Fusilier (FSL)
Single-Target Ranged DPS
Weapon: Flintlock Pistols x2, with a pistol in each hand, Fusiliers can shoot faster and hit enemies with two attacks at once but their damage is weaker.
Auto-Attack: Physical Blunt, Range of 15 yalms. Preforms two strikes at once, each doing half damage.
Relic: Total Eclipses
Armor: Light Armor and Clothing
Limit Break: Ideally, a new Range DPS one, if not, Magical DPS will have to do. >A>
Cross Class: Musketeer, Archer, and Lancer
Important Stats: Dexterity and TP
Firing from afar, these trigger-happy gunners use a variety of trick shots and special bullets to snipe foes.
Mechanics, Skills, and Traits
Sniping
Fusiliers gain a 5% increase in Accuracy and Critical Hit when they use a Weapon Skill while standing still.
Ammo
Fusiliers can switch what type of ammo they use to effect their Weapon Skills. These take the form of Stances. Fusiliers can only use one ammo at a time, with the newly cast replacing the older. Each is Instant cast and has a recast of 2.5 seconds.
- Blast Ammo: Increase Damage Done onto foes that are with in 5 yalms of the user by 10% and increase the enmity they gain by x1.25 but decreases Damage Done to any foe passed 5 yalms by 10% and decrease the enmity they gain by x1.25.
- Burst Ammo: Weakens the potency of the user's Weapon Skills by 50% but doubles the number of times the target is damaged by Weapon Skills.
- Demolition Ammo: Increase the damage of single-target Weapon Skills by 20% but doubles their recast time and increases their enmity gain by x1.25.
- Flare Ammo: Makes Weapon Skills damage Magically but decreases the user damage dealt by 10% and increases their Weapon Skill's cast time by x1.5.
- Sniping Ammo: Increases the user's Accuracy by 20% but decreases their damage dealt by 10%.
Weapon Skills
- Big Shot: Damages a selected target, twice. Potency of 75. Instant cast time. 2.5 second recast.
- Hot Shot: Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
Combo: Big Shot => Hot Shot: Damages a selected target, twice.
- Leaden Salute: Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
Combo: Hot Shot => Leaden Salute: Damages a selected target, three times.
- Blitz: Damages a selected target, four times. Potency of 25, 45 when in front of the target. Instant cast time. 5 second recast.
- Sidewinder: Damages a selected target. Potency of 100, 150 when flanking target. Instant cast time. 5 second recast.
Combo: Blitz => Sidewinder: Potency of 200 when flanking and increases any Flanking damage done to the target by 10% for 20 seconds.
- Angermax: Damages a selected target, four times and increase the user's Damage Dealt by 5% for 5 seconds. Potency of 35. Instant cast time. 40 second recast.
- Endless Waltz: Damages a selected target, five times. Potency of 20. Instant cast time. 2.5 second recast.
Combo: AngerMax => Endless Waltz: Extends Angermax's Damage Dealt effect to 20 seconds.
- Sniper: Damages a selected target and lowers the target's Magical Damage by 10% for 10 seconds. Only one Sniper Effect can be on a target at a time. Potency of 100. Instant cast time. 80 second recast.
- Saboteur: Damages a selected target and places a DoT on them for 21 seconds. Potency of 40, 80 when used behind the target. Instant cast time. 2.5 second recast.
- Detonator: Damages a selected target and places a DoT on them for 18 seconds. Potency of 60. Instant cast time. 2.5 second recast.
- Show Off: Damages a selected target, twice, while the user jumps 10 yalms backwards. Must be at least 5 yalms close to the target. Potency of 40. Instant cast time. 30 second recast.
- Barrage: Damages a selected target, five times, pushing them 1 yalm per hit away from the user. Potency of 20. Instant cast time. 30 second recast.
- Pride Breaker: Damages a selected target and Binds them for 5 seconds. Potency of 50. Instant cast time. 12 second recast.
- Quarter-Pounder: Damages a selected target. Can only be used if they are at or below 20% HP. Potency of 190. Instant cast time. 15 second recast.
- Reckless Abandonment: Uses the remaining amount of the user's TP to damage a selected target a certain number of times based on how much TP was used (TP used x 0.01 = # of times damaged, round to the lowest, whole number). Potency of 35. Instant cast time. 30 second recast.
