Noobs
(can I say that without getting flamed ? I dont about news players that need to learn, I speak about old players, with end-game gear that play as bad as players of 5y old -maybe they're 5y old in fact ?-)
level sync on old dungeons
Gotta go...or at least be pushed upwards by 10 levels. They're so goddamn boring, and nothing is worse than having all your new skills sync'd away to tank n spank for 40 minutes straight because you were too unlucky to get a black mage.
Lalafells.
Morzone Vandalfo on Siren
Main job: SCH/MNK
Raid job: Gathering
PS5 based. PSN ID: natek_morzy
People whining endlessly about every.damn.thing.
The current materia system. It's just bad.
Heli's Black Market open for business. Sells black market items for your exotic needs.
closed for business till further notice
glamour restrictions.
also our lalafell overlords (wake up sheeple!)
Item levels on gear (and thus no stupid ilevel gating on content), but on the other hand, I have no idea what could replace it as far as gear progression goes if the level cap stays static for a long time - a FFXI-style Merit Point system perhaps?
Try to remember that some people were born at such a time that the staff is all they've literally seen. So for them it's far more iconic than the Hammer. TBH the hammers weren't used nearly as much as staves in the long term making your argument weak anyway since the entire lifetime must be considered when determining what's "iconic". Lastly, Final Fantasy has origins in D&D where clerics could use hammers. So technically their ability to use hammers goes further back than the series itself all the way into the source material. As were staves. When it comes down to it clerics can use hammers, wants, staves, and maces if I remember correctly. Even in FFXI it was possible to cleric up your whm and dual wield hammers in heavy plate mail. Occasionally we get to see the D&D source in white mage like that.
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