Echo is a placebo




Echo is a placebo

Turn 10 is more easily than turn 9 because you had trained to reach FCOB.


Echo infinity won't save you from the one shot mechanics
T10 is definitely easier for a good group; however, I feel like the last phase will be really hard for pugs after FCoB is unlocked. Similar thing for T11. Too much coordination required; one person out of alignment can easily wipe the group. Trust in everyone is key, and most pugs just don't have that trust
Unlike T8 to T5...T12 is definitely harder than T9, by a longshot. Every single death buffs the boss, the adds can easily wipe an unprepared party, and the whole second and last phases are big coordinated dancing matches.


If the mechanic is programmed to straight up kill you regardless of how much HP you have you will still die. Getting blown into the purple buff in the wall is an example of this. Heavensfall is another, if the space junk lands on you, it kills you instantly.



Says the person whose sole reason for posting anything in this thread is to belittle my post.
Honestly, I see no point in you posting in this thread at all, as it's obvious you are only here to start an argument, but I also am not a forum moderator and neither are you.
The OP (if you go back and read) posted inquiring about more (than the current 10%) Echo in T9. Per my comment, I stated that annoying part of the fight was not a lack of Echo or DPS checks, but all the instant death mechanics. You then proceeded to claim that I was asking for easy wins and loot to be handed to me for just attacking a boss. You are now proceeding to tell me I'm just complaining to complain (and making yourself look bad in the process). I will not be responding to you any further, because you are not worth my time. Have a good day.
Last edited by NorthernLadMSP; 12-18-2014 at 01:56 PM. Reason: Typo


The primary reason that T5 is still a gate for some folks is because finding a group of people to do it, even on PF/DF, is akin to pulling hen's teeth. And then there's the attitude of some players who get their knickers in a twist if the slightest thing goes wrong, so it makes doing T5 via DF/PF undesirable as well.
Luckily I've got some people to carry me through T5 (it had been awhile since I had last watched a video on it, so I had forgotten boss mechanics: needless to say there was much running around like a headless chicken... or Zoidberg) & taken to doing it to get other FC members in for those delicious bonus Soldiery.
I LIKE the fence. I get 2 groups to laugh at then.
The truth is OP, SE wants to make you feel like you won't progress without a static. This content is made around a playerbase that will group up to beat difficult content. It's frustrating yes, and if you don't like it I suggest either taking a break from coil until T9 is easier, or try to find a group of people you can clear T9 with.
Wiping to phase 1 of a turn that you already know inside out because you're pugging is not something that will go away once you beat T9.



I want to say that T9 isn't really that hard. Granted, I myself really need that P4 practice, as it feels like there's so many colliding mechanics at once (Fire Out, Thunder back/Lunar Dynamo, Fire In, Iron Chariot, bait Super Novas, stack for Thermionic Beam, and I've forgotten everything past this point. I also want to practice it such that I can rely on muscle memory for the mechanics). Essentially T9 itself is 4 different fights, compiled into 1 huge fight.
My main issue isn't the mechanics. My main issue isn't the strength of the Echo. My main issue is the lack of patience of the playerbase.
Too many times now I've gone into DF T9. I've reached Phase 4 a grand total of 2 times over the last 2 weeks of using the DF. And here's the kicker - "yay we got to Phase 4, only took 2 tries! Wait what? Why are we Vote Abandoning?"
Even in PF. 2 tries is all anyone can stomach before I see the all too familiar "Thanks for the party guys". Once someone leaves, everyone else just leaves too, and we're back to square one.
As Coatl says, this entire content is channeled towards getting people to form a static. Well...you don't need a static, you just need a group that's willing to stick together for a couple of hours or three, and work towards getting that content down together. Back in 2.1, I have pugged T5, and cleared it with a PF group too - but it took me 4 hours. I was fortunate enough to find a patient group, I really feel that's all you need to get past it. Everyone has mildly different playstyles, people are used to various strategies, so you'll need time for the makeshift team to gel too.
Last edited by juniglee; 12-18-2014 at 08:12 AM.
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I LIKE the fence. I get 2 groups to laugh at then.


