From what I have seen that sort of choppyness seems to be because so much data needs to be pulled from the HDD, I have seen people say that a SSD stops it, because a SSD is alot faster than a HDD, but it could partly be network related as well.The only time it gets choppy for me is if it has to send a bunch of data to their servers at once, like when I enter the city, and it has to bring up a bunch of character data so they get displayed on my screen.
So what needs to be optimized is how the clients communicate with the servers. That'll probably take care of a bunch of choppiness.
I can see where that's true. I got a HUGE improvement in the amount of time it takes to load a lot of character models on the screen simultaneously when I upgraded my graphics card from a GTX275 to a GTX580.
That would help because the extra power of the 580 allows it to render the graphics from the dats alot faster, It could be a mix of everything though, maybe an official responce so we know where we would need to upgrade for the best performance, or if its somthing SE SE can fix and where they are on it.
It runs much worse than it should for me, and I don't even have everything maxed. Running an i7 @ 3.6 and 3x 470 SC in Tri-SLI.That would help because the extra power of the 580 allows it to render the graphics from the dats alot faster, It could be a mix of everything though, maybe an official responce so we know where we would need to upgrade for the best performance, or if its somthing SE SE can fix and where they are on it.
Do you play in fullscreen or windowed? because SLI does not work in windowed mode, therefore if you switch to full screen you should see a large performance increase, but there is also the terrible latancy and the speed of the HDD which both cause lag as well, which is why a SSD helps alot.
Do you play in fullscreen or windowed? because SLI does not work in windowed mode, therefore if you switch to full screen you should see a large performance increase, but there is also the terrible latancy and the speed of the HDD which both cause lag as well, which is why a SSD helps alot.
Full screen.
It doesn't even work well with 2x SLI mode according to some user feedbacks. Crossfire scales better it seems(that's my impression). To avoid the stuttering in town (or other places with many people) they have to reduce the poly counts for non-ultra-highend GPUs and make the loading algorithm async with a big cache. Currently it's like this: something needs to load = your game stops.
The shadows also need some rework, but that's really low priority.
BUT is it just my imagination or does disabling the shadows do nothing performance-wise? Are they rendered even if they are disabled? lol
I actually noticed that too, shadows off does nothing, so yeah they are being rendered no matter what.It doesn't even work well with 2x SLI mode according to some user feedbacks. Crossfire scales better it seems(that's my impression). To avoid the stuttering in town (or other places with many people) they have to reduce the poly counts for non-ultra-highend GPUs and make the loading algorithm async with a big cache. Currently it's like this: something needs to load = your game stops.
The shadows also need some rework, but that's really low priority.
BUT is it just my imagination or does disabling the shadows do nothing performance-wise? Are they rendered even if they are disabled? lol
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