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  1. #41
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Laughlyn View Post
    * Mail / delivery system.
    * Proper LS management options, such as kick, promote (with promotion names)
    * Player titles.
    * Option to sign crafted gear / weapons etc.
    * Personal / LS housing
    * Some kind of system to enchant / engrave gear/weapons. (hopefully materia crafting will be like this)
    * Really...Really....Hard to get gear/weapons, possible "Dynamis" upgradeable gear / weapons. (Something to work hard to get / upgrade)
    * Gardening ; ;
    * Random Treasure Chest spawns in caves / certain areas etc.
    ^ This

    They don't have to turn it into a FFXI-2, but why shouldn't they use the good stuff from XI?
    If everytime they use something from a game you call it a sequence, then we have a ***load of WOWs out there.
    (5)

  2. #42
    Player
    Spectre316's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Hunter Steele
    World
    Balmung
    Main Class
    Conjurer Lv 100
    MOG HOUSE!
    (0)
    Hunter Steele

  3. #43
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Jobs (Gimme back my WHM. Especially now that Conjurer is crippled!)
    Being able to use your full arsenal of abilities (Those skill equip points really bug me!)
    Artifact Armor (I want my cute little white mage outfit!)
    Orcs, Yagudo's, Quadavs.
    Mob spawns on boats (also pirate attacks!)
    Jeuno (okay, moreover I miss having a good gathering spot for players)
    Auction House
    Thief

    I could go on, but I daresay this post would be 10 pages long by the time I finished it, so I suppose that will do for now.
    (3)

  4. #44
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Lemuria View Post
    Jobs (Gimme back my WHM. Especially now that Conjurer is crippled!)
    And that's where I stopped reading. Adapt or die, kiddo. There's nothing wrong with Conjurer if you learn how to play it.
    (2)

  5. #45
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Eekiki View Post
    And that's where I stopped reading. Adapt or die, kiddo. There's nothing wrong with Conjurer if you learn how to play it.
    Sure, I'll master how to cast cure no more than 9 times in any fight if the tank learns to stop taking 9 cures worth of damage in any fight. Hows that for adapting, kiddo?
    (3)

  6. #46
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    Of course we don't want this to be FFXI-2 ... well I don't as such, but a lot of people who played FFXI will of course move onto FF14 now that FFXI has pretty much run its course (merging servers, raising level cap massively etc...). I know loads of people who have moved over from FFXI.

    What is inexcusable is the amount of things in FF14 that are sub par to its predecessor, they don't have to be the same as FFXI, or any other MMO in fact, as long as they are functional. Let's face it, the grouping system sucks, class uniqueness is bland at best (yes I know they are working on it) and a whole host of other things that have been mentioned and no doubt will be mentioned in future posts in this thread.

    With it being the same company, you have a codebase and a design to look at and cherry pick the good stuff and be creative with new stuff. They haven't really done this, bar a few improvements that a lot of people take for granted like the MiniMap, and Journal.

    I just don't understand who was calling the shots when they said release it? It beggars belief. Anyway that's the end of my rant, I still play and will continue to play until 1.20 and then see what has happened before I make a judgement on staying or not
    (2)

  7. #47
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Lemuria View Post
    Sure, I'll master how to cast cure no more than 9 times in any fight if the tank learns to stop taking 9 cures worth of damage in any fight. Hows that for adapting, kiddo?
    You need to learn and so do they. I didn't say Conjurers were the only ones who need to change their way of thinking. Tanks need to understand that the days of having a constant shower of cures are over.
    (1)

  8. #48
    Player

    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    18
    As someone who's recently come back to this game after trying it out in Beta, I'd say 1.18 was a great start for the game's new direction, but I feel there are still some fundamental flaws in this game.

    Some particular things I think need improvement are:
    -The Market Wards.
    -/sea option and party flag.
    -Being able to map the camera to the arrow keys (this just drives me crazy).
    -Character speed enhancements (though I love FFXIV's graphics, sometimes I really need to get from A to B).
    -Improved LS functionality.
    -The option to turn off the NPC chat window.
    -The option to expand the chat window to full-screen and back.
    -Saving camera distance data in 3rd person for when you switch into 1st and then back into 3rd.
    -And obviously some much-needed gameplay optimization. I know so many people who aren't playing FFXIV because their setups, which work fine for other high-end games, just melted when they tried to run FFXIV. Why does my computer run Crisis better than FFXIV? I really think this needs to be seen to.

    Anyways, those are my immediate thoughts!
    (3)

  9. #49
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I miss the friendly community and general chatter/aliveness that XI had. Even in parties people would chat about whatever. The only time people talk now is in linkshells.

    Everything else has pretty much been said. I'd also like the old gear swapping, no automatic /wait 1 between macro commands and a lot more macro slots in general.

    Edit: Oh ya and pets! And more moogles...
    (1)
    Last edited by MartaDemireux; 07-30-2011 at 05:39 AM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  10. #50
    Player
    Zygot's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomisa
    Posts
    8
    Character
    Zygot Ziggy
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I like alot of the points you hit on Beeli.

    Here's my thoughts:
    - Market wards need you to be able to see levels of HQ, not just the item itself. You need to be able to see previous histories of item sales, like last 10-20, they could even show how many of the item it was that was purchased. Like say, so and so sold 53 such and such to so and so on this date. Basically making it into a glorified AH, what could possibly be the next step in the evelution of the AH.
    - /sea and pt flag, plus comments for ppl to see when they search you... wait i've seen this before.. :P it's called XI's system. However I've heard that they are going to be adding this stuff in evenually, it requires an overhaul on the servers coding, and as someone who's done coding I can understand why it's taking time. And some may ask, well why didn't they do this in the first place... well the original lead i'm betting wanted to do something different and figured the current search way would work great.. Well it didn't, so lets hope they get it fixed.
    - Recoding of keys to the way you want it.. This is a very easy fix, but unfortunatly has been very low on thier priority list.. I myself have switched to using a PS3 controler with DS3 tool, after years of playing XI with a mouse and a keyboard. Personally I think it fits me with the new style the way the game is.. However if they do fix it to where u can map them, I'd be very happy, and would prob go back to keyboard and mouse.
    - The chat window is fine, and can be expanded back and forth manually ><... I guess they went this way because it's the way that other MMOs do it, and it is successfull and easy.
    - Jobs/subjobs, I know this is comming, well atleast the jobs part. I hope they don't keep the full, I'm able to use whatever skill from whatever job I want stuff though. I'd like to see things branch out, a dedicated WHM/BLM, BRD, SMN, other stuff that was fun. I really loved XI's sub job system, it allowed u to do whatever u wanted to like the original developer of this game thouht of, but limited you to one at a time, and kept you to specifics. This allowed you to have to strategize different fights, using certain numbers of different jobs, opening alot more for the creaters of the game to do to make mobs different and force people to figure out ways of defeating them that is best done with certain line ups.

    - I would like to add though, I love the 45 dungeon, it forces a level of strategy that just hasn't been seen previously in this game. Thank you SE, it's a very fun dungeon, please don't gimp it.
    (0)

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