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  1. #51
    Player
    Lienn's Avatar
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    Mar 2011
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    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Scape View Post
    I think the attack speed is just fine. You are using a big freaking axe, what you expect? Go look at LNC delay, it isn't much different. Heck, even PGL doesn't have much lower delay.

    I mean really, go look at PGL delays on their weapons. They are hurting way more then MRD, considering they are suppose to be very fast attackers. From what I have seen, on average, MRD looks to be only 1 second behind PGLs attacks, and hits a lot harder then both the PGL attacks combined.

    This is a problem everyone in all classes are dealing with. Its more of an adjustment then anything. We are all use to being able to pretty much zerg stuff and attack quickly. Which I never did understand how we were able to swing a great axe just as fast as a dagger.
    You obviously isn't very good noticing the difference of classes, right? You can compare LNC to PGL, not MRD. PGL and LNC are skill-based classes, where the basic actions matter very little. LNC and PLG only used basic attack now and then for a few instants to fill TP (if needed)...that's why AA is good for them. And if you compare again a lance to an axe then its means you don't understand neither LNC or MRD...because lances have greater attack, lower delay and LNCs have Speed Surge, that cuts a beef of its delay. MRD, in other hand, is more like ARC...a class that rely on basic attacks for performance...and right now you just can't do a thing...

    Its easy for someone with ARC, LNC and PGL 50 come here and say its all good...because when its time for serious business you change class to a "serious" class. You don't have problems with other classes skipping AA swing because monster moved while it was during AA absurd downtime...because PGL has very fasrt AA...LNC can be a bit slower than PGL if the dude don't use speed surge, but its melee range is way longer than PGL and MRD so if the monster move a bit it will still be in range...archer still reorients automatically due manual basic actions so they have 0% chance of skipping abasic attacks.

    MRD NEED to be like ARC, having basic actions with rational recast and having AA like a "if you weren't paying attention" feature, because MRD cannot rely on AA...its just part of the class definition. And if they change it in a way to start relying on AA then they will actually be removing the original MRD class from the game.
    (1)

  2. #52
    Player
    KumaAkuma's Avatar
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    Mar 2011
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    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    I came here with a Mrd Pug Gla Thm Arc at 50 and still say it's all good. For the "serious business" I even changed from Gla to Mrd, because it's better.
    (0)
    Last edited by KumaAkuma; 07-29-2011 at 12:31 AM.
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  3. #53
    Player

    Join Date
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    Gridania
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    Quote Originally Posted by Lienn View Post
    You obviously isn't very good noticing the difference of classes, right? You can compare LNC to PGL, not MRD. PGL and LNC are skill-based classes, where the basic actions matter very little. LNC and PLG only used basic attack now and then for a few instants to fill TP (if needed)...that's why AA is good for them. And if you compare again a lance to an axe then its means you don't understand neither LNC or MRD...because lances have greater attack, lower delay and LNCs have Speed Surge, that cuts a beef of its delay. MRD, in other hand, is more like ARC...a class that rely on basic attacks for performance...and right now you just can't do a thing...

    Its easy for someone with ARC, LNC and PGL 50 come here and say its all good...because when its time for serious business you change class to a "serious" class. You don't have problems with other classes skipping AA swing because monster moved while it was during AA absurd downtime...because PGL has very fasrt AA...LNC can be a bit slower than PGL if the dude don't use speed surge, but its melee range is way longer than PGL and MRD so if the monster move a bit it will still be in range...archer still reorients automatically due manual basic actions so they have 0% chance of skipping abasic attacks.

    MRD NEED to be like ARC, having basic actions with rational recast and having AA like a "if you weren't paying attention" feature, because MRD cannot rely on AA...its just part of the class definition. And if they change it in a way to start relying on AA then they will actually be removing the original MRD class from the game.

    Whatever. stop complaining. MRD is very good DD. You think they are not just because you have a delay on your weapon that is pretty much the same delay all other DD got stuck with? I don't have to do anything on my "serious" class, whatever that is. I have done the R45 dungeon and completed it with using my R44 MRD as well. I like the class so much I am thinking about making it my main. Its a very simple and straight forward class to use compared to the other melee.

    You pretty much ignored all I said in my post though. really you think PUG has very fast AA? As a 50 PUG I can tell you its not. It's almost the same delay MRD gets. Then you go on about LNC melee range. You play LNC? The system is messed up and without trying, LNC actually steps closer to the mob and you have to constantly move yourself back, and even so, at max LNC range, you still get hit by any AOE so its kinda /meh.

    archer still reorients automatically due manual basic actions so they have 0% chance of skipping abasic attacks.
    and huh? what you mean 0% chance of skipping basic attacks? You skip attacks on MRD? And of course Archer does not have ranged attack AA and has to fire manually still(4.5s+ delay). Could you picture Archers if they had AA ranged attack? They would basically be accidentally shooting everything that is with in their range. It just wouldn't work very well. on average, Archer delay is same or slower then what MRDs have on Great Axes. Plus, Archers don't have the advantage of AA firing off their weapon for them as soon as its ready. An Archer delay can turn into much longer if for whatever reason, they are not pressing their attack at the right moment.

