Last edited by Yukiko; 12-15-2014 at 10:59 PM. Reason: sorry, forgotten, there was one more pic
This is the reason why relic quest is the way it is currently, its just there to keep dead(old)content alive. Also the "casual" aspect comes from that you can do it solo, and by solo i mean you are not really forced to have static for raids/ex primals or generally relying other players 24/7. I dont love nor hate the quest chain, its just good way to actually have something meaningful to do besides raids and pvp.
You know what I would like to see for the final relic phase? A midcore raid that drops whatever you need for your current phase, including mobs/bosses from atma books during the run.
OP you realize all the dungeon runs you do to get the drops is what will help you buy the soldiery items? And drops that can be turned in for GC seals? Are people really so blinded by rage that they cant see this lol.
"Try not. Do or do not. There is no try."
Unfortunately as fast as SE makes the weapons obsolete, you can't afford the time to "take it slow". Your always several steps behind. So if your going to go slow, it is best just to not do the quest at all, and spend your time learning the primal Ex that are current and getting their weapon. I started to feel left behind when I switched from hardcore > Casual after my novus was complete. Now its like it's easier just to go get a shiva ex weapon then it is to worry about getting past the next 2 steps of the quest(let alone starting from the beginning). I'll admit I've recently ramped up my grinding on relic significantly lately, but just thought I'd point that out.
I'm surprised you don't know that a great deal of players don't even realize all the money they are losing out on, by not selling GC items. It was like this back during the brayflox spam for relic as well. People kept wondering where I was getting all my gil, I was like um duh? There was even a thread I saw last week I forget which but some guy commented on how he handed in all his old AF/coil gear in order to get GC seals for his new relic quest. And I'm sitting here thinking........ I did that forever ago, where has this guy been? The ignorance of some of the easiest methods to making gil is staggering. And I shouldn't complain right, sense it helps me get more gil?OP you realize all the dungeon runs you do to get the drops is what will help you buy the soldiery items? And drops that can be turned in for GC seals? Are people really so blinded by rage that they cant see this lol.
Last edited by Drako; 12-16-2014 at 12:08 AM.
Exactly this. The grind really isn't so bad now that I'm done with it. I got 90% of the soldiery and GC seals I needed while grinding dungeons for the relic items. It meant that once I got everything I needed, I only needed to put a minimal amount of extra work in to actually finish the quest. I only needed 800 more soldiery at the end of it. I'd say that out of all the different relic quests barring the initial one with chimera and hydra, this step has been the best designed step out of them all in the sense that while grinding dungeons you're completing all your other objectives at the same time.
My point was not about "skill vs. grind"- it's about the sheer amount of hours involved to clear one piece of content versus another. The hours are incredibly unbalanced unless you're saying it took you that long to figure scripted fights.
Not sure what my character's experiences in the game world have to do with my own knowledge about the situation.
Lack of interest =/= ignorance about what's involved.
(Also having friends who have completed the raids and being able to tell you, in concrete terms, what is involved helps. Sounds like "not a lot, just have to learn the scripted fights like always")
Last edited by kaynide; 12-16-2014 at 12:33 AM.
I feel like people are ignoring OP's point. It's not about "Relic is just an option, get over it". It's about content that's being done at end-game over the course of like many, many, many patches that isn't even designed to be enjoyable or helpful for the players who are doing it, but rather for new players. You don't think that's problematic? I'm all for helping out new players and providing incentives, but we already have mechanics in-place that are supposed to do that in the form of Low, Trial and High Level roulette. We didn't need 4 different steps of massive grinds to funnel people into extremely irrelevant content for a ridiculously long period of time, that's just obnoxious. If the Roulettes aren't incentive enough for people, then buff their rewards or provide some other SEPARATE incentive to go back into these dungeons. Don't just make an entire quest-line literally "Go and do things you otherwise would never want to do and receive no other benefit from".
The entire quest-line is designed to basically be as unappealing as possible while rehashing as much content as possible because in SE's shortsightedness to just make dungeons and all these other crap instances only relevant for a few months they didn't realize that nobody was ever going to touch them again if they had a say in it. The Relic quest line deserved to be new content (Especially the way it was hyped up), not a way for SE to cover up their horrible design of content progression.
Last edited by Prototype909; 12-16-2014 at 01:21 AM.
I stopped reading there. FFXI's relic upgrade system was an awful slog with very very little variability. It was just one giant grind for tokens. You're just another XI fanboy who always thinks XI did it better.
In one game the grind was better when it was a long slog of gather coins from dynamis but in this game you get some variability to keep it interesting and that's somehow worse? Your opinion fails the sniff test.
I started my Atma with 2.4's launch. I'm currently half way through the alexandrite phase. If this was FFXI I would have run dynamis, gotten 2 coins, and completely given up by now. This is a far better system that is easier to progress through.
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