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  1. #31
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Eh, so and so.

    AA needs work, it's not too bad, but still feels awkward.

    Dungeons are pretty fun, but this ARC only bullsh*t is getting on my nerves. Yeah yeah yeah, melee can do it, but you can't win against ignorance.
    (1)

  2. #32
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Majidah View Post
    I haven't really been able to try out all of the new stuff, but I logged on a couple of times to see what was it like and I was pleasantly surprised on the changes.
    However yesterday I read here that the jp forum is full of people hating on the patch, and this morning yoshi goes and post something that seemed a lot like an apology for the update.
    I actually went to check the Japanese forums out of personal curiosity after reading that. There are some complaints, but the one that wrote it either has some very selective reading or simply lied to put the patch in a bad light.
    (0)

  3. #33
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    The patch ruled.

    Of course it needs some tweaks, just like any other patch in any other MMO.

    I have a lot of fun playing CON now.
    (0)

  4. #34
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    It rules. Here is my review of the patch

    http://www.ffxivcore.com/topic/31354...118-in-review/
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  5. #35
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Rules: Quests giving SP, collision changes, new BGMs, ninja-added imperial forces at r20 camps.

    Sucks: THM AoE gimp, repair changes, gear damage on death/return, SP reduction during leves.

    Meh: Toto-Rak, GC quests (so far), auto-attack, settlements.
    (0)
    http://i.imgur.com/L3DQO.jpg

  6. #36
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    (0)

  7. #37
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    I didnt actually give an answer for the thread, so here goes.
    As mage i...well, i didnt see any problems with it, did some bitchin about
    "Reriase" before before the patch was out.

    But seeing as using return in dungeon's dont cost anything and automaticly
    revives you at start of dungeon felt okay.

    No need for "Reraise" at this time, auto attack for mages... solo it can cause
    minor problems when trying to sleep a mob, nothing that cant be timed to perfection thou.

    MP consumption was abit of a kick in the nuts, but nothing i cant deal with.
    Makes the game a little less easy, so im cool with that.

    What felt like a major drawback was the new "Repair" system,
    god knows what use i have of all my "Fents" and lether "Spetch's" now.

    Even so, it feels like it's abit easier to repair stuff now,
    less failure for some reason. (wich i like i guess)

    Oh and...

    Leveling a "Gathering" class feels like its actually worth it now.
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  8. #38
    Player

    Join Date
    Mar 2011
    Posts
    174
    it's a start. Ask again in 3 months.
    (0)

  9. #39
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Vahzl View Post
    Really was absolutely no point in this thread, gorging the forums with more of the same.

    Total waste of finger skin typing in it.
    Gotta wear off that cheezy poof dust somehow. What, you expect us to wash it off our hands?
    (0)

  10. #40
    Player

    Join Date
    Mar 2011
    Posts
    967
    Quote Originally Posted by Laughlyn View Post
    I didnt actually give an answer for the thread, so here goes.
    As mage i...well, i didnt see any problems with it, did some bitchin about
    "Reriase" before before the patch was out.

    But seeing as using return in dungeon's dont cost anything and automaticly
    revives you at start of dungeon felt okay.

    No need for "Reraise" at this time, auto attack for mages... solo it can cause
    minor problems when trying to sleep a mob, nothing that cant be timed to perfection thou.

    MP consumption was abit of a kick in the nuts, but nothing i cant deal with.
    Makes the game a little less easy, so im cool with that.

    What felt like a major drawback was the new "Repair" system,
    god knows what use i have of all my "Fents" and lether "Spetch's" now.

    Even so, it feels like it's abit easier to repair stuff now,
    less failure for some reason. (wich i like i guess)
    Oh and...

    Leveling a "Gathering" class feels like its actually worth it now.
    Repairs are 100% success now.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

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