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  1. #111
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Viridiana View Post
    Except that NIN CC is worse than that of almost every other job. Again, I'm not saying it actually needs improvement. As far as I can tell, it's fully functional. But it's not equal to that of the other classes.

    Are there situations where Hyoton could save a life (or group)? Sure, but there are more where Tri-disaster could.
    Is it less of a sacrifice to have the NIN silence instead of the MNK? Sure, but that doesn't mean the MNK doesn't have a stronger silence.
    I'm saying that NIN's CC ability, while fully serviceable, is less than that of the other classes. Is it unfair to compare it to Shield Bash? Maybe, but if I wanted to be really unfair I'd compare it to Holy.

    The reason that DPS classes don't usually CC is because, in the cases where CC is essential, tanks and healers often provide better CC. Stuns? Let the PLD or WHM do it. Blind? Let the PLD do it. Silence? PLD/BRD rotation. Bind? SMN. All that's left for the NIN/MNK/DRG/WAR/SCH is to be ready in case someone screwed up. Yes, the NIN has more flexibility, and is less likely to lose DPS either way, but that doesn't actually address the *power* of the CC available to it.
    And here you go dragging in more irrelevant classes to this topic. Healers? Seriously? What's next? That Black Mages have apocatastasis and Ninja's don't?

    You're making less and less sense. Tri-disaster could save a situation? There is only one instance where a single target bind would make or break an encounter and that used to be SCOB Turn 2. After all the nerfing binding isn't even necessary any more from any class. Be it melee DPS - as which was the topic originally - or some other class.

    Monk has AoE silence, yay? But there is not a single occasion that AoE silence is necessary. All encounters where silence is even needed only requires single target silence.

    And healers on stun duty? That's so unreliable, I guess White Mage have the worst stun capacity because it's near impossible to time right then!

    Ninja Silence or Stun does it's job just like any other class: It silences/It stuns. At least Ninja has the access to both of them. With your logic, Dragoon and Bard CC are the worst compared to Ninja and Monks then because they only have one type that's remotely relevant to endgame content. Have I mentioned yet that nearly every boss is either immune to stun/silence or designed in a way you can do without? (4-man dungeon bosses)

    Quote Originally Posted by Viridiana View Post
    Yep, that's why people made sure to bring MNK to their Mythflox runs: That oGCD stun every 40 seconds is amazing. What's that? They actually used WHM Holy spam or SCH's Shadow Flare? Are you sure? I mean, both of those are GCD abilities. . .
    Which also brought up more irrelevant information to "the versatility of ninja" within this topic
    Which is also another too specific scenario to compare. 40s oGCD stun? You don't need a monk for that. Considering there's always a tank around, a warrior or paladin can solo stun anything in Brayflox - or other 4 man content for that matter - perfectly fine
    (1)

  2. #112
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Skeith-Adeline View Post
    Them getting DPS increase makes no sense to me.
    Too many people crying before we actually see what happens. All people see is OMG BUFF AND OMG NERF. Nerfs can be minor, buffs can be minor.

    Quote Originally Posted by Bayohne View Post
    We will be making changes to the directional requirement on some actions. Specifically, you will not lose the buff if you fail to meet the directional requirement on the action. We understand there are currently situations where a dragoon is unable to go to a certain side of a enemy. After these changes go live, the overall damage drop in these situations should be less.

    Additionally, we will be increasing the magic defense that they are currently lacking.

    We will be making other adjustments to the dragoon’s action including the reduction of recast timers on certain skills, decreasing the increased damage taken during blood for blood, and increasing the DoT damage on certain actions.
    So what you can take from this quote is, Heavy thrust will no long be flank required (lower damage most likely), Impulse drive no longer rear required (lower damage most likely), increased mdef, lower cooldowns on certain skills, less dmg from b4b and increased dot potency. People acting like DRG getting the hammer of dawn bestowed upon them, when it actually they saying the only thing really getting a potency boost is dots, but they are going to make obtaining their combos easier in a similar vein to MNK.
    (0)

  3. #113
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Skeith-Adeline View Post
    Here's my issue with the DRG buff. I don't believe they needed anything more than a M Def increase. That is really the only reason why DRGs are liabilities in Final Coil. Them getting DPS increase makes no sense to me
    Well they are vastly inferior in many aspects to their melee counterparts and there is no reason to bring them. So its justified and needed.
    Your concern seems to be more of a general melee do too much dmg compared to ranged dps kinda issue but at the moment most groups seem to prefer an even split of ranged and melee dps, so balance seems to be right.