- Akimbo: Damages all foes with in 5 yalms of the user, three times. Potency of 30. Instant cast time. 5 second recast.
- Wildfire: Damages all foes with in 5 yalms of a selected target. Potency of 70. Instant cast time. 5 second recast.
Other Skills
- Quick Draw: Reduces the next Physical Attack done onto the user by 15% and damage the attacker. Potency of 150. Instant cast time. 120 second recast.
- Scope: Increases the user's Accuracy and Critical Hit by 10% for 20 seconds.
- Tactician: Increase Physical Flanked and Behind Damage Dealt onto the target by 10% for 30 seconds. Only one Tactician effect can be on a target at a time. Instant cast time. 120 second recast.
- Trigger Happy: Reduces the user's Weapon Skill cooldowns by half for 10 seconds but decreases their damage dealt by 10%. Instant cast time. 180 second recast.
Skill Level
1. Big Shot
2. Quick Draw
4. Hot Shot
6. Blast Ammo
8. Detonator
10. Pride Breaker
12. Sniper
*Quest* 15. Quarter-Pounder
18. Scope
22. Blitz
26. Leaden Salute
30. Saboteur
*Quest* 30. Sniping Shots
34. Tactician
*Quest* 35. Barrage
38. Show Off
*Quest* 40. Sidewinder
42. Burst Ammo
*Quest* 45. Reckless Abandonment
46. Angermax
50. Akimbo
*Quest* 50. Demolition Ammo
54. Wildfire
*Quest* 55. Flare Ammo
58. Endless Waltz
*Quest* 60. Trigger Happy
Cross Class
- Quick Draw
- Pride Breaker
- Detonator
- Scope
- Tactician
Traits
8. Enhanced Dexterity I: Increases the user's Dexterity by 2.
14. Enhanced Quick Draw: Shortens Quick Draw's cooldown to 90 seconds.
16. Enhanced Dexterity II: Increases the user's Dexterity by 4.
20. Enhanced Sniper: Shortens Sniper's cooldown to 60 seconds.
24. Enhanced Dexterity III: Increases the user's Dexterity by 6.
28. Enhanced Scope: Scope increases both Accuracy and Critical Hit by 20%.
32. Reload I: Restores 10% of the user's TP when they switch between Ammo after a Weapon Skill.
36. Courage Render: Adds a 3 second Stun to Pride Breaker.
40. Enhanced Tactician: Tactician Increases Physical Damage dealt while Flanking and/or Behind a selected target by 20% for 30 seconds.
44. Reload II: Restores 20% of the user's TP when they switch between Ammo after a combo.
48. Enhanced Quarter-Pounder: Allows Quarter-Pounder to be used when the target's HP is at or below 40%.
52. Enhanced Dexterity IV: Increases the user's Dexterity by 8.
56. Bullet Rain: Adds a 25% chance when the user Auto-Attacks or uses a Weapon Skill that damages more then once (minus DoTs), the target will take damage from it one more time.
60. Enhanced Wildfire: Increases Wildfire's Potency to 100.
Possible Rotation
Demolition Ammo => Scope => Trigger Happy => Angermax => Endless Waltz => Blitz => Tactician => Sidewinder => Saboteur => Detonator => Burst Ammo => Big Shot => Hot Shot => Leaden Salute => Repeat at Big Shot
Re-apply DoTs, buffs, and debuffs when needed/available, use Flare Ammo on enemies with higher Physical Defense, use Reckless Abandonment for a finisher or when you know you'll get Goad, Paeon, and/or Medi-Shell: Tonic, and use Quarter-Pounder when it's available.
Musketeer (MSK)
Single-Target, Burst Healer
Weapon: Flintlock Muskets, grants them the Dexterity they need for damaging enemies.
Off-Hand: Medi-Shell Bag, a bag that contains potions in bullet shells that allow the user to heal others. Grants them the Mind stats they need for Healing.
Auto-Attack: Physical Blunt, Range of 20 yalms
Relic: Peacemaker
Armor: Light Armor and Clothing
Limit Break: Healer
Cross Class: Fusilier, Archer, and Conjurer.
