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  1. #31
    Player
    kurtilator's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Hoppy Aleseeker
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I like quests for skills, also spending guild marks for them. For the basic skills the autolearn is just fine with me, but for higher level skills I think earning them would give a much better sense of accomplishment than a quick message hidden in battle spam.

    I do not like farming NMs for scrolls. That, I think, would be worse than autolearn.
    (0)

  2. #32
    Player
    AnimaOnline's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Anikai Mirada
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I'd rather they remain auto-learnt to be honest. In FFXI I always hated my progress being halted by yet another thing I needed to farm or buy to keep my class up to date. The less roadblocks stopping players from enjoying levelling their jobs the better.
    (0)

  3. #33
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    autolearn is for dds and tanks in my opinion. mages should of had to buy spells. But since its auto learn now, I hope when jobs are released we have to buy spells with seals from the grand companies for those jobs. Right now anyone could hop on a mage learn all spells and it takes no dedication. The only thing is, i remember when my blm was level 15 (it was like when population was dying on xi servers pre server merge), there were spells I already couldn't get, and i was new of course, so i was spending tons of time farming fame just to be able to do the quest to do those spells. I think in this game, the quest to get the spell would be amped up, and spells should be like unique untradeable, so people can't sell them, only the game could sell certain spells.
    (0)
    Last edited by zaviermhigo; 07-28-2011 at 06:19 AM.

  4. #34
    Player
    Kirol's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    131
    Character
    Kirol Blackgate
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    No, no, that was something I'd thought of. That would just breed haters having to jump through hoops to get something others got for free.
    Ancient magic, for instance, say your friend got given a ferrari for free for being age 24, but you're age 23, and it's your birthday in a few days...
    Boom. Life updates, and you now have to save up to buy one.
    Just a weak example.
    Still, the system won't change, at least not for a long time. It's a good idea and of course happened in FFXI, although a bad idea at the same time due to RMT activity (for example I never got some of my elemental spirit spells for SMN on FFXI, and a few spells on some other jobs for them costing too much or being too hard to farm) it's a touchy subject at best, so I feel we should leave it as it is.
    Another way to learn skills would be to reach an applicable level, then visit an NPC and pay gil to learn the skill temporarly, then complete a quest to fully learn it (Just like real life!)
    But yeah.
    Just my two pennies.
    [Edit]
    Moreover, there are skills you learn through guild marks, so I suppose not everything is autolearn... Perhaps post-50 skills will have to be taught? Maybe there is hope for your cause yet.
    [/Edit]
    (0)
    Last edited by Kirol; 07-28-2011 at 07:52 AM. Reason: Addition

  5. #35
    Player

    Join Date
    Jul 2011
    Posts
    34
    I would love to see a huge part of the auto learning of abilities and spells being removed.

    Right now it really feels like the character is evolving without much effort. The need to venture out in order to do quests or fight a NM in order to unlock a skill or spell always was fun to me. It makes you grow more attached to your character as you put more effort into what the character has become at some point. This sure leads to a bigger feeling of achievement as well which the game is lacking right now. This would automatically lead to more game content as well which everyone likes to see.

    The current system of guild marks already is a good way of attaining some new abilities I think. While lower level abilities should still be learned automatically to help new players to find their way around in the game, way more mid- and highlevel abilities should require effort to learn. It does not have to be all of them of course. Learning should not be limited to guild marks though. Seperate quests to unlock skills similar to some weapon skill quests in FFXI sure would be a great addition. Regarding magic spells it could be handled in a similar way. Automatically learning beginner spells but then learning through guild marks, additional quests among other possibilities. It does not have to be a scroll dropping of a NM somewhere in the wild even though I also liked that system back in FFXI.
    (1)

  6. #36
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by grausekopf View Post
    I would love to see a huge part of the auto learning of abilities and spells being removed.

    Right now it really feels like the character is evolving without much effort. The need to venture out in order to do quests or fight a NM in order to unlock a skill or spell always was fun to me. It makes you grow more attached to your character as you put more effort into what the character has become at some point. This sure leads to a bigger feeling of achievement as well which the game is lacking right now. This would automatically lead to more game content as well which everyone likes to see.

