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Thread: Storm's Path

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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ehayte View Post
    My argument is that 10% is a big enough impact on healer mana and Ballad up-time that its more valuable than the extra DPS. When you say its most useful against Tank-killer mechanics I'm not sure how that checks out - it has the same 10% effect on all damage. A 3k raid-wide is going to do 24,000 damage, and you will have mitigated 2,400. As opposed to something like Revelation that does 9000, you've mitigated 900.
    I don't quite agree with this logic, although raid wide damage is bigger overall, to the individual it is much less. For example, if an AoE attack does 1000 damage to each person, 10% is only 100 damage reduction. Yes it's 100 damage reduction to 8 people making it 800 damage reduction. But to each person it's still only 100. That's not enough that it will mean the healer won't have to use an AoE heal that will likely more than cover that 100 damage anyway. While for a tank buster that does 8000 damage to one target that 10% is a 800 damage reduction to one person. That's basically a cure 1 and can actually make the difference between that big hit killing or not killing its target.

    I'm not arguing either way to using storm's path btw, I simply don't agree with your logic here.
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    Last edited by Cabalabob; 12-09-2014 at 06:44 PM.
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  2. #2
    Player
    Ehayte's Avatar
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    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Cabalabob View Post
    I don't quite agree with this logic...
    I mean if you set the parameters to make it fail then of course the logic will fail anecdotally, the question is whether it is actually worth it to have SP up all the time, for tank killer moves and specific raid AEs, or just for tank killers.

    I've seen most people argue for just tank killers but I'm just challenging the form as a 10% damage reduction at all times is pretty powerful.
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