I can see them adding a Darkhold HM in 3.0 as an "introductory" dungeon, cause Dzemael is a Ishgardian House.



I can see them adding a Darkhold HM in 3.0 as an "introductory" dungeon, cause Dzemael is a Ishgardian House.




I've always had this quiet fantasy that, someday, the Darkhold would become an open-world cave zone that was entry-gated to completing certain 3.0 content. Ishgard will have reclaimed and completed chunks of the interior, finally succeeding in linking several areas of the Coerthas region together via the cave system and creating camps within. Adventurers could come in via different zones (Central Highlands, Western Highlands, etc.) and either do content at the inner camps, or help clear the "more cave than keep" areas of mobs that have wandered in (or broken in from the Void). Hell, the FATEs write themselves and you could even build it up over time like Revenant's Toll if you wanted to. There's a depressing, almost nonsensical lack of open-world cave zones in this game and its always made me sad.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola


Actually, Mistbeard Cove is what I was considering the 1.0 equivalent of Sastasha, but yeah lol there was also Shposhae and Cassiopeia Hollow as far as open world La Noscean dungeons.
Bomb Baron anyone? So intense! https://www.youtube.com/watch?v=OZzXWvl_UrM
Hungry for more extreme action? Watch this THM solo Great Buffalo for an hour! https://www.youtube.com/watch?v=9MQfXkXhFeM
God, I really miss the open world of 1.0 but DAYUM was combat slow. I can't imagine retaining my sanity while building TP through auto-attacks anymore. Lopping off horns was cool though I guess...
Last edited by treuhavik; 12-18-2014 at 05:18 AM.




Sastasha actually is Mistbeard Cove. The area of Western Thanalan that the Sahagin took over is a large chunk of what used to be Bald Knoll. The early sections of Sastasha are a cave system that connects an area under Skull Valley to the sections of Mistbeard Cove that were sealed off behind a door in 1.0. Try looking at maps of both and using the Waverider Gate as your focal point.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola


Wasn't it said in 2.4 that explorers in the Snowcloak tunnels had found their way through to the other side? I wonder if we'll be able to pass through there in 3.0? I would love to see an open world Darkhold though.I've always had this quiet fantasy that, someday, the Darkhold would become an open-world cave zone that was entry-gated to completing certain 3.0 content. Ishgard will have reclaimed and completed chunks of the interior, finally succeeding in linking several areas of the Coerthas region together via the cave system and creating camps within. Adventurers could come in via different zones (Central Highlands, Western Highlands, etc.) and either do content at the inner camps, or help clear the "more cave than keep" areas of mobs that have wandered in (or broken in from the Void). Hell, the FATEs write themselves and you could even build it up over time like Revenant's Toll if you wanted to. There's a depressing, almost nonsensical lack of open-world cave zones in this game and its always made me sad.
I remember that! I remember thinking "huh, the perfect suggestion for the re-introduction of the Western Highlands becoming a playable zone."
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