    The current system of guild marks already is a good way of attaining some new abilities I think. While lower level abilities should still be learned automatically to help new players to find their way around in the game, way more mid- and highlevel abilities should require effort to learn. It does not have to be all of them of course. Learning should not be limited to guild marks though. Seperate quests to unlock skills similar to some weapon skill quests in FFXI sure would be a great addition. Regarding magic spells it could be handled in a similar way. Automatically learning beginner spells but then learning through guild marks, additional quests among other possibilities. It does not have to be a scroll dropping of a NM somewhere in the wild even though I also liked that system back in FFXI.
    Nice post! I completely agree with your ideas.

    It is as you say, it gives a much bigger sense of achievement. You give great idea for balance too to keep all people happy. I vote for that.
    (0)

  7. #37
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Liham View Post
    I play RPG because i love to evolve and learn and become more and more powerfull and learn bigger et beautifuller magics and ws ....

    Seeking out a scroll of a skill and uses it on me, always feels great in that evolution.

    But i think you (SE) made a bad choice to put most of the skills in auto learning because we lose that impression of evolution and also you delete interesting content that is obtaining the skills.

    I mean there are some skills i have learned without even noticed

    The guild point system for acquiring skill is really great but all the others skills should be learn with a scroll.

    It will have people 'force' to farm and CRAFT to make enought money to buy scrolls or players will have to farm drop monsters or ah or even better quests their scrolls.

    Its a big change but i really think it is a vital one since player will sense better their evolution and it will add a lots of intresting contents.

    What do you think ?
    No...

    Just no.

    A bigger sense of accomplishment? There was nothing challenging or rewarding about spending hours upon hours in dungeons tyring to get a spell with a 1% drop rate to land. Forcing someone to waste their game time doing things they don't want is not a boon, its a negative.

    There was nothing good about what FFXI did to mages -- especially post Abyssea. Having to slave over farming for Ancient Magic -- spells that are almost completely useless and inefficient -- just because of the off chance that they MIGHT be able to give you a SLIGHT chance at improved drops against a Notorious Monster is asinine.

    We have advanced abilities that require work to acquire, they come from guilds and require you to get guild marks. Redesigning the game to accommodate the silly premise that a mage should have to grind to deal the damage that a melee class can deal out of the box is pretentious and asinine.

    That's what dungeons that drop high quality gear are for. Abilities aren't the reward, abilities are the things you learn to use to earn your rewards. You're asking the teacher to grade the student on how quickly they can acquire a pencil as opposed to how well they do on the test.

    What is up with people and this misconception that wasting time makes things more challenging or rewarding? Sure, plenty of things I had to slave over to achieve in FFXI felt great when I finished them -- but then whenever I'd stop playing the game, thinking about them left a bitter, bitter taste in my mouth. Wasting your time doing things that have no real bearing on your game experience and are needlessly time consuming is silly.

    Case in point. For Blue Mage you had to run around and learn abilities, sometimes you had to spend a few minutes (maybe an hour at the most) to learn a spell, but more often than not you got it the first time the mob used it. That was good, it was fun to run around and explore vana'diel and solo mobs you hadn't considered fighting before. Then at level 70 you fought Raubahn, which wasn't an overly complicated fight, but was fun and took a bit of know-how and effort to complete.

    THAT is a good challenge. They could have made him a little bit more difficult, but otherwise its a good demonstration of working on something (learning BLU spells), then using it to achieve a goal (beating Raubahn), then having something to show for it (access to 70+).

    Conversely, I now have BLM90, and I've been trying to farm Quake/Tornado/Flood for weeks. Several occasions I've quested into the deep bowels of beastman zones to find the mobs that drop these spells, and farmed for hours upon hours. A 15-20 minute walk to 3+ hours of killing the same mob over and over and over again for NO gain. This is not a challenge. The monsters are easy and they are everywhere, there's no skill or talent required to get to or to kill them, especially at 90. What it -is- is a huge waste of time, because then I get to compete as BLM against THFs and other classes who are there for the spells -so they can sell them- while I actually -need- it to do my job.

