Results 1 to 9 of 9
  1. #1
    Player
    Seidaku's Avatar
    Join Date
    May 2011
    Posts
    114
    Character
    Sinbound Seraphim
    World
    Hyperion
    Main Class
    Conjurer Lv 70

    So the RMTs get to rejoice

    Players can re-enter final coil after completion but are not allowed anything for their efforts.

    Well I guess they get to sell runs and items for absurd amounts to people they carry through them and it is of no detriment only gain for them.

    Congrats.
    (0)

  2. #2
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    If there are five to seven players in your party replaying a turn, no treasure coffers will appear.
    Going to be a bit harder to sell just a clear, with no loot at all.
    (1)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  3. #3
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Well, at least they'll have some competition now that SE has created what's basically legal rmt with tradeable cash shop items.
    (2)

  4. #4
    Player
    rigormortis's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Rigor Mortis
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 90
    If 4 people can carry 4 others through FCOB to get a coffer, they are pretty dang good

    * If there are one to four players in your party replaying a turn, only a single treasure coffer will appear.
    If there are five to seven players in your party replaying a turn, no treasure coffers will appear.

    Prior to entering the Final Coil of Bahamut, a dialog prompt will indicate both the number of players in your party who have completed the turn, and the number of treasure coffers available upon completion.
    (0)


  5. #5
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Are you Ai Hana / NyarukoW's main? =D

    Also, I really hope people aren't silly enough to pay full price for a coil clear when they will only get 1 or 0 pieces of loot out of it..
    (0)

  6. #6
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    If you actually understood how one person messing up could screw everyone over in FCOB then you would know that <4 people carrying 4 completely undeserving people is basically impossible.
    (0)

  7. #7
    Player
    Seidaku's Avatar
    Join Date
    May 2011
    Posts
    114
    Character
    Sinbound Seraphim
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    LOL, enter alts with players that know the mechanics well enough that gear is a bonus more than requirement. Come on guys this is an easy fix.
    (0)

  8. #8
    Player
    SekhmetM's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    291
    Character
    Sekhmet Mubarak
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Seidaku View Post
    Players can re-enter final coil after completion but are not allowed anything for their efforts.

    Well I guess they get to sell runs and items for absurd amounts to people they carry through them and it is of no detriment only gain for them.

    Congrats.
    That isn't RMT.
    (2)

  9. #9
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Seidaku View Post
    LOL, enter alts with players that know the mechanics well enough that gear is a bonus more than requirement. Come on guys this is an easy fix.
    I don't think it'll be as bad as on expects. I know a group that does runs two groups with eight players, so they do two runs with 4 mains / 4 alts ea. That's a total of 16 chests in total.

    If they do the following:

    8 mains = 8 chests
    4 mains / 4 alts = 4 chests
    4 mains / 4 alts = 4 chests

    You're still totaling 16 chests. Overall, the same amount of chests gained.

    And no, you won't be able to sell T10 to four new players to stay above the loot threshold. Heck, I see it difficult for players to carry one player through T10 due to the way the mechanics work. That one person needs to have a rudimentary understanding of how the turns works and when s/he will be going in to soak teether or charge. That will change if we get to a point where the OT can absorb both without incident due to gearing of course.

    Edit:

    Quote Originally Posted by SekhmetM View Post
    That isn't RMT.
    It is if you correlate the fact that clear sellers get Gil from players who buy their services and then make a widely broadening assumption that people who purchase the clear services also purchased Gil via RMT. Therefore, it makes perfect business sense for clear sellers to also sell Gil because they can get their Gil back while making a killing on real money transactions.

    ...seriously, there is a line of reasoning about that.
    (1)
    Last edited by Ghishlain; 12-10-2014 at 02:26 AM.