Quote Originally Posted by SirTaint View Post
FCoB does have mostly physical attacks. But parrying 4 more attacks per battle or 8 more with a 400 range parry attack is not going to save you. There is also a lot of tank swapping and dead time. The problem with parry is the number of extra hits you will parry per turn. I'll check my t11 parse if I still have it for how many hits I actually take in a clear. Its a very small number and I stand in front the entire time.

My point is if you only take 100 hits in 10 minutes and you parry is 15% or 25% that is only a difference of 7 attacks total with most of those being just AAs.
Okay, here I think we're getting into thinking about Parry in the wrong way. It is absolutely true that no matter which way you look at it, Parry isn't going to be the thing that allows you to clear that content. That's skill with your non-RNG mitigation and good healers. All it will really do is occasionally save your healers 133 MP and/or potentially give you one more hit before you die in a hairy situation. You'll just be a bit more survivable with it, and more power to those who like it that way.

Why does Parry make such a small difference, then? Because it's a Secondary Stat. It's part of what I sincerely believe is a deliberate design decision from SE: Secondary Stats provide such small differences in performance that players have free reign to choose literally whatever they want without gimping their ability to complete content. It's a bit of a double edged sword: discrimination based on stat choice pretty much doesn't exist, but min-maxers and theorycrafters barely get any reward for "optimizing" their stats. Unfortunately, it has also led to a rash of people thinking that Secondary Stats truly matter just because they really want them to, when the reality is that they're mattering less and less with each iLvl increase.