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  1. #31
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    I've been pitching this idea at my friends. If MSK (or whatever it ends up being) is going to be a healer but it isn't magic based, then I imagine it would be something like a chemist or machinists - a class/job that combines items to make different stuff. The problem is of course SE doesn't like to use consumables for battle classes (see arrows being removed in 2.0).

    One possible fix is to make it similar to how Ninja works. Give us four or five "item ingredient" actions that, when pressed in specific orders, create a buff or debuff or heal or whatever. So 1234 would be a heal, 1324 would be protect. Something like that.

    Might be cool? Honestly after 4 years of waiting I just want my guns already.
    (1)

  2. #32
    Player
    Korilynn's Avatar
    Join Date
    Nov 2014
    Posts
    143
    Character
    J'esshica Clahne
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Just hope they take a queue from watching Yuna in Dead Fantasy and reading Kurohime.

    Also, if a healer class, they need a shoot yourself to heal yourself ability!
    (0)

  3. #33
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Duelle View Post
    That's kind of where I'm at a loss. Assuming CHM uses TP to heal rather than MP, it would make sense for it to cross class stuff off lancer (invigorate) and pugilist (mainly Internal Release and Mantra). Likewise Gunner would probably be lifting stuff from archer (Raging Strikes, Quelling Strikes) and lancer (Invigorate).
    For Chemist, I would think Pugilist and Conjurer. Conjurer's Cure would be a good thing for a TP based healer, seeing as they won't have any other use for MP (so long as they used Mind for healing). Plus you would also get Protect and Stoneskin. I would think Cure, Protect, Stoneskin, Internal Release, and Matra.
    For Gunner, I agree, Archer and Lancer is the best. Raging Strike, Quelling Strike, Hawkeye, Invigorate, and Blood for Blood.
    (0)

  4. #34
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mimilu View Post
    For Chemist, I would think Pugilist and Conjurer. Conjurer's Cure would be a good thing for a TP based healer, seeing as they won't have any other use for MP (so long as they used Mind for healing).
    This is the one point of combat design in which I am at odds with the developers. The devs have chosen to go by blanket rules for the most part, whereas I'm in favor of stat scaling per class. On that note, CHM scaling off MND would mean it shares gear with SCH and WHM, and I'm not sure I like that. I figured they'd scale differently. Like DEX when you are a musketeer or have the gunner crystal equipped increases your attack power. CHM would gain healing potency from DEX and a very minor increase to attack power, for example.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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