Quote Originally Posted by ShinigamiZero View Post
Let me explain it to you in the most easy way I can considering you still didn't catch on.

1) Buy item from cash shop
2) Sell item for gil (if dye, trade item to person. They dye it and trade it back for gil)
3) Now that you have lots of gil without earning it its time to spend it on something.
4) I'm stuck on turn 5. I'll buy a run. Hmm I could also buy all the runs in second coils too. I'll buy some more items to convert to gil. Oh Shiva now drops better weapons I can just buy a run for that too. Why not I have lots of gil converted from items from the cash shop.
Quote Originally Posted by Teryaani View Post
I can explain that that the eternal bond bracelet trading is an unintended consequence of how they designed the eternal bond system. One that is going to be fixed. As long as square fixes what they have said is broken, I'm going to say that they still are keeping that promise.
Regarding the dyeing, players can earn way more money with other crafting than they can with those dyes and it costs them $0. All above board and legal. I haven't seen any calls for it on Siren, and I'm betting it's not the profit center you think it is (again, there are way more lucrative and efficient ways to earn the gil needed to buy a run). I'll grant you that it's possible to earn gil using real money. it's just a tremendously inefficient way to do it.

Edit: Actually, I'd love to see them bundle the dye selling with the bracelet selling as a reportable offense. That would be the fastest way to close that loophole.