Quote Originally Posted by Mimilu View Post
I just think that compared to White Mage and Scholar, your Chemist is missing some sort of Damage Mitigation skill (Protect, Stoneskin, Adloquium, Succor, Sacred Soil). A control skill like a Sleep is nice but I think it would be better on the class versus the job.
I personally wouldn't want to give gunner that type of utility. It just doesn't sit well with me.

I guess if CHM has to have some form of damage mitigation (though by design Stoneskin is a lot more inconvenient to cast than Adlo/Succor), I'd go the route of the drug whatshisname from the PGL quest smokes before he fights you. Another option would be a potion that restores HP when the targetted party member takes damage, though I wanted to save that mechanic for a different healer.
Another question I forgot to ask was what would your jobs cross-skills be?
That's kind of where I'm at a loss. Assuming CHM uses TP to heal rather than MP, it would make sense for it to cross class stuff off lancer (invigorate) and pugilist (mainly Internal Release and Mantra). Likewise Gunner would probably be lifting stuff from archer (Raging Strikes, Quelling Strikes) and lancer (Invigorate).