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  1. #61
    Player
    AzakaTonnerre's Avatar
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    Mar 2011
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    179
    Character
    Azaka Tonnerre
    World
    Zalera
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    Marauder Lv 70
    Quote Originally Posted by Riepah View Post
    Preferring to buy your progress in game rather than earning it is not a "play-style", because clicking "Purchase" in the mog-station is not playing. Besides, I've a hard time trying to understand why anyone would rather spend money on stuff than get it for free, considering they're already paying each month to play to begin with.
    Using your own argument (along with what others have mentioned), if you consider your progression to be based the amount of and what items you collected, preferring to buy your progress in collecting them in game rather than earning them is not a "play-style"because clicking "Purchase" in the mog-station is not playing.

    See this argument can go around in circles for hours and hours because its is literally a question of each other's semantics when discussing what is important and optional to them. And there is nothing either side is going to do to change the opinion of the other. Throwing out a definition of what "pay-to-win" means, calling the use of the cash shop "supporting the game", stating that the items do not have impact. None of that will change anyone's stance.

    Quote Originally Posted by Jacost View Post
    SE provides what they'll say they'll provide for the price they set. What's optional and what isn't, at the end of the day, is solely at SE's discretion. Like it or not, they're holding all the cards here. If you disagree with them, then don't do business with them..
    This is spot on whether you agree with the cash shop or not. No matter which side of the discussion you are on this is the most relevant post in this thread.
    (0)
    Last edited by AzakaTonnerre; 12-04-2014 at 08:59 AM.

  2. #62
    Player
    Cadmar's Avatar
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    Aug 2013
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    150
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    Cadmar Locke
    World
    Hyperion
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    Gladiator Lv 70
    (0)

  3. #63
    Player
    Riepah's Avatar
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    Aug 2013
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    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by AzakaTonnerre View Post
    Using your own argument (along with what others have mentioned), if you consider your progression to be based the amount of and what items you collected, preferring to buy your progress in collecting them in game rather than earning them is not a "play-style"because clicking "Purchase" in the mog-station is not playing.

    See this argument can literally go around in circles for hours and hours because its is literally a question of each other's semantics when discussing what is important and optional to them.
    Uh... what? "based the amount of and what items you collected, preferring to buy your progress in collecting them in game rather than earning them"? Could you please translate that into a coherent sentence? If you are trying to suggest that buying a minion at a vendor for gil is the same as buying it for cash - it isn't, because that gil was actually earned by playing the game.

    Quote Originally Posted by AzakaTonnerre View Post
    This is spot on whether you agree with the cash shop or not. No matter which side of the discussion you are on this is the most relevant post in this thread.
    No, it isn't, because SE said they'd provide the Eternal Bond minion, back when there was no mention of cash shop, happily taking our subscription money month by month. Only a week before the patch did they suddenly set a new, additional price for what they "say they'll provide".
    (1)
    Last edited by Riepah; 12-04-2014 at 09:02 AM.

  4. 12-04-2014 09:01 AM
    Reason
    Double post

  5. #64
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Izsha View Post
    That's just it. If SE decided that the game was taking a new direction with heavensward and, for example, that saucer was to be the main focus with minigames, ranking systems, tournaments and such and leave the PvE as kinda a side content, then they very well could sell raid gear or raids themselves in shop and it wouldn't be p2w if the game did seriously do an about face.

    Don't confuse this position with me 'liking' that idea. If the game changes direction to something I don't like then I'm free to find a game that is more in line with my interests. Similarly if the only reason you play is to collect mounts, you might want to take a serious look if this is the right game for you. Just like if you are a PvP fanatic you may want to consider a more pvp focused game. If you live farming/growing this games gardening may not be enough for you. This game doesn't have a huge focus on those activities. That's not being rude, that's just common sense. If you are super serious and centralize your gameplay around 1 element, maybe you should find a game that also focuses on that element.
    Nah I wasn't saying anything other than a test to your statement and honestly you followed through . I think what makes this conversation both fun and nearly impossible (imo) to make traction on is that definitions are both a public and private thing, we try to fix language but it is not fixed.

