Quote Originally Posted by Orrias View Post


[U]These changes are MINIMALISTICHowever, as I'm sure the Dev Team are well aware, tweaking variables on abilites can have adverse ramifications on later content, which is probably why they are reluctant to deal with things, especially as SMN as a rather technical Job. And if you disagree with me on the adverse possibilities of tweaking abilities in MMO's, then just look at the frequency at which Blizzard has to 'hotfix' theirs, for WoW -- it's a slippery slope, but it's the one which could gain the most traction (by the player-base and Dev Team alike) for it's feasibility and effort required.
This doesn't really explain gear itemization this patch. There's no practical reason for the amount of spellspeed gear in 2.4. I understand that there are only so many combinations for gear but having spellspeed on our top tier weapon 2 patches in a row when every other DPS class has some variation of their two best stats just isn't right.