    It's just annoying when you have people who act like they were the only class who got effected by the update. I didn't realize MRD was so popular before the patch....
    (2)
    Last edited by Scape; 07-29-2011 at 01:55 AM.

  4. #54
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Kuma, good for you if you have friends good enough to not even bother you changing class to your party filler class.

    And Scape, i'm almost thanking you for the laughs your post stole from me. It was very "entertaining"...specially regarding ARC having ranged AA. If/when they fix MRD for good i might come back and copy some posts from this topic so when, in the future, me and my friends talk about nostaugic moments from when the game still sucked i can also quote you guys.

    But seriously...if you guys are OK with this change this means that you never actually understood the class...you guys might be just playing it like all others...using as MRD the very same actions (obviously not talking about WS) you use as LNC, PGL or ARC and playing it as a gimp version of these classes.

    Originally the game had 5 classes melee that, even though they could share actions, had unique playstyles. You CAN play they all in the very same way (which probably is what you're doing) but they are different classes still. The mechanics, actions, basic actions, weapon and equipments attributs of each class reflect this difference.

    In FFXI you can dress a WAR/NIN exactly like a NIN, equip 2 axes and pretend it was a NIN...but it isn't. The core concept of WAR is diffferent from NIN. Even if you play it like if it was a NIN, its still a WAR. Here, tho, with the possibility of only sharding certains actions instead of the entire set subjob offered in FFXI, this difference became a bit less noticeable...here you can gear your MRD like a LNC and pretend it is a LNC...you have access to many more actions from LNC here than you would from NIN as WAR/NIN in FFXI...but even if you play this way...even if you actually succeed in "playing LNC" as MRD, its still not a LNC...its a MRD...and the core concept of MRD is completely different from LNC. Its like i said...a LNC can be compared to PGL. Their core concept is different, but their battle concept is very similar...MRD and ARC are just like it...while the core concept from them is different, the battle concept is very similar.

    If you cannot see this difference then you will never understand what i'm talking about.
    (1)
    Last edited by Lienn; 07-29-2011 at 03:04 AM. Reason: fixing typos

  5. #55
    Player
    Griss's Avatar
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    Mar 2011
    Location
    The Void
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    1,807
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    The recent changes are only serving to highlight Mrd's weakness when it comes to one on one combat. Something i and a lot of other have been talking about for a long while now. Axe's lack the Punch to Compensate for the delay and low accuracy.

    I would like to partialy retract what i said about full swing in my previous post. while the delay on it is still pretty prohibitive, after working it into my loadout it is helping to bridge the gap in tp generation, at least vs multiple opponents
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #56
    Player
    KumaAkuma's Avatar
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    Mar 2011
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    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Kuma, good for you if you have friends good enough to not even bother you changing class to your party filler class.
    Yes tanking Ogre & Batraal on filler class, right... They're that good... It has nothing to do with Marauder, right...

    Originally the game had 5 classes melee that, even though they could share actions, had unique playstyles. You CAN play they all in the very same way (which probably is what you're doing) but they are different classes still. The mechanics, actions, basic actions, weapon and equipments attributs of each class reflect this difference.
    You're the one denying Marauder's unique playstyle! You don't accept the class for what it really is! A few posts earlier you said it had to be played like Arc!
    (1)
    Last edited by KumaAkuma; 07-29-2011 at 08:53 PM.
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  7. #57
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by KumaAkuma View Post
    You're the one denying Marauder's unique playstyle! You don't accept the class for what it really is! A few posts earlier you said it had to be played like Arc!
    It does. ARC and MRD share a very similar battle concept regarding action. But its what i already said a few times...if you cannot see the difference between the way MRD and LNC/PGL fight then you won't understand what i'm saying...

    Right now is like i'm trying to explain how "yellow" is to someone that born blind. So before replying again do me a favor...think about MRD and ARC, think about their actions, their basic actions, the way their actions effects are set...but this all prior 1.18.

    Think about why MRD has warmonger instead of a provoke-like action, why MRD has murderous instict instead of a attack boost action, why it has both broad and full swing so similar (except by enmity generation), why only MRD has Heavy swing-like basic action, an action that strictly improves its default basic attack, but generating no additional effect, why bloodbath works the way it does, etc.

    Maybe if you feel like trying to understand the concept MRD was built on then you start seeing my "yellow". I coulld try and explain it here...but i believe that after 2 pages of arguing nothing i say would convince you anymore...so try understanding it by yourself.

