Beast tribe daily limit
Beast tribe daily limit
Potato children
Way to do homework. Yes WHM's have also been known to use a staff. Even as far back as Final Fantasy (No numerals). Rosa even used a Bow in FFIV. That doesn't mean that bows are iconic to WHM's. Staffs have always been one of those items that are widely used by a lot of jobs/classes. However in Final Fantasy (It's older than you are) WHM's were the only job who could use Hammers, and the idea of hammers became synonymous with the class/job. That's what Iconic means. Also, Aeris may have had healing limit breaks and came equipped with healing materia, but that doesn't specifically make her a White Mage. And wasn't Yuna a Summoner?
Anyway I'm less concerned with WHM's being able to use staffs and more concerned with the fact that they tend to use a STICK, and we still don't even see Hammers as an option.
I also like how all of your examples come from games that are from 1997 or later.
Last edited by Teslo; 12-03-2014 at 11:48 AM.
Hunts. If I had the time, I'd list all the bad things about it... I'd also remove it two days after 2.3's release ._.
The 4 man trinity system. Make parties 5 light and 10 full, 1 tank, 1 healer, 3 DPS/ 2 tank, 2 healer, 6 DPS.
Crafting leveling, It was a cool concept there at the start and it was very unique leveling crafting the way we do, but it gets so boring really quickly.
Though I walk through the valley of the shadow of death, I shall fear no evil for the shadow is my own.
Okay, so you named one game where White Mages can use hammers, even though they also use staves -- and there are more staves than there are hammers in that game. So, do you think that is the only game that counts, or what? It obviously didn't set any trends, as White Mages haven't really been using hammers ever since, and most commonly are associated with staves or rods.
If they were as synonymous as you seem to think, wouldn't the developers continue to give White Mages hammers after the very first game? But they didn't. Rather, White Mages have been using staves primarily in almost every Final Fantasy game. Hammers did not stick. Staves did. And if you did a poll of what weapon people naturally associate with White Mages in the FF series, I'd bet the vast majority would say Staff, while almost zero would say Hammer. That's what iconic means.the idea of hammers became synonymous with the class/job. That's what Iconic means.
I suppose you would try to convince us that the Monk's "iconic" weapon isn't fists/claws, but rather Nunchaku, because they could use it in FF1? Please.
Yuna was both a Summoner and a White Mage. Besides summoning, all her abilities are White Magic spells. She uses staves. And in FFX-2, the staves White Mages use are Yuna's from FFX.wasn't Yuna a Summoner?
Dude, really? First of all, that is a pretty snotty remark. Not everyone is old enough to have lived through the entire FF series, nor do we all irrationally idolize the original Final Fantasy game as the be-all, end-all authority of the series for all time. Also, Porom from FFIV was given as an example, and that game came out in 1991.I also like how all of your examples come from games that are from 1997 or later.
Second, 1997 was 17 years ago. Even that many years is a disturbingly long time for you to still be considering hammers "synonymous" with White Mages, even though they don't even use them. Meanwhile, you can't just ignore all the games where White Mages use staves, as if they don't count.
Third, there are older examples if you prefer. Minwu in FF2 is a White Mage, and although he has no natural weapon proficiency his ultimate weapon is the Staff of Light. White Mages in both FF3 and FF5 use Staves, as well.
Last edited by Fyrebrand; 12-03-2014 at 02:44 PM.
I'd remove the tome grinding treadmill. It's been in the game for over a year now and it's not getting any more fun, quite the opposite. I hope the expansion brings a new approach to keeping players busy. I don't think encouraging players to repeat the single easiest four man dungeon 10+ times per week for months, and then erasing all of their progress with routine ilvl increases is the best solution. People will find better things to do with their time.
Remove the limit of casting is cancelled by movement for casters.
It's utterly dumb that I need to stop moving to cast to do an ability, which talking and moving is 2nd nature to every person. Yet melee can do abilities and move with heavy equipment and weapons... Bull
Minfilia's clothes
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.