From what I have seen that sort of choppyness seems to be because so much data needs to be pulled from the HDD, I have seen people say that a SSD stops it, because a SSD is alot faster than a HDD, but it could partly be network related as well.The only time it gets choppy for me is if it has to send a bunch of data to their servers at once, like when I enter the city, and it has to bring up a bunch of character data so they get displayed on my screen.
So what needs to be optimized is how the clients communicate with the servers. That'll probably take care of a bunch of choppiness.
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