    I could agree that a company would see this as a situation "we have a farming simulator with some side fluff combat, we sell that fluff combat on the shop - it is called farming 2016 not arena 2016 for a reason". I would also say that a player can argue that the game was selling a win (in /their/ perspective) since language isn't fixed* and the company has no right to fix it**. *Laws try the upmost to be fixed but are also not, job lingo is best to try to be static too but also is not technically always static. **Inside the game the devs have more power like "water lights things on fire" they could do that, but outside the game things like opinions and feelings are not within a dev's power - like what is winning in Minecraft? I'd say at least while it was indie, that the dev didn't set that definition as much as players made their own.

    Maybe my linguistic teacher has got me by my tail, I'd rather get a meaning than attempt the impossible and fix an opinion based definition/structure.

    In the end, like you said (with my reword ) the meaning will (should) speak the loudest and players will decide if the game is for them. If they see the shop as p2w they will probably get away from it, even if the devs disagree that is is not in fact p2w (whether they're being honest and trying to show that isn't how they want their game perceived because " " or whether malicious intent to calm the masses while making the green).
    (1)
    Last edited by Shougun; 12-04-2014 at 09:14 AM. Reason: auto correct, auto cucumber whats the difference.. :(

  6. #65
    Player
    Izsha's Avatar
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    Nov 2013
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    Izsha Azel
    World
    Exodus
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    Warrior Lv 80
    Quote Originally Posted by Shougun View Post
    snip
    Fair enough. But I still take the idea that game creators define winning. Players would never have a unified position as we can see. All that ambiguity is why I use the developers definition. People don't go around demanding the NBA and NFL change the rules to match their personal 'house rules' when they play in the their backyard. Why are we doing that now when the game developer litterally has God power to reshape the world, and even stuff like physics to their whim. Their game their rules.

    in a sand box game, like minecraft, the point of the game is that there is no point. There is no structure. The developers basically made a game with NO win condition. They could sell anything they want and, regardless if you liked it or not, you couldn't fight it with 'it's p2w' agument. (You can fight it for other reasons of course). ARR however, is quite rigidly structured in almost every way and only very small sand boxes for sandbox open play (housing etc). In a structured game there are very clear developer created paths that can be defined as winning. If it's not on that path, p2w argument has no power there. I'm just tired of all these threads beating the same dead horse which is basically boiling down to a semantic fight on what p2w 'means'.
    (1)

  7. #66
    Player Ilitsa's Avatar
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    Sep 2013
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    Gridania
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    Ilitsa Samariya
    World
    Siren
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    Dark Knight Lv 90
    When you go to a restaurant and buy a meal, do you demand a drink (other than ice water) for free? That soda you get with your meal is charged, if you order a beer, do you expect to pay for one and get 2 or 3 for free? That's what people are demanding here in essence. Your sub pays for the meal(base game, connection). Want that soda, or dessert? You pay extra.
    (1)

  8. #67
    Player
    Edeline's Avatar
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    May 2014
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    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ilitsa View Post
    When you go to a restaurant and buy a meal, do you demand a drink (other than ice water) for free? That soda you get with your meal is charged, if you order a beer, do you expect to pay for one and get 2 or 3 for free? That's what people are demanding here in essence. Your sub pays for the meal(base game, connection). Want that soda, or dessert? You pay extra.
    Being technical in your metaphor, you're paying to enter the restaurant, not the meal. The meal is included as a free buffet. You choose what to eat once inside. The restaurant is divided by food sections. Hypothetically speaking you're a vegetarian person and you go to the vegetarian side of said restaurant with free buffet, then after you're eating your free food, they add new dishes on that side, but they cost money while people on the other side are eating meat as a normal free buffet. Because after all, being vegetarian is optional, and you have to pay more for more optional vegetarian dishes.
    (1)
    Last edited by Edeline; 12-04-2014 at 12:20 PM.

