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  1. #1101
    Player
    Heal_Bot's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Gg Wp
    World
    Behemoth
    Main Class
    Warrior Lv 70
    YES FOR THE LOVE OF GOD, PLEASE
    (1)

  2. #1102
    Player
    MomijiAkiko's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    6
    Character
    Lyn Eryut
    World
    Faerie
    Main Class
    Sage Lv 80
    Yes

    I would love to see the job base on the pets more than dots. I feel like I do not control my pets much since I have to keep all the dots up, not mentioning we only use Garuda in most fights. A revamp to bring out the true power of a SMN would be nice.
    (1)

  3. #1103
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    For me at least, it would change a lot if they would just simply change the animations into flashy summoning with basically the same effects.
    I mean they could replace carbuncle with our egis, can't be this difficult right?

    Battle effects/potency remain unchanged (exceptions are labeled)
    Ruin --> Ruin (I think it's alright)
    Bio --> Meteor Strike (Ifrit quickly appears and launches a fireball towards the enemy)
    Physic --> Geysier (Leviathan splashes the target with a water fountain to heal)
    Energy Drain --> Rolling Thunder (Ramuh tethers the foe, draining their lifeforce)
    Miasma --> Friction (Garuda casts her quick friction wind blast)
    Virus --> Millennial Decay (Calls Fenrir to cause the debuff)
    Resurrection --> Phoenix (Instead of angel feathers, a phoenix aura will shortly appear above the dead member to revive)
    Bio II --> Geocrush (Titan jumps right into the enemy from above)
    Bane --> Ruinous Omen (Diabolos works his magic to spread the dots around the target)
    Eye for an Eye --> Ruby Light (Carbuncle returns! Now casting a protective buff on a party member "eye for an eye")
    Ruin II --> Ruinra (not sure if the instant cast justifies its high mp cost without having a small aoe effect...)
    Rouse --> Rouse (seems fine)
    Miasma II --> Heavenly Strike (Shiva casts an ice tomb when she's being summoned around the caster which shatters quickly)
    Shadow Flare --> Memento Moogle (Summons multiple dancing moogles at a specific place with swirling notes)

    Summon I --> Garuda (Faint green aura of Garuda - half sized of the original but same model with 50% transparency)
    Summon II --> Titan (see Garuda but with yellow Titan aura)
    Summon III --> Ifrit (see Garuda but with red Ifrit aura)

    Fester --> Tri-Disaster (makes sense no? If all 3 dots are applied, it deals nice damage)
    Tri-Disaster --> Silent Voice (Summons Siren to do minor damage + 1 random status ailment like silence/stun/pacification/sleep etc.) <-- only attack that has altered battle effects!
    Spur --> Spur (seems alright)
    Enkindle --> Enkindle (Signature attack)

    Since it looks like every new dungeon has a minor summon at the moment, the Summoner will only have its visuals altered by clearing that content first.
    That would give the Summoner so much more a summony feel, just by altering their spell animations without touching the beloved balance
    (1)

  4. #1104
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Personally, I would not want a more pet-focused SMN mainly for the reason that controlling pets is one of the more annoying aspects of SMN right now.
    (0)

  5. #1105
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Yes

    Summoner should be more about the pet. As an end game Summoner who has downed T13, I still want a proper Summoner.
    (1)

  6. #1106
    Player
    Wizarus's Avatar
    Join Date
    Nov 2014
    Posts
    209
    Character
    Justin Tymes
    World
    Behemoth
    Main Class
    Thaumaturge Lv 52
    Quote Originally Posted by Kikosho View Post
    Personally, I would not want a more pet-focused SMN mainly for the reason that controlling pets is one of the more annoying aspects of SMN right now.
    At least it's interactive, and I'd say we need more interaction with the pet. Spamming Ruin after DOTs are applied is the single most boring thing in FFXIV combat.
    (1)

  7. #1107
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    In terms of gameplay SE would do good to reduce manacost and casttime of pet summoning for SMN.
    It would allow them to bind different Player skills to get boosted or even become available only if the correct pet is assisting you.
    (0)

  8. #1108
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Spoekes View Post
    In terms of gameplay SE would do good to reduce manacost and casttime of pet summoning for SMN.
    It would allow them to bind different Player skills to get boosted or even become available only if the correct pet is assisting you.
    Of course any changes to reduce mana cost / increase mana regen will affect SCH too.

    Sharing a base class makes changes to either Job difficult.

    For this reason, I wonder if an ACN/SMN/SCH rework is in the pipeline.
    (2)

  9. #1109
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Yup. Best not hope for anything before the expansion.

    Maybe you will finally get your carbuncles then :-P
    (0)

  10. #1110
    Player
    Uninstall's Avatar
    Join Date
    Sep 2013
    Posts
    170
    Character
    Yukairi Ran
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Bishop81 View Post
    Of course any changes to reduce mana cost / increase mana regen will affect SCH too.

    Sharing a base class makes changes to either Job difficult.

    For this reason, I wonder if an ACN/SMN/SCH rework is in the pipeline.
    ez band-aid solution: give more piety bonus to the summoner job stone.
    (2)

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