Would like to see some feedback from the forum community on the current state of the Relic progression. I am not concerned so much with the time or gil commitment and I doubt many of you are either, but I wondering how you feel about having unique content for Relic progression.

By content I don't mean unique quests that recycle content everyone is already participating in, but unique encounters, that could take the form of scripted fights like the Main Scenario quests, or a unique boss fight, or a unique dungeon. Something difficult but not insane that brings relic wielders together to do content that is unique to relic progression. Maybe something that will help shed this idea that anybody with enough time/patience/gil can have a relic and there is no player skill required to obtain.