  9. #68
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Izsha View Post
    Fair enough. But I still take the idea that game creators define winning. Players would never have a unified position as we can see. All that ambiguity is why I use the developers definition. People don't go around demanding the NBA and NFL change the rules to match their personal 'house rules' when they play in the their backyard. Why are we doing that now when the game developer litterally has God power to reshape the world, and even stuff like physics to their whim. Their game their rules.

    in a sand box game, like minecraft, the point of the game is that there is no point. There is no structure. The developers basically made a game with NO win condition. They could sell anything they want and, regardless if you liked it or not, you couldn't fight it with 'it's p2w' agument. (You can fight it for other reasons of course). ARR however, is quite rigidly structured in almost every way and only very small sand boxes for sandbox open play (housing etc). In a structured game there are very clear developer created paths that can be defined as winning. If it's not on that path, p2w argument has no power there. I'm just tired of all these threads beating the same dead horse which is basically boiling down to a semantic fight on what p2w 'means'.
    Agreeing to a definition tends to make discussion easier, but we can't always have it easy. Sometimes its got to be sandpaper and Thal's balls. I agree its their game, but it is only their game from inside the world - there is always the player even in a very immersive game. Devs still rely on the the players interface to their game (as pretty much anything else) since they cannot remove the person from the game, they're quite god like inside but still just men here (not to take devs down a peg or anything).

    Minecraft does have minor objectives and tier progress though :P, good place to claim winning by mechanics. Also I would agree with you that arguing its meaning does not do too much - hence why I think people should work with the nature of language and forgive differences in terms so long as meaning is being honestly shared. I may use different words but if you understand me then we have made a success of communication and can take actions from it.

    I suppose I just want to take this point (and to argue/politely discuss what we both agree should be less of a big deal* (lol)) since I think language, even though I'm bad at it, is intimate and to argue the definition as wrong can very often be a challenge to that person as a person. If you say it isn't pay to win then you are saying what they consider winning is not winning, their success is not a success. Well clearly that can't be right, right? But as I can clearly see in your argument is that "its not your perspective of p2w, its the devs" which I think is a good start to the conversation that I feel has been missed in a lot of the "no you're wrong, its not p2w, you're not winning". The devs if honest will not bid content that is winning to the content they deem important, but they will sell what they find secondary or peripheral - even if that is primary to you as a player (which is pretty much what you said). That still doesn't take away the players ability to say that is winning to me, this is how I win at this game - because the devs can say "you will feel success when you beat this game (win)" but if the player doesn't experience it have they won? Sure by the devs definition but not by the player's, this may be ok if it was only one player - but if everyone felt this way then the dev would wisely move their opinion to the player's just so they could ensure money.

    *that definitions are not a big deal (but honest attempt to communicate through meaning), not saying no one should be dissapointed or love the cash shop, just that it appears there is a focus to argue a definition than accept their meaning in the conversation. SE can bill whatever they want, players can tell them that sucks. ect ect.

    I'm trying to say that both views are accurate and both rely on each other (player's generally only effective in mass, and time) but neither are untrue as much as where the power comes from. Devs are the gods of their game only when consumers accept them to be, or some poor summarization like that of what im saying.. lol
    (1)
    Last edited by Shougun; 12-04-2014 at 12:23 PM.

  10. #69
    Player
    myahele's Avatar
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    Oct 2013
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    Gridania
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    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
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    Red Mage Lv 90
    I think we should look at WoWs cash shop and expect SE to do something similar since this game borrows heavily from the WoW model.
    (0)

  11. #70
    Player
    Izsha's Avatar
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    Izsha Azel
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    Exodus
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    Warrior Lv 80
    Lol I've never actually played minecraft. I just gathered there's no actual objectives and it's basically digital free form legos with added functionalities. Had no idea there were actual objectives of any kind lol. But generally I agree. But when it comes to definitions, it just makes me sense to use the universal or broader definitions. When people take words and apply their own personal meanings in discussion (especially a text medium in a large group like forums) all it does is convoluted and confuse the issue making honest debate nigh impossible. I hate debates where 'everyone's right because we're using free form definitions' that's not helpful and does nothing but make people talk in circles. We can't all have our personal definitions of p2w and then have a rational discussion if cash shop is p2w or not. It just gets ridiculous (as we've seen).

    And by actually being specific we (at least the 2 of us) have come to realize we don't actually fundamentally disagree and can actually develop the conversation instead of just yell how wrong the other is louder. Wish more people would.
    (1)

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