Quote Originally Posted by Gilraen View Post
Alot of the dungeons have mechanics that actually punish damage races, that actually require you to spread the damage out and, heaven forbid, STOP attacking!.
By 'alot' do we mean a grand total of Good King Moggle Mog Extreme and maybe 2 or 3 Coil bosses who you very rarely have to stop DPS on because of their shoddy scripting (paired with overgeared players) leading to unwinnable phase changes?

I mean, if we mean actual dungeons, the only mechanic that forces you to stop your DPS are ones where the boss becomes invincible or you have to move to avoid an attack. They still encourage doing the most DPS possible as much as you can.