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  1. #31
    Player
    Thistledown's Avatar
    Join Date
    Oct 2014
    Posts
    340
    Character
    Mighty Miggles
    World
    Tonberry
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Ceodore View Post
    big meanie paladin bully
    I like my Bloodbath T_T why are you so mean to me. It's good for my skin it's better than botox crap that paladins secretly use :*(

    Holmgang is like the idiot scumbag cousin your parents make you hang out though. You know that kind that dares you to drink and drive, and calls you a pussy when you don't.
    (2)

  2. #32
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Ceodore View Post
    ...Thrill of Battle is a laugh an a half to me. If you're getting the crapped kicked out of you, an HP boost for 20 seconds and 20% of your health in healing isn't really going to save you. And Bloodbath, what is this crap?...
    Trill of battle seems like an instant stoneskin on a 2 minute cooldown so that's how I treat it.

    Also I don't know the math off the top of my head, but the game is designed such that Paladins and warriors have the same effective HP while paladins require 3% less healing and so warrior makes up for the missing 3% by using their healing abilities (bloodbath, storms path, second wind and Inner Beast)

    If warriors randomly had stronger healing then there would be imbalance between the two tanks.
    (1)

  3. #33
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Thistledown View Post
    I like my Bloodbath T_T why are you so mean to me. It's good for my skin it's better than botox crap that paladins secretly use :*(

    Holmgang is like the idiot scumbag cousin your parents make you hang out though. You know that kind that dares you to drink and drive, and calls you a pussy when you don't.
    Lol! Botox? I think you mean stoneskin...

    Quote Originally Posted by Ragology View Post
    Trill of battle seems like an instant stoneskin on a 2 minute cooldown so that's how I treat it.

    Also I don't know the math off the top of my head, but the game is designed such that Paladins and warriors have the same effective HP while paladins require 3% less healing and so warrior makes up for the missing 3% by using their healing abilities (bloodbath, storms path, second wind and Inner Beast)

    If warriors randomly had stronger healing then there would be imbalance between the two tanks.
    Stoneskin? You mean like the skill that is a 10% shield (On my PLD) with only a 3 second cast time (oddly in line with boss AA rates) and no cooldown? Lol. I'm just splitting hairs here now. But really, it's an okay skill, but the only real benefit to it is the healing. I'd say it's more like a stronger Second Wind than anything. The HP pool boost is trivial. For all intensive purposes, a bigger HP pool is less important than being able to take less damage. A good balance between the two is good, up to a point. A larger HP pool will have diminishing returns in its usefulness. Meaning if you're still taking a beating to the face, your health pool won't matter anymore. And as for Warrior healing, as the health pools get bigger, and the damage mobs do increases, that healing needs to increase as well, but as I see it, the defenses of mobs is also increasing. The healing Warriors are getting isn't really growing at the same rate.
    (1)
    Last edited by Ceodore; 12-13-2014 at 07:36 AM.

  4. #34
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by SakiKojiro View Post
    1. Change Mercy stroke to give the hp back if the enemy dies within .3 seconds of using the skill. It feels really good to land this skill, but with the small amount of server lag, I'm constantly sure I landed it but somehow didn't. It seems completely random when I did or didn't land it. If the time data was more precise on the skill it wouldn't be a problem, but as it stands this really needs a tune-up
    I couldnt agree more. MS is nigh impossible to land without an actual HP's remaining meter, especially when some bosses have 10k or more HPs at 1%.

    However, I'd like it to operate more like the ARC skill Misery's End. A Longer cooldown, guaranteed healing, and perhaps a lower multiplier.
    (1)

  5. #35
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Put the Warrior or par with Paladin? lul, 'kay.
    think you mean the other way round, mate
    (1)

  6. #36
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MrsFluffyButt View Post
    Put the Warrior or par with Paladin? lul, 'kay.
    think you mean the other way round, mate
    Different strokes from different yolks.
    (0)

  7. #37
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ceodore View Post
    As someone who mains paladin,I'm just going to say this. Y'all suck. You seriously need a tune up. Holmgang is just one of the issues. Thrill of Battle is a laugh an a half to me. If you're getting the crapped kicked out of you, an HP boost for 20 seconds and 20% of your health in healing isn't really going to save you. And Bloodbath, what is this crap? If it was like Inner Beast where you healed for 100% or even 50% like Path of Storm, it would be a good skill, but as it stands, while in tank toggles, the healing is usually double digits. I'd rather have stronger healing for less time than weak healing for 30 seconds.
    I agree, Bloodbath is hardly an effective CD at all. I mostly only use it to generate extra threat when going in but never do I use it for it's main purpose, healing (Them double digit heals yo). The only time I find it useful as a heal is when tanking large packs at once. Using that alongside Vengeance for the immediate retaliate attacks, alongside Overpower spam, the self healing gets crazy. But when not in that situation, it's useless.

