Quote Originally Posted by scarebearz View Post
I would advise re-thinking these to be honest.

Both are a big CP lose and the first is a big RNG risk, as you need SH2 *and* Ing2 up for the 2 80% progress skills, meaning at best 4 trys without having to refresh those buffs. (i.e. anoher huge CP loss)
You'd pop sh2 regardless unless you feel like risking multiple pbp at 90% or relying on multiple MMII's throughout the craft. Anyways this isn't a thread for rotation but about meld choices for offhands so i won't go deeper into rotations, feel free to create a separate thread and we can talk about it there.