Results -9 to 0 of 63

Threaded View

  1. #12
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ehayte View Post
    Its more about preventing a death. In end-game raids the biggest danger to a tank is getting spiked down, not being pummeled so hard heals can't keep up. If you listen on teamspeak to a progression raid the tank death usually are followed with a "wtf" from the healers or an "oh sh*t!" from the tanks. Holmgang is a nice little insurance policy, since you can't really use it like Hallowed or even like any other CD, its great to be able to see a situation that could get bad and hit it as an insurance policy. 2,000/11,000 hp left and I know the healers have several things to be worrying about? Holmgang while I wait for that Cure II to finish casting.

    6 seconds is PLENTLY of time to go from 1 hp to survivable, especially if you can IB>Infur>IB with bloodpath up to help out. Lustrate/CureII heals me for about 6k, adding just one of my IBs on there for 600-700 more and I'm over 1/2 hp to absorb the next blow.

    Holmgang is useful, its just not comparable to HG, the only advantage it has over HG is that is easier to use quickly. HG has about a .7-.8 second activation delay, whereas holmgang is almost nearly instant.

    And thank you for the compliment on the Holmgang trait idea - I think that that gives it viability to becomes a multi-use CD - crowd control, wrath generation, insurance policy.
    Even if Holmgang is just a type of insurance policy, it's a really bad one. And having it generate wrath stacks no matter the action you do, for just 6 seconds? That's 2 or less wrath stacks you'd be getting either way assuming you're at least 1 heavy swing into any of your main rotations. Or if you use a wrath stack buff, etc. Even then it'd still be gimped, because it's most attractive feature, and the reason it's used the most is to save yourself, which is hardly ever hit. (As is, if you don't hit 1 HP, using Holmgang was a waste)

    My suggestion for Holmgang would be this:

    - Increase duration to 15 seconds.
    - Remove the root, and turn it into something like Tempered Will.
    - Change the pull to a gap closer. Doesn't matter it's range, even if it's short, the pull does nothing for bosses.
    - Make the target fixate to you for it's duration.
    - You cannot go below 1 HP for it's duration.
    - For the duration of Holmgang, your Wrath stacks will "Overcharge" to some legendary 6th stack or something and essentially you have a permanent 5 stacks of wrath effect for the duration of holmgang.
    Alternate:^ For every 2 seconds of Homgangs duration, you immediately gain 2 wrath stacks.

    Now sure, it sounds like quite a lot, and Paladins would probably throw a fit. But think about it.

    They have Hollowed Ground. 10 seconds of immunity to just about all damage. Meaning they take NO damage at all, meaning they don't even need heals for it's duration. Holmgang, the Warrior is still going to need to be healed, if not throughout the entire time, towards the end of it's expiration so they don't get smacked as soon as it drops and die. Ontop of this, BECAUSE they do still take damage, they have permanent capped Wrath throughout the entire time. Damage boost (Obviously people will probably use it with Unchained and Berserk), and an Inner Beast every 3 seconds or so, meaning that's a permanent 20% damage reduction and a small self heal every time. It will allow the Warrior to almost fend for itself for the duration of Holmgang, by mitigating what it can, and taking back what the boss took from it every time it can, giving the healers time to focus elsewhere.

    Not so much different from Hollowed Ground in terms of survivability, only 1 takes damage and lasts a bit longer, while the other one is just flat out immunity to everything. (Anything that hits through Hollowed Ground also hits through Holmgang btw)

    And if permanent wrath is too much, then 2 wrath every 2 seconds would be good, if not even better, because wrath generating would still be viable to cap your wrath as many times as you can throughout the duration of Holmgang.

    P.S No, Holmgang is not nearly instant lol. It has basically the same delay to it as Hollowed Ground has.

    (inb4 the plethora of holy justice paladins who feel that Warriors should never have any skill comparable to HG, and that by wanting Holmgang to be comparable to HG in terms of saving your ass, you play Warrior wrong)
    (1)
    Last edited by Ditto; 12-12-2014 at 06:49 AM.