since when a black mage is overpowered in pvp?!! are you insane or somethin?! have you ever played one in pvp or in wolves den?!!?
seems not like it..
and he wasnt overpowered with instant flare, too.. because after swiftcast he is so easy to disturb/interrupted.. ALL the time..
And there are MANY skills against sleep, too.. Purify is just one skill. e.g. DRGs etc. have skills to get immunity against sleep for a certain time..
so right its quiet overpowered.. having a 15 s sleep.. which gets 70% of the time purified for the first time... and after that a overpowered duration of around 8s-10s sleep.. that gives you just time to run 10 y away and start casting.. wow.. blm is soo overpowered..
he needed to be nerfed.. NOT.. blm is one of the HARDEST jobs to play in pvp.. its not like bard who can shoot instant arrows on range.. and inflicting "heavy" on the target for ~20 seconds.. EVERY other jobs can spam their instant skills and thats about it.. blm can not..
while my instant heavy effect (slow) has just a duration of 8 s...
BLM is more vulnurable than any bard is..
blm is the most difficult and gimped class in pvp.. its not enough that he has a pvp skill where he is unruptable for 10-15 s.... every 240seconds(!)
so that means for the rest of the time in 1vs1 he is completely fucked up against any other class.. summoner, brd, tank, melee dd...
ending up spamming scathe..
so right... swiftcast needed a nerf... for 50%.. A 25% nerf wouldnt have been enough.. it had to be 50% to make swiftcast flare completely senseless. flare drains all of your MP also with having in mind that swiftcast flare does as much damage as you do with a regular fire spell, it should be obvious how senseless that skill had become in pvp.
BLM is the most unbalanced job in PVP... (and not in the good way) and many skills of blm are getting more and more useless. flare for 90%
im okay if they "nerf" classes.. but sometimes they completely overdrive it.. nerfing it to the ground.
and it isnt like it that BLM was ever overpowered pvp.. ESPECIALLY in Arena PVP... I dont ever think that BLM needed a nerf ever.. he is fucked up with his interruptable skills already.
what i mean:
75% damage instead of just 50% damage for swift cast would have been fine...
Last edited by Tonkra; 12-09-2014 at 08:22 AM.
And having literally every single cast interupted forever if one person decide to attack you isn't?Also needed. Being slowed for forever is stupid and OP
Dragoon has the 20s slow btw, all the other physical dps get the 10s versions.
So many veteran players rejoiced with the nerf to CCs, they were so OP when PvP was first introduced, they use to be the determining factor of winning/losing. Healers could be taken out of the game for 52s with sleep alone.
How would you feel about being taken out of the game for 1m 27s with CCs alone(sleep+bind)?
Summoner And Black Mage were quite literally the best comp in existence.
You complain about the CCs, but like others have already mentioned, all the other jobs' CCs have gotten nerfed.
Swiftcast lowered the potency, but did nothing to effect what you specialize in, CC.
CCs are still strong, they just have to be used logically now.
Last edited by Houston009; 12-09-2014 at 11:58 AM.
The CC nerf was needed, they need to remove the 100% interrupt. It's just unreasonable when physical dps get off nearly 2 hits per GCD on average with GCD skills, off GCD skills, and auto-attacks. And that's not counting the multiple stuns/silences/knockbacks that would interrupt anyway.
I still really feel for BLM's especially with the Swiftcast nerf. Here's the bitter reality though, if the enemy has the time and resources to focus you, your team doesn't have enough healers. This is still a team game. And as Straigus said, you guys are still masters of CC. You can use it proactively with a coordinated team, or to slow a group from advancing, or to clutch save a healer being swarmed. That speaks more volumes than you give it credit for.
ohi Momo (:
The forums are bad for your health Atreus!
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