Important Stats: Mind for Healing, Dexterity for Damaging, TP for casting cost.
Using special bullets, these soldiers can both heal and damage a target from far away.
Mechanics, Skills, and Traits
Sniping
Musketeers gain a 5% increase in Accuracy and Critical Hit when they use a Weapon Skill while standing still.
Medi-Shells
Musketeers can use a variety of special bullets, called Medi-Shells, to heal others. Medi-Shells can be cast while moving but the user's Movement Speed will be lowered by 25% while casting.
Types of Medi-Shells
- Medi-Shell: Potion: A stance skill. Changes some of the user's Weapon Skills into Healing Skills but increases the skills' TP cost by x1.25, doubles their recast time, and lowers the user's damage dealt by 10%. Affected Weapon Skills use Mind. Instant cast time. 2.5 second recast.
- Medi-Shell: Ether: Restores 20% of a target's MP. 2 second cast time. 180 second recast.
- Medi-Shell: Tonic: Restores 300 TP to a selected target. 2 second cast time. 180 second recast.
- Medi-Shell: Renew: Places a Regen-like effect on a target for 20 seconds. Potency of 200. 2 second cast time. 2.5 second recast.
- Medi-Shell: Remedy: Removes one detrimental effect from a selected target. 2 second cast time. 2.5 second recast.
- Medi-Shell: Ward: Places a barrier on a selected target that will absorb the next detrimental effect placed on them. 2 second cast time. 4 second recast.
- Medi-Shell: Phoenix: Revives a fallen target to a weakened condition. 2.5 second cast time. 8 second recast.
- Medi-Shell: Convert: Uses all the user's MP and heals a selected target for that amount x1.25. Instant cast time. 2.5 second recast.
- Medi-Shell: Anesthetic: Turns the next attack placed on a target into a 30 second DoT, dispersing the original damage equally through the ticks. The DoT can NOT be cleansed or absorbed by barriers and some powerful attacks are not effected. 2 second recast. 180 second recast.
Weapon Skills
- Blast Shot: Damages a selected target. Potency of 150. Instant cast time. 2.5 second recast.
• Medi-Shell: Potion: Heals a selected target. Healing Potency of 400.
- Refulgent Burst: Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
Combo: Blash Shot => Refulgent Burst: Potency of 200.
• Medi-Shell: Potion: Heals a selected target. Healing Potency of 200.
Combo: Medi-Shell: Potion Blast Shot => Refulgent Burst: Healing Potency of 300.
- Apex Blast: Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
Combo: Refulgent Burst => Apex Blast: Potency of 250 and and increases Damage dealt to the target by 10% for 10 seconds.
• Medi-Shell: Potion: Heals a selected target. Healing Potency of 200.
Combo: Medi-Shell: Potion Refulgent Burst => Apex Blast: Healing Potency of 300 and decreases Damage dealt to a selected target by 10% for 20 seconds.
- Numbing Shot: Puts a selected target to Sleep for 10 seconds (Damaging them will NOT wake them up). Instant cast time. 40 second recast.
• Medi-Shell: Potion: Decreases Damage dealt onto a selected target by 10% for 20 seconds. 100 second recast.
- Black Out: Places Blind on a target for 20 seconds. Instant cast time. 5 second recast.
• Medi-Shell: Potion: Increases a target's Evasion by 10% for 20 seconds. 100 second recast.
- Scatterburst: Damages all foes within 5 yalms of a selected target. Potency of 100. Instant cast time. 5 second recast.
• Medi-Shell: Potion: Heals all party members with in 10 yalms of a selected target. Healing Potency of 250.
- Coronach: Damages a selected target. Can only be used if their at or lower then 20% HP. Potency of 200. Instant cast time. 20 second recast.
• Medi-Shell: Potion: Heals a selected target for 30% of their Max HP. Can only be used when their at or lower then 50%.
- Pummel: Damages a selected target. Can only be used in close range. Potency of 200. Instant cast time. 20 second recast.
- Coup de Grace: Damages a selected target and increases the Damage the target takes via DoTs by 10% for 30 seconds. Potency of 100. Instant cast time. 2.5 second recast.
