to sell it for gil would rarely buy it with real money before receiving the gil... So who will give the first part of the trade first? Mostly noone, because lack of trust... How it is right now you can simple offer it in a trade in-game, player puts gil, you put item, both accept, and it is 100% guaranteed both will receive the items... While the way I mentioned via mogstation... You can't really be sure that the person in game would give you the gil after receiving the item, or, you can't be really sure that after giving your gil that person will send you the item, only by that, people would stop doing it, people does not tend to risk with those things.

    I hope it is a fair and easy solution to deal with it and end with this little chaos originated in 2.45

    --- About the metallic dyes ---

    The another problem of the 2.45 patch and the EASIER to solve in my opinion, just make it so after you dye any of your gear with it it binds to your character, similar to when you glamour a piece of something. Let's say, you buy a spring skirt, you glamour some gear with it, then for prevent to resell and exploit it, that item is now bound to you. Same should go with the dyes (Or aditionally, and better fix, remove them from cash shop.)

    --- More solutions to eternal bond trouble ---

    Just came with this one, as it is right now, it is needed that two persons have the wristlet, but one person can buy two of those so then give one to another person... Why not... Instead.,... Allow the ceremony to be done if one person have the two wristlet and thus giving it later via quest to the other one?. This totally kills 100% the RMT with this and could be more easy to programate perhaps that dealing with the php queries and databases + website.

    This deserves an emergency maintenance
    (0)

  10. #210
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Seems... They are not really in a haste for solving this, isn't it?.... First it was the emergency maintentance, nothing happened... Now the quickfixes, I really hoped they'd make untradable the bracelet and give it in other methods, and bind the dyed gear (In my message above and in the main thread I explain better those easy ideas to stop with this P2W(However you want to call the concept of someone receiving advantage in game thanks to real money).

    This is the latest quickfix.... One emergency maintenance and 2.45 hotfixes and nothing about this, yet... Is the priority so low? why? Are they intending to solve it some day?



    --------------------------------------


    FINAL FANTASY XIV: A Realm Reborn Hot Fixes (Dec. 17, 2014)

    In “The Second Coil of Bahamut”, the effect of The Echo will be increased. The Echo will be applied upon commencement of duty, and max HP/dealt damage/effect of restorative magic will be increased by 15%.
    *Restarting will not increase the effect.

    It will now be possible to queue solo for “The Akh Afah Amphitheatre (Extreme)” in the Duty Finder.



    The following issues have been addressed.

    An issue wherein the battle with Phlegethon in “The Crystal Tower: Labyrinth of the Ancients” would not progress normally under certain conditions.
    An issue in the special quest “The Ties that Bind” wherein the message when obtaining the “Embrace” emote would display repeatedly.
    An issue in the special quest “The Ties that Bind” wherein under certain conditions it was possible to progress the quest even without having acquired all pieces of clothing.
    An issue in the Eternal Bond special quests wherein times referenced in the quest texts were displayed in Japan Standard Time (JST).
    An issue wherein servers would crash under certain conditions.
    An issue when using the Party Finder wherein certain conditions would cause abnormal terminations of the client.
    An issue in the quest “The Past Is a Story We Never Tell” wherein incorrect messages would display during progression of the quest.
    An issue wherein the quest title for “Guildmaster, Prelate, and Plot” would display in Japanese.


    --------------------------------------

    Direct link: http://forum.square-enix.com/ffxiv/t...-2014%29/page5

    Since 2.45 started... I have already removed 9 (deleted) from my friend list.. Okay, I know it is something you may not care, but... It's kind of sad realizing which friends left, or trying to remember who were the other (deleted), it feels a bit more... empty. Ok, now if someone took the bothering of reading entirely the first post... Do you really think the hotfixes and the emergency maintenance stuff were totally needed and had to be done faster than this?
    (0)
    Last edited by Adrian74; 12-18-2014 at 06:45 PM.

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