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  1. #1
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    FCoB does have mostly physical attacks. But parrying 4 more attacks per battle or 8 more with a 400 range parry attack is not going to save you. There is also a lot of tank swapping and dead time. The problem with parry is the number of extra hits you will parry per turn. I'll check my t11 parse if I still have it for how many hits I actually take in a clear. Its a very small number and I stand in front the entire time.

    My point is if you only take 100 hits in 10 minutes and you parry is 15% or 25% that is only a difference of 7 attacks total with most of those being just AAs.
    (0)

  2. #2
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SirTaint View Post
    FCoB does have mostly physical attacks. But parrying 4 more attacks per battle or 8 more with a 400 range parry attack is not going to save you. There is also a lot of tank swapping and dead time. The problem with parry is the number of extra hits you will parry per turn. I'll check my t11 parse if I still have it for how many hits I actually take in a clear. Its a very small number and I stand in front the entire time.

    My point is if you only take 100 hits in 10 minutes and you parry is 15% or 25% that is only a difference of 7 attacks total with most of those being just AAs.
    Okay, here I think we're getting into thinking about Parry in the wrong way. It is absolutely true that no matter which way you look at it, Parry isn't going to be the thing that allows you to clear that content. That's skill with your non-RNG mitigation and good healers. All it will really do is occasionally save your healers 133 MP and/or potentially give you one more hit before you die in a hairy situation. You'll just be a bit more survivable with it, and more power to those who like it that way.

    Why does Parry make such a small difference, then? Because it's a Secondary Stat. It's part of what I sincerely believe is a deliberate design decision from SE: Secondary Stats provide such small differences in performance that players have free reign to choose literally whatever they want without gimping their ability to complete content. It's a bit of a double edged sword: discrimination based on stat choice pretty much doesn't exist, but min-maxers and theorycrafters barely get any reward for "optimizing" their stats. Unfortunately, it has also led to a rash of people thinking that Secondary Stats truly matter just because they really want them to, when the reality is that they're mattering less and less with each iLvl increase.
    (4)

  3. #3
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Donjo View Post
    players have free reign to choose literally whatever they want without gimping their ability to complete content.
    Its still kinda sad that many classes wants DET/CRIT when you are choosing secondaries, but yeah like you said it wont make or brake the encounters but still those 2 stats are pretty superior compared to others(this all depends of job ofc)even if its marginal gain. Cant wait to see how they will tweak skill-speed in expansion tho, i bet it stays the same as it is atm but it will also give small TP regen boost.
    (0)

  4. #4
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Synestra View Post
    Cant wait to see how they will tweak skill-speed in expansion tho, i bet it stays the same as it is atm but it will also give small TP regen boost.
    Yah, I'm curious as well, but I have hope. Yoshi P stated at Fan Fest that Dark Knight (Tank) was going to be a Parry Tank, so I'm guessing in 3.0 Heavensward, they'll be tweaking various stats to make it more effective perhaps.
    (0)