    And about tanking ogre and Batraal, its exactly what i replied to Scape in my last post...but i guess you stopped reading at "party filler" part. You can still tank USING MRD, but you cannot tank AS MRD anymore. Even if you succeed tanking as MRD, the way you tanked was, probably, the GLA way of tanking...and yes, there is a difference here too...we actually have 3 different tanking concepts in this game...all 3 derivated from FFXI. You have GLA with the PLD style, you have PGL with the NIN style and you have MRD with WAR style. Incase you played FFXI, can you distinguish this 3 styles? If you don't, no problem...many others cannot too...a classic example of someone that cannot distinguish these 3 styles is Peregrine...search her posts in this forum later on and you will see...for her, WAR never was a tank in FFXI and neither was MRD in FFXIV.
    (1)

  8. #58
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    Gridania
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    If they speed up MRDs attacks... they will need to speed up everyone elses too. Keep that in mind. I mean really, you guys chose to play the class with the heaviest dang weapons lol. MRD will, and always should be, the slowest attacking class. I could see something like Musketeer with a gun being slower perhaps, but not much else. Lets also not forget that on the other side of things MRD does hit harder per hit then any other class.
    (0)

  9. #59
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Scape View Post
    If they speed up MRDs attacks... they will need to speed up everyone elses too. Keep that in mind. I mean really, you guys chose to play the class with the heaviest dang weapons lol. MRD will, and always should be, the slowest attacking class. I could see something like Musketeer with a gun being slower perhaps, but not much else. Lets also not forget that on the other side of things MRD does hit harder per hit then any other class.
    they can keep the weapons slow, if they increase the dmg, or the aoe regular attack options. but as it is, it just falls behind in a lot of respects DD wise, and since it has some tp tanking moves, thats not so great either.
    (1)

  10. #60
    Player
    Feldt's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    124
    Character
    Feldt Gracef
    World
    Masamune
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Irana View Post
    Its like one attack every 5 seconds...

    we go from DD to "that moron that stands in place looking at the sky till he remembers he has to attack".
    Quote Originally Posted by Lienn View Post
    Unfortunately i agree. MRD is dead right now...you just stay there and watch real DD fighting now...today i went to help a friend with Kokoroon...God lofd i never felt so depressed with a class as i did this time...as PLG the dude raped Kokoroon while i just watched it...also, Heavy swing seems to be with broken accuracy...not only its not even close to worth using due the completely retard recast time but it also miss almost every time.

    Now i cannot DD, cannot tank (since MRd tanking idea was based on FFXI's WAR idea, where the enmity come from DPS instead of skills), cannot fight multiple monsters anymore...hell...i cannot even store TP anymore...Maim is just a myth now since we cannot store 3k TP before stuff is dead anymore...

    My hope is that Matsui notice the size of the s*** he did and fix MRD. If we can have Heavy swing recast down to 2~5 sec (use MP is needed...i'd even pay the action usage with HP if needed! But MRD NEEDS heavy swing fast and useful!) it would bring MRD back to business...even if heavy swing could only be used with steadfast up...i don't care about the restrictions...i just want it FAST and RELIABLE again so i can resume doing my role in parties! >_<
    THIS !!! F**** THIS!!! After I came to FFXIV with new battle system I HATE it! Literally this is some utterly BS... I never saw an not-enjoyable battle system like that in any of jRPG's I've played (including tons of FF games)... please do something with this! This is just ridiculous! (yes I'm Marauder). Today I've rage-quit the game because of this Battle System... I never complained on this game, But I'm I'm RAGING with ANGER !! Because of this battle system!!

    With All my Heart: I HATE THIS BATTLE SYSTEM!!!!!

    PS1: I'm stopping here before I'll get angry again... I told myself I will give this battle system 6 chances before I will RAGE about it... 4 more chances left...

    PS2: I want to do something In battle not stand like a moron and sleep... or die... Like I'm doing now but didn't done before...

    PS3: Give the Basic Auto-Attack, attack to action bar... Now to start battle we need as follows:

    1) Activate Active Mode
    2) Select Mob
    3) Lock On onto it to face him straight with our eyes
    4) Activate Action bar so it will be on screen
    5) Get close to mob
    6) Wait for Our character to Attack( Yes our character to attack by herself!)

    or we can do it the other way but it will mean we will stand looking at the sky in battle doing nothing for more time:

    1) Select Mob
    2) Select Skill with 60 seconds recast time...
    3) Have Fun standing around looking at the flower after couple WS'es

    Of cores the first method have waiting as well... Last time I needed to Wait about 15-20 fricking seconds on boss in dungeon to do anything!! Not to mention what have been mentioned that AA should be faster...

    Anyway, it's really annoying to start battle like that... There are loots of games that have aa on basic attacking skill but for god's sake you need to press it at last ONCE to attack a mob...

    Also To remind you how was it in system before this one:

    1) Select Mob
    2) Click on attack skill to begin battle.
    (1)
    Last edited by Feldt; 07-30-2011 at 10:45 AM.

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