- Toxic Shell: Damages a selected target and places a DoT on them for 18 seconds. Potency of 30 for the attack, 40 for the DoT. Instant cast time. 2.5 second recast.
- Inoculate: Places a Dot on a selected target for 21 seconds and reduces their damage output by 10% for 10 seconds. Potency of 45. Instant cast time. 2.5 second recast.
Other Skills
- Electroshield: Places a barrier on a selected target that will decrease Physical Damage done onto them by 10% and damage the attacker for 5 minutes. Potency of 10. Instant cast time. 5 second recast.
- Magicite: A Stance, turns all the user's TP cost to MP cost x1.5 and decreases their Damage Dealt by 10%. Instant cast time. 2.5 second recast.
- Pharmacy: Allows the user to use a selected Consumable item (Medicine and Food) from their inventory on a selected party member. Can use PVP Consumables outside of PVP. 2 second cast time. 10 second recast. This does NOT count toward the item's actual recast.
- Prime: Increases the user's Mind by 20% for 20 seconds. Instant cast time. 120 second recast.
- Propheteer: For 20 seconds, whenever the user defeats a foe or lands a critical hit, they will receive a Potion, Ether, or some Gil (25-599). Instant cast time. 40 seconds.
- Traveler: Restores the party's TP and MP by 1 for every time step the caster takes for 30 seconds. Cancels when the user damages an enemy (this does NOT include pre-existing DoTs). Instant cast time. 80 second recast.
Skill Level
1. Blast Shot
2. Medi-Shell: Potion
4. Toxic Shell
6. Propheteer
8. Apex Shot
10. Black Out
12. Pummel
*Quest* 15. Pharmacy
18. Medi-Shell: Remedy
22. Medi-Shell: Tonic
26. Refulgent Shot
30. Prime
*Quest* 30. Medi-Shell: Phoenix
34. Electroshield
*Quest* 35. Medi-Shell: Renew
38. Scatterburst
*Quest* 40. Medi-Shell: Ether
42. Inoculate
*Quest* 45. Medi-Shell: Ward
46. Numbing Shot
50. Magicite
*Quest* 50. Medi-Shell: Convert
54. Traveler
*Quest* 55. Coup de Grace
58. Coronach
*Quest* 60. Medi-Shell: Anesthetic
Cross Class
- Propheteer
- Black Out
- Prime
- Inoculate
Traits
8. Enhanced Mind I: Increases the user's Mind by 2.
14. Enhanced Mind II: Increases the user's Mind by 4.
16. Treasure Hunter I: Adds a 25% chance of receiving a Hi-Potion, Hi-Ether, Phoenix Down, or Gil (600-2000) when Propheteer is in effect.
20. Maim and Mend I: Increases base action damage and healing done by 10%.
24. Enhanced Mind III: Increases the user's Mind by 6.
28. Enhanced Black Out: Black Out now places a DoT on its target for 24 seconds. Potency of 35.
32. Treasure Hunter II: Adds a 25% chance of receiving an Icarus Wing, Remedy, or Stat Boosting Potion when Propheteer is in effect.
36. Item Lore I: Increases the amount of HP, MP, and/or TP restored by items (including those used via Pharmacy) by 10%.
40. Maim and Mend II: Increases base action damage and healing done by 30%.
44. Enhanced Prime: Shortens Prime's cooldown to 80 seconds.
48. Enhanced Scatterburst: Increases Scatterburst's Potency to 120 and Healing Potency to 300.
52. Enhanced Mind IV: Increases the user's Mind by 8.
56. Dispensary: Adds a 25% chance that when a consumable item is used (including used via Pharmacy), it won't disappear.
60. Item Lore II: Extends the time of a consumable item the user used by 40%.
Possible Rotation
Blast Shot => Refulgent Burst => Apex Blast => Black Out => Inoculate => Toxic Shell => Coup de Grace => Repeat at Blast Shot until DoT's and Coup de Grace are done
Use Magicite and Medi-Shell Tonic when low on TP, Use Pummel and Coronach whenever available, and Propheteer when you think you can get it off.
I also have another class/job thread that uses guns, Analyst => Blue Mage/Animist:
http://forum.square-enix.com/ffxiv/t...e-Animist-Idea