With 2.4 we got the new coil and the second coil was completely unlocked. Between helping friends with 6-9 and moving forward on new coils, relics, and fishing I'd say I'm very far from bored.
With 2.4 we got the new coil and the second coil was completely unlocked. Between helping friends with 6-9 and moving forward on new coils, relics, and fishing I'd say I'm very far from bored.
I don't have enough hours in the day to do all the stuff I want to do in the game.

That's my problem too! There's still lots to do! Relic quests alone keep me busy! and it doesn't help that I don't play everyday, sometimes I skip a day or two, which keeps me yearning to play more so when I log on I get motivated to get stuff done fast. I dunno but i'm still loving it!![]()
i took about a 2 month break before 2.4 came out. there are times when it's boring, but underneath there's a game thats pretty much exactly what ive been waiting for a long time.

Not so sure that having all jobs, etc. on one character was such a good idea. In other games I was an altoholic and leveled other characters for either gathering or crafting, dps or healing since you could not do it all on just one character. I even had a tank or two, and I hate melee. Having no different starting areas or no side quests to do once your main is maxed, just seems strange somehow. And leveling alts, kept me occupied. Not so much here.
I do not find running the same dungeons and fates over and over to be engaging without something else to break up the monotony. I use my weekly challenge log for fates and leve XP bonuses and then don't touch that alt again until the next week. Maybe I like questing to level, which a lot of people don't, and I respect that. To me, it just feels like something is missing.
I am also frustrated to the point that there are aspects of the game I just will not dabble in any more. It is the god awful RNG that infects almost every aspect of the game that has me playing less and less. I do the tome grind, daily maps, craft my food and potions, finish the challenge log for gil, raid two nights a week for about 2.5 hours.
Don't want to touch desynth much, high tier crafting, spirit bonding, melding, fishing, even gardening now has an RNG aspect. So, I log in for less and less time per day, which, I guess could be a good thing in the long run.
Last edited by Kaaylryn; 12-03-2014 at 04:02 AM.
I have no prayer for that...



Once I hit bought 3/5 of the new Ironworks gear my log in times dropped off to only dailies to help cap Poetics.
I'd log in on set times for coil static but since 1-2 people can't go or refuse to log in cause they don't enjoy the game anymore we can't run coil...#foreverT9
The trend of content needs to change and Heavensward needs to hurry the hell up. I want my 2 handed sword. QQ


What you don't like doing 5 dungeons/trials a week and having nothing else to do to progress unless it's raid time? Silly Yona didn't you know that if you play more than 30 minutes a day you are a elitist who has no place in MMOs anymore? Go back to your pokemanz and smash brothers!
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.


I log in mostly to cap tomestones and run events with my FC 3 days a week. It's not super appealing atm. I have vanity goals, but even then it's not a high priority.
But this happens after every major patch, really. 2.4 hits: yay new things to do. By the time the 2.45 patch hits it's 'Eh, this is the same ad nauseum.' The expansion will likely provide months of content, at least. It's just a ways away.


I am not bored, I finally started dabbling in desynthesis...and don't ask me why, but I am hooked! On the crafting grind again
I look forward to being a craftsman again
-Tari
I am a winner, even though I sometimes fail.
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