    Thrill of battle is ok, but as others have said, I just treat it not exactly like a stoneskin, but as an instant heal. (Stoneskin is still better). The problem with thrill of battle is, or hell Warriors in general is that they are suppose to be the tanks that have higher HP, get hit harder, but are capable of recovering their own HP to make up for their lack of mitigation compared to a paladin.

    That theme however was lost the moment they changed Inner Beast. God how I miss my 400% inner beast crit heals. It sucks though because Warriors are literally pseudo tanks under the guise of "A tank that takes attacks whole, but will take back what was taken from it"

    It's as if SE abandoned the idea halfway through and just tried to make them really tanky DPS. Which they still aren't, because (To this persons ignorance)

    Quote Originally Posted by MrsFluffyButt View Post
    Put the Warrior or par with Paladin? lul, 'kay.
    think you mean the other way round, mate
    A Paladin in Sword Oath can out DPS a Warrior without Defiance. A Warrior in Defiance can out DPS a paladin in Shield Oath, so long as they maintain their damage buffs. But if both tanks are in tanking stance, then chances are the Warrior is not the MT, simply because Paladins are better 'suited' to be taking damage, since not taking damage is always, always better than taking entire hits and having to rely on your healer to top off your 10k+ hp before the next big hit comes in.

    The damage disparity between a Paladin and a Warrior is long, long gone. If you think a Warrior is a step ahead of a Paladin, you're either ignorant on purpose, or blind. You might want to start closing your eyes before you flash, cause it's having some crazy effects on you.


    The entire concept of a Warrior is flawed for this reason alone: There is NO benefit at all, at aaaaallllllll to taking the extra damage instead of mitigating it. There is no reason to take a hit for 5k, over mitigating it down to 4000, 3000, whatever. The extra HP we have means nothing.

    The biggest reason for that is this: When there is no benefit to taking damage, not taking the damage is ALWAYS better. Not just for the Tank, but for everyone, even the healers. None of our abilities scale off of the damage we just took, we don't have some hidden passive that allows us to generate wrath or anything depending on how hard we get hit, or how much damage we've taken in a time frame (Which would be a nice addition to War's), there's just nothing. No reason at all to take the extra damage, other than the fact that we have no choice but to if we are tanking.

    P.S. The only thing Paladins need is a rework on their skills. And by rework, I mean in a way that they have more than just rage of halone, rage of halone, rage of halone, rage of halone, rage of halone, rage of halone.
    (1)
    Last edited by Ditto; 12-15-2014 at 11:45 AM.

  8. #38
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    Thanks for bringing up that point, Ditto.

    Math wise, if you have 10000 health, and take 5000 damage, you've taken 50% of your healthbar in damage.

    If you have say 6000 hp (no pally would have that low, just humor me) but can easily mitigate the damage to 3000, you've still taken 50% of your hp in damage.


    Know what the big difference is? Most heals are flat numbers, its easier for healers to heal 3000 than 5000
    (1)

  9. #39
    Player
    Thistledown's Avatar
    Join Date
    Oct 2014
    Posts
    340
    Character
    Mighty Miggles
    World
    Tonberry
    Main Class
    Fisher Lv 50
    B-but it's more *satisfying* to heal somebody for 20% extra!! Scholars know the feeling that big number adlos give

    Also, if the incoming damage was 5000 then pallies would take 4000 damage (or lower, but WAR can do that too) so once healing is accounted for (4000 base healing).
    (0)

  10. #40
    Player
    Thistledown's Avatar
    Join Date
    Oct 2014
    Posts
    340
    Character
    Mighty Miggles
    World
    Tonberry
    Main Class
    Fisher Lv 50
    Gosh I hate mobile forums so here goes double post:

    To the same incoming damage, 5000, WAR takes full damage before cooldown and PLD take 4000, also before cooldown.

    To heal PLD, base healing of 4000 is required. The same base healing will give WAR 4800 health back.

    So before accounting for any cd, Warrior is shortchanged for 200 hp.

    WAR self healing is a part of its cooldown so if we argue that it evens out then PLD's superior cooldown will also tip the balance in PLD's favour.

    So SE. Buff WAR plx.
    (0)

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