

Where is it written that I have to join a FC, and you can't avoid finding a group if you want to progress in the game.
I believe FC's and LS are meant to serve as a social channel for you and your friends in game. If you ask me FC's, LS, and/or static based groups actually serve to weaken the overall skill of the player base. I have lost count of the amount of times that players cant function unless its with the seven other people they play with. Extrapolate that out to the rest of your server/data center and you can perhaps catch a glimpse of what I m saying. All of this attributes to the lower success rate in PF groups and the even lower success rate in DF.
On the opposite end of the scale JP worlds are predominately PUG based and on any given day 8 random people can form or enter DF and clear with a VERY high success rate.


That's really presumptuous of you to assume mmos should only be for people who join groups/fcs. There are many other things an mmo brings to the table that a single player game doesn't have, and thus the experience wouldn't be the same even for the people who you think should just go play single player games.
Besides, part of an mmo is also learning/enjoying/suffering how to work with people you don't know.



Good thing we have people like you to tell everyone how they should play. How dare those filthy casuals ruin your game.
I'm new to FF, but not new to MMO's. If I haven't cleared a dungeon, or cleared enough that I know exactly what's going on, I'll ask. If people want to bail or boot me, it's whatever. There isn't really much about an MMO that's going to go exactly your way, so just roll with it and have fun. When it goes from being a game to being a job or a way of life, then that's a different issue altogether.

"Go queue DF if you want to learn."
"Go use PF if you want to learn."
People who need to learn a dungeon just can't catch a break, can they?
The reason people use the duty finder to learn is quite simple, the game pretty much tells you to.
When you unlock any party based thing in a quest, wether it's a dungeon, trial, normal, hard, etc, the quest prompt tells you to use the duty finder to complete said objective.
I'm not sayin you can't use party finder or make a group with friends, but the game is actually telling you, for your first attempt at something to use the duty finder, so don't be surprised when you get some who says "Hi, it's my first time doing this (insert instance here)"



:
That just seems completely backwards (which is is compared to what we are used too) in a general, and in a common sense view. Why would someone new to the game, who is learning and trying to understand it, have to set up and try to find a party (of strangers) to learn and get through content when there is the "duty finder" that not only gets them into dungeons faster, but gets them matched up with people from different servers and from different levels of play so they can actually get through it. Why should the "duty finder" be there for people who know how to do the runs, instead of them (people who have played longer and probably know a few people) setting up a party for a specific, restricted purpose?
Sure, it might make sense for Coils of Bahamut (in a sense), but for everything else? No. The "problem" isn't the server, the "problem" are people who think they are playing a game where they can do what they want and think they have a right to complain when they get someone new to the content.
@OP: If you are failing so hard, so often, the "problem" might be more than just the new people.
Don't forget to go do extensive video research and read a million guides before even attempting. Remember kids this isn't a game. It's work.
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