
Originally Posted by
Dreamer
You forgot one:
> FFXI has this, and FFXIV should too! No, I don't care that other games have implemented it in a better way, I want it just like FFXI's!
Back on topic, however, I'm somewhat torn on the changes. I'm happy that the game has lots of changes, but I'm not happy with the direction of many of them.
1. Auto-attack, did not want in any form. The stamina/MP/TP system was fine, it just needed to be streamlined, and perhaps a system that would backhand players who couldn't be bothered to press more than 1-1-1-1-1-1-1 constantly.
2. Separation between the AoE versions of spells, did not want. Balance the AoE costs for chosing between single and aoe, and the problem would have been solved.
3. Removal of collision detection, did not want. Thank you for removing my sense of substance in the world.
4. Forced specialization via jobs, did not want. Jobs are fine if they're just new unlockable classes, but what is the point of having such a wonderful, flexible system if you're going to throw us right back into role-based lock-down in parties?
5. Dark matter, did not want. There was zero need to dumb down an already simple system. Players need to learn self-management instead of relying on the game to do it for them. If it was that much of an issue (which I don't think it was, at all), a simple reagents tab for our inventory, like what we have for crystals, would have fixed the problem easily.
6. Removal of surplus, did not want. I imagine its intention was to encourage players to be multi-faceted and not try to zoom to the top with a single class. While this obviously wasn't recognized by the vast majority of players, I don't think it should have been removed.
While they're been working away the (what I consider to be) nonsense above, there's so much stuff that would have been better to work on.
A. Launching without chocobos and airships was bad. The fact that we're approaching the one year mark and they're STILL not available is utterly ridiculous.
B. I've yet to see a dev even mention the problem of the playerbase being predominantly in Ul'dah (instead of being spread out among the cities), much less any action to fix it.
C. The UI is STILL far more sluggish than it should be.
D. Instead of finishing the levequest system, they simply tossed it to the side as solo busy work instead of making it into a full, robust system. There's zero reason why the sidequests and daily guild tasts they littered across the game world could not have been merged into the current levequest system. Having all of your possible tasks available at one central location was a fantastic idea, so it's puzzling as to why they seem to be abandoning it.
E. We're not getting a 'Summer' event until August. Aion is finishing their summer event before ours even starts.
Mou. I hate being such a negative nancy, but with the changes we've had and what's on the horizon, I find myself with less and less desire to play (my play time is very limited, anyways). I keep hoping that the game will implement some changes that I'm really happy with, but for now, I find myself coming closer and closer to resubbing to Aion instead.