Accuracy and durability. They're so pointless. Especially the former. Oh, and casting interruption when something runs to your side or behind you.
Accuracy and durability. They're so pointless. Especially the former. Oh, and casting interruption when something runs to your side or behind you.
Time in queue : 90min.
"Oh, I need this fate!" /summons chocobo
*Duty queue canceled*
"Ah come on.."
You want me to do my homework? Ok, I will.
FFI: Hammers, Staves
FFII: Minwu has no preference, ultimate weapon is a staff though.
FFIII: Staves, Rods
FFIV: Bows, Staves (Both Rosa and Porom)
FFV: Staves
FFVII: Staves, Rods and Umbrella (Aerith)
FFIX: Rods, Flutes and Rackets (Garnet and Eiko)
FFX: Rods (Yuna)
FFX-2: Rods (WHM Dressphere)
FFXI: Clubs, Staves
FFXII International: Rods, Greatswords
FFT: Staves
FFTA: Staves
FFTA2: Staves
Now you tell me what's the more iconic weapon of a WHM.
Not really. The former is an incentive to improve your gear beyond just hitting harder, and the latter is a necessary gil sink.
As for what I'd remove...specifically i'd remove the Leaden status from Toto-rak. I understand the need for it on mobs when attacking people on mounts, but in Toto-rak it's just a needless time sink in an already unnecessarily long dungeon full of dull fights.
The cash shop. And if that can't be then accuracy. It's a broken concept in a game that you rely on rng to get the pieces you need.
I'm just gonna chime in here and agree with you, but also cite the reason hammers were used by the WHM in the first FF.
It's because the stereotypical weapon for clerics in most fantasy was a bludgeoning weapon. In D&D the morning star or flail were usually considered the stereotypical cleric weapons.
However, despite having "cleric stance," WHMs are not actually that same kind of clerics. Those clerics wore heavier armor and weapons in general, which included hammers.
This idea carried to other games such as EverQuest and every Dungeons and Dragons game ever made.
But traditional healers would eschew armor, as they rarely needed it. They'd carry blunt, easy to use instruments for self-defense, but were often more bogged down with medicines and herbs than something like armor.
This is where the "clothy" healer idea comes from.
But all that aside, there's one restriction that keeps WHMs from using hammers in this game that renders any argument moot: WHM/conjury magic must be channeled through wood. Unless the hammer is made entirely of wood, the WHM can't use it. This is mentioned in the story. It's also why all WHM weapons are either Alchemy or Carpentry. And yes, even the relic is made out of wood. A very special wood. The only weird exception is the Yagrush.
Lobby Server Encountered a ProblemPeople are always asking what new things we want, how awesome new things are, and so on.
But (probably) no one ever asks anyone to name something that you'd remove because of mild annoyances. So let's fix that.
I'm recommending just one thing per post, but you can list more if you want.
Try to keep it limited to just minor things that drive you crazy, let's not remove any class of players, the class/job systems, cash shop, entire boss fights (you can remove an aspect of one part of it though!)
The one thing I wish they'd remove is that frog's ability to pull you in. I hate it so much! And when there's more than one doing it! GRR!
...RNG...
/10char
Elemental stats (are these ever going to be relevant?) and class restriction on glamouring gear.
All players who complain about vertical progression, the Trinity System and all other fedora-wearing topics.
Heavy
Classes (seriously, who use em past lvl 30?)
Shard-Farm.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.