    SE could have just as easily have made the spells 100% drops from 6 different NMs you had to start a Black Mage quest line to face, but instead you have to deal with the asinine principle that wasting massive amounts of time doing nothing (killing 3 mobs, each with 16 minute respawns, over and over and over) is challenging and rewarding when really its just stupid.

    When the "challenge" of doing something can be overcome by wasting hours farming completely irrelevant items and selling them, then buying the spell from the AH so you can stare at it until the 1 out of 55 times, all precepts of a rewarding experience go out the window.

    As an aside: among my favorite games are Monster Hunter and Demon's Souls -- I -love- a good challenge, but a challenge and a mindless hassle are two different things. If I am to -earn- something, I want to earn it directly, not be at the mercy of people capitalizing on ill-conceived concepts of "challenge."
    (0)
    Last edited by ViolentDjango; 07-28-2011 at 10:48 PM.

  8. #38
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Again it's not like anyone is asking for a direct port of FFXI to FFXIV. I shall make some points;

    A spell that may be level 40 does not need to come from a level 60 NM, it could come from a level 40 normal mob.

    A spell doesn't need to be of a drop rate of 1% when it could be of a drop rate of 20% (kill 1 out of 5 mobs will likely drop the spell scroll).

    A spell can be rare and exclusive, meaning you cannot trade or sell the spell and you can only have one at a time. Meaning use it or drop it.

    A spell can be bought from points (guild points or company seals).

    A spell can be quested, but the quest doesn't need to be tedious, hell the quest can even be interesting!

    Some basic and common spells can be bought from a vendor for quite cheap, doesn't need to be expensive and this way there is no inflation if only NPC's can sell it, and no one can scam anyone else.

    Maybe it's too late now, but in the future, any new spells should use one OR MORE of the above suggestions instead of being auto learnt.


    This doesn't have to be for spells, it can be for abilities and weapon skills too!

    And if BLU is introduced, I think it should be the same as in FFXI, that was one of the most fun ways of learning spells and it felt so good to learn a new spell like that, especially given BLU spells are rather unique and fun.
    (4)

  9. #39
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MattyWS View Post
    Again it's not like anyone is asking for a direct port of FFXI to FFXIV. I shall make some points;

    A spell that may be level 40 does not need to come from a level 60 NM, it could come from a level 40 normal mob.

    A spell doesn't need to be of a drop rate of 1% when it could be of a drop rate of 20% (kill 1 out of 5 mobs will likely drop the spell scroll).

    A spell can be rare and exclusive, meaning you cannot trade or sell the spell and you can only have one at a time. Meaning use it or drop it.

    A spell can be bought from points (guild points or company seals).

    A spell can be quested, but the quest doesn't need to be tedious, hell the quest can even be interesting!

    Some basic and common spells can be bought from a vendor for quite cheap, doesn't need to be expensive and this way there is no inflation if only NPC's can sell it, and no one can scam anyone else.

    Maybe it's too late now, but in the future, any new spells should use one OR MORE of the above suggestions instead of being auto learnt.


    This doesn't have to be for spells, it can be for abilities and weapon skills too!

    And if BLU is introduced, I think it should be the same as in FFXI, that was one of the most fun ways of learning spells and it felt so good to learn a new spell like that, especially given BLU spells are rather unique and fun.
    Agreed, you bring good points to the table.

    Some People have a negative assumption that we are asking for a very tedious or time-consuming or monopolizing system when having to obtain scrolls. Heck, i don't want any of that myself, I'm a casual player. I'm just asking for it to be fun and have a sense of accomplishment in gaining them. We already have quests for all sorts of stuff, why not have it for scrolls too? Just spices it up and makes it more fun. The game should not be all about grinding your way through ranks and spells, there should be a fun factor involved, otherwise it's really dull and boring.

    Achievement is key in any rpg, spoon feeding sucks, kills the game. All we need is balance, that's it. Address the concerns and work on them.
    (3)

  10. #40
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by MattyWS View Post
    And if BLU is introduced, I think it should be the same as in FFXI, that was one of the most fun ways of learning spells and it felt so good to learn a new spell like that, especially given BLU spells are rather unique and fun.
    <3~

    /10chars
    (2)

    Seriously Why?

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