Anyone else feel this way?
Anyone else feel this way?
Not on my end, to be honest. I always have things to do. Maybe you should take a break and wait for more content to be released?
Nope. I've been playing for about three months now and I've barely scratched the surface of things there are to do in this game.
Actually yes.
Been playing since Final Fantasy XIV 1.19, and after farming gear in 2.0 coil and primals and dungeons
then 2.2 via Crystal tower, coil, primals, and dungeons
and now farming gear in 2.4 via Crystal Tower, coil, primals, and dungeons i'm pretty spent.
Just watched these 4 videos and these MMO's look more fun.
In these videos the enemies fight back, and seem to have a will to live, they arent just there to die like in ARR. At least that how it seems.
ARR, mobs just die, easily, and give tiny rewards
https://www.youtube.com/watch?v=5i2NPWfKrQk
Fights arent (or dont seem) scripted, have life and variety
https://www.youtube.com/watch?v=2TyBpgEqeuk
Mobs have vast amounts of health, have engaging skills
https://www.youtube.com/watch?v=_uCG5bkprOc
Mobs do special attacks, not indicated, move, and are dangerous
https://www.youtube.com/watch?v=y4_Q6bYt450
In A Realm Reborn it feels like i'm fighting the community not the enemy. AKA trying to find people who can dodge good etc etc that is harder than the enemy itself.
Last edited by Daniolaut; 11-30-2014 at 06:29 PM.
Right now normal world mobs in WoW die faster in pre-raid gear than in 110 gear in FFXIV and have about 30-50% of your HP.Mobs have vast amounts of health, have engaging skills
https://www.youtube.com/watch?v=_uCG5bkprOc
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
ROFL
Have you even played WoW and rift?!
That dude in the WoW video had no idea wtf he was doing.. wow open world mobs are no less of a joke than the ones here.. the leveling ones are even way weaker than the ones in FFXIV because they're meant to be passed through so quickly due to there being so many levels to go through now.
In rift i can tell you open world mobs aren't any harder than here either, nor do they require any kind of "skill" to kill, just basic class knowledge.
If you don't know the games why are you assuming from short duration videos what they are like ffs?
Not saying the FFXIV open world isn't easy, specially at 50, but they have also already said they would make it , at least slightly, less safe with the expansion(which is something i really want) though i think it will fall a bit short due to them trying to be appeal so much to the lowest common denominator, but that's something else..
Last edited by Pibz; 11-30-2014 at 11:35 PM.
I said "it seems" implying i hadn't played the other two games. I did make mention that i played 1.0, and while "it was total shit blah blah blah" the enemies were all different. Literally EVERY enemy in this game is a cast bar indication mob. The only boss i've seen so far that was even SLIGHTLY different is the turn 12 enemy. You actually have to watch for an animation the enemy does to perform your response action. Thats literally the only one.ROFL
Have you even played WoW and rift?!
That dude in the WoW video had no idea wtf he was doing.. wow open world mobs are no less of a joke than the ones here.. the leveling ones are even way weaker than the ones in FFXIV because they're meant to be passed through so quickly due to there being so many levels to go through now.
In rift i can tell you open world mobs aren't any harder than here either, nor do they require any kind of "skill" to kill, just basic class knowledge.
If you don't know the games why are you assuming from short duration videos what they are like ffs?
Not saying the FFXIV open world isn't easy, specially at 50, but they have also already said they would make it , at least slightly, less safe with the expansion(which is something i really want) though i think it will fall a bit short due to them trying to be appeal so much to the lowest common denominator, but that's something else..
I would like some real danger outside of RNG luck and finding other people who know the fight.
Literally no fight in this game is hard. Its either "new" or you have "new players." Once you actually get people who learned the fight the fights are soooooo easy. The only time experienced players die is because of accidental phase changes, which in my opinion doesnt equate to difficulty but poor design.
How in the world are you not level 50 in all DoW DoM, not have a single 50 DoL or DoH, your Warrior doesnt have anything above Zenith, and you have no Original Lodestone 1.0 version character?
DISCLAIMER:
I"m not saying I do not like this game i'm saying i'm currently bored. Thus taking a break. I'm still subscribed, just havent turned in on nearly as much.
Last edited by Daniolaut; 12-01-2014 at 04:48 AM.
And a November 2011 join date (before the 2.0 beta forum was even created, and 1.xx was winding alive and kicking). In other word don't make assumptions based on what people have and do not have levelled or where they are with their relic progression.
Last edited by AzakaTonnerre; 12-01-2014 at 05:24 AM.
If you're looking for someone to mope around with, you might find a few.
It's still not boring for me, though I'm starting to find that is takes more time to get a party together for older content, or perhaps that was because I was playing on a DPS role for once...
Other than that, I was sort of burnt out on clearing T1-T8 all in one go this month for the first time. At the end of T8 clear it just made me grumpy rather than cherishing the clear.
Also I've broke out of my roles of playing Healer and Tank. I haven't been a DPS since first month of launch. On top of that, haven't been a melee DPS for 2.0 yet until NIN rolled out.
It reminds myself what other players are capable of doing, and when they susceptible to losing a lot of TP or taking heavy damage.
So, now I know how much of a pain it is to be a melee, oppose to ranged DPS. I've always had them in mind in 1.0 with the positional hits of course, but never had the chance to feel out the pacing in 2.0.
NIN doesn't have much of a positional hits, aside from Trick Attack for it's vulnerability debuff, and a few bonus base damage from Dancing Edge and Sneak Attack. But, DRG required flank hits for heavy thrust buff is sad once I've noticed they've changed it from 1.0.
I've picked back up DoL a bit, and also went back into gardening for crossbreeding the minions. All in all it was a good month.
After finishing my 2nd Novus, the only things I'm going to be logging in for are poetics capping and coil runs until 2.45 when we'll have the next relic grind.
Outside of that, the only things I have left to do are getting my other jobs up to i110 and starting to craft seriously.
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