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  1. #1
    Player
    Shadowkept's Avatar
    Join Date
    Apr 2012
    Posts
    29
    Character
    Jhyst Shadowkept
    World
    Balmung
    Main Class
    Gladiator Lv 50

    New Relic Progression

    Would like to see some feedback from the forum community on the current state of the Relic progression. I am not concerned so much with the time or gil commitment and I doubt many of you are either, but I wondering how you feel about having unique content for Relic progression.

    By content I don't mean unique quests that recycle content everyone is already participating in, but unique encounters, that could take the form of scripted fights like the Main Scenario quests, or a unique boss fight, or a unique dungeon. Something difficult but not insane that brings relic wielders together to do content that is unique to relic progression. Maybe something that will help shed this idea that anybody with enough time/patience/gil can have a relic and there is no player skill required to obtain.
    (2)

  2. #2
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Eh. I never really understood why some would want unique and exciting content that struck the balance between casual and hardcore players. The game already has something like that, it's called Extreme Primals/Second coil. The original relic required you to beat the deadly three's amped up versions and it was no small feat at the same of release.

    But SE didn't build the relic upgrades in line with difficult content because they probably didn't want to gate a relic weapon through well..difficult content!

    As to the stigma of Relic owners being unskilled and casual, it's mostly untrue anyways. If you have time to put into a relic then you have more than enough time to coil. Most of the Raiders have relics too.
    (3)
    Last edited by Coatl; 12-17-2014 at 02:29 AM.

  3. #3
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    The quest to upgrade to the zodiac vessel is better than the light farm and atma grind imo.
    (2)
    Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici

  4. #4
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    The problem with unique content for the relics is that it either needs to be solo, or there needs to be an incentive for people to do it multiple times.

    Imagine doing the first 3 primals now, if there were no tomes and no roulette bonus. You would form a group in PF, and beg people to help you out, or sit for hours in DF.

    If they did put an incentive into rerunning the fights, then it would just be a new trial added in that required relic to unlock.

    The solo route is a rough one, you would need a fight that was challenging and at the same time possible in 3-6 month old gear. And they would have to make one for each job.

    I guess another route would be an open world spawn battle like the treasure maps that allows you to take in a party like the treasure maps. That's the only real option I see for it.
    (0)

  5. #5
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Coatl View Post
    As to the stigma of Relic owners being unskilled and casual, it's mostly untrue anyways. If you have time to put into a relic then you have more than enough time to coil. Most of the Raiders have relics too.
    You also need 7 others who are also somewhat competent. It's only a matter of time after that. Relics offer a way to progress without depending on 7 others; you can accrue atma, materia, light, gil, and zodiac pieces at your own pace.

    As for unique content, the first leg of relic quest introduced Hydra and Chimera instances--these are the only pieces of unique content in the entirety of the relic/zodiac series to date. Everything else depends on grinding existing content.


    I would like to see a return to 1.0's formula of a) unique, challenging content (Ifrit EX/and relic leves), and b) revisiting old content in a new way (Garu with no KO, 17m dungeons). Now I know mandatory speed runs are opposed to XIV's design philosophy and community opinion, so it doesn't have to be exactly that. Maybe a DPS-, tank-, and healer-only WP run, or a MGS dungeon run where you have to avoid all mobs. Something familiar, but mechanically different.
    (0)

  6. #6
    Player
    Katsaria's Avatar
    Join Date
    Apr 2012
    Posts
    115
    Character
    Daermon Ire
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The entire relic chain is ridiculous and not worth the effort. That is of my opinion. A lot easier to opt for the i130 weps and Dreadwyrm.
    (1)

  7. #7
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    I imagine it's going to be next to impossible to get a relic done when Heavensward hits. Nobody will be running the content you get the completion from and the duty finder is not structured to allow you to enter with a smaller group or solo. Unique content would aggravate this problem--if it were group content, anyway.

    This is just indicative that a large change needs to be made to FFXIV's content model, otherwise this is all we can expect. If you want to do Relic, you have to be a slave to everyone who needs to access old content. And that is pretty lame.
    (0)
    Last edited by Verlyn; 12-17-2014 at 05:01 AM.

  8. #8
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Katsaria View Post
    The entire relic chain is ridiculous and not worth the effort. That is of my opinion. A lot easier to opt for the i130 weps and Dreadwyrm.
    For many people(particularly those who have kept up with Relic relatively well since Atma), paying enough attention to Relic Progression can get you a weapon capable of doing well in Raids before the Raid itself can give it to you. This could be because of having no static, having an unskilled static, or being a Tank or Healer waiting on all of the DPS to get their Encrypted Tome because their damage is more important. In addition, the i125 Zodiac Weapons are now the best weapons a player can bring into Turn 12 for a first clear. Additionally, some people like the customizable Secondary Stats and will opt for their own custom Relic over an equivalent iLvl Raid Weapon.
    (0)

  9. #9
    Player
    Asael's Avatar
    Join Date
    Feb 2013
    Posts
    146
    Character
    Asael Drakengard
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shadowkept View Post
    By content I don't mean unique quests that recycle content everyone is already participating in, but unique encounters, that could take the form of scripted fights like the Main Scenario quests, or a unique boss fight, or a unique dungeon. Something difficult but not insane that brings relic wielders together to do content that is unique to relic progression. Maybe something that will help shed this idea that anybody with enough time/patience/gil can have a relic and there is no player skill required to obtain.
    Yeah, been wanting stuff like this for the relic quest line for quite awhile. Been brought up in the past a few times to boot as well, but it seems SE in all their glorious wisdom is intent on clinging to gil/time sinks and RNG. /shrug
    (0)

  10. #10
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    I really wish it involved unique challenges. I don't understand why people think it'd have to be EX Primal or Coil difficulty either, Chimera and Hydra's difficulty either pre or post nerf are fine. Though I really wouldn't mind a challenge with an EX Primal difficulty level, as long as it's not EX Titan or EX Ramuh tier. Sure both A Relic Reborn trials we have now are only worth doing for the roulette if you aren't on the quest, so they'd have to make an incentive to run them more times, maybe some mats like T4. Leves and a map style pop item would be good too.

    Just something different that doesn't involve running the same things we already are.
    (0)

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