    BLM is not competing against DRG for a spot but only against SMN and BLM is arguably better than SMN. So nothing to worry about really.
    (0)

  4. #114
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Ephier View Post
    So what you can take from this quote is, Heavy thrust will no long be flank required (lower damage most likely), Impulse drive no longer rear required (lower damage most likely), increased mdef, lower cooldowns on certain skills, less dmg from b4b and increased dot potency. People acting like DRG getting the hammer of dawn bestowed upon them, when it actually they saying the only thing really getting a potency boost is dots, but they are going to make obtaining their combos easier in a similar vein to MNK.
    I think the potency will be the same on current HT and ID and extra potency after buff for hitting the positional and I believe jumps, power surge, and life surge will all get a nice CD reduction.
    I would rather prefer Full Thrust is guaranteed crit from the rear positional and remove life surge, and jumps should be able to build up and buff each following jump in a 1-2-3 combo sequentially and remove power surge.
    (0)
    Last edited by Daweism; 12-01-2014 at 11:21 PM.

  5. #115
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Daweism View Post
    I think the potency will be the same on current HT and ID and extra potency after buff for hitting the positional and I believe jumps, power surge, and life surge will all get a nice CD reduction.
    I would rather prefer Full Thrust is guaranteed crit from the rear positional and remove life surge, and jumps should be able to build up and buff each following jump in a 1-2-3 combo sequentially and remove power surge.
    I could have phrased it better. I mean similar to monk when you do not hit the positional from the right position the potency will be lower. 330 potency guaranteed crit is too much.
    (0)

  6. #116
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Skeith-Adeline View Post
    Here's my issue with the DRG buff. I don't believe they needed anything more than a M Def increase. That is really the only reason why DRGs are liabilities in Final Coil. Them getting DPS increase makes no sense to me. As I understood, DRGs were third on the DPS charts. A good DRG with an understanding of the fights will always put out respectable and /real/ damage in coils, barring M-Def related issues. Maybe I'm a little jealous that BLMs only had a potency increase (which I don't think was really needed, though greatly appreciated).

    About the Ninja nerfs? Cool; awesome. I do think that is a fair deal. They are like a slightly weaker Monk with more utility.
    As I said before, the main thing that makes me salty about DRGs low DPS is that they have nothing else to bring on the field, they have no support value what so ever, so I'd like to either be able to top the charts with skilful DRG playing, or have some kind of support value/utility.
    (1)

  7. #117
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Lyrica_Ashtine View Post
    And here you go dragging in more irrelevant classes to this topic. Healers? Seriously? What's next? That Black Mages have apocatastasis and Ninja's don't?
    I'm not arguing about utility. I'm arguing about how effective CC abilities are when used as CC.

    Quote Originally Posted by Lyrica_Ashtine View Post
    You're making less and less sense. Tri-disaster could save a situation? There is only one instance where a single target bind would make or break an encounter and that used to be SCOB Turn 2. After all the nerfing binding isn't even necessary any more from any class. Be it melee DPS - as which was the topic originally - or some other class.

    Monk has AoE silence, yay? But there is not a single occasion that AoE silence is necessary. All encounters where silence is even needed only requires single target silence.

    And healers on stun duty? That's so unreliable, I guess White Mage have the worst stun capacity because it's near impossible to time right then!
    Tri-disaster works in any place that a bind is needed. So, yes, it can be used in T7 if you needed to. It can also be used as an AOE bind which is, frankly, the only place I've heard of it being used (Garuda Hard). The fact that it's an AOE bind means that it's a more powerful CC than Hyoton, which is only single target. And while, yes, there are few places that binds are mechanically designed to be needed, you seem to be ignoring that a bind, like any CC, can give players breathing room when things are about to go south.

    When I said that MNK silence is stronger than NIN silence, I was referring to the fact that it can be done every 6 seconds until you run out of TP. Yes, that's wasteful of TP; yes, it's a DPS loss. It's still stronger CC.

    And yeah, I guess there are zero situations where an AOE stun would be useful. I mean, it's not like WHMs were using it to help tanks survive speedruns or anything. . .

    Quote Originally Posted by Lyrica_Ashtine View Post
    Ninja Silence or Stun does it's job just like any other class: It silences/It stuns. At least Ninja has the access to both of them. With your logic, Dragoon and Bard CC are the worst compared to Ninja and Monks then because they only have one type that's remotely relevant to endgame content. Have I mentioned yet that nearly every boss is either immune to stun/silence or designed in a way you can do without? (4-man dungeon bosses)
    Yep, it does. And that's why I'm not upset that it's on the weak end of the spectrum. DRG, while more limited in options, has better CC skills. Still not tank/healer tier, but I'd say middle of DPS tier. BRD I've already said has weaker CC than NIN (same or worse CC options with the same or worse CDs).

    Quote Originally Posted by Lyrica_Ashtine View Post
    Which is also another too specific scenario to compare. 40s oGCD stun? You don't need a monk for that. Considering there's always a tank around, a warrior or paladin can solo stun anything in Brayflox - or other 4 man content for that matter - perfectly fine
    My point

    Your head

    Yes, you're right, you don't bring a MNK for a 40s oGCD stun. You bring a WHM for 600 AOE potency and 7 seconds of stunlock on the AOE trash pulls, because you're trying to finish the first two bosses in five minutes. Or you bring a SCH for Shadow Flare. Either way, you're counting on healer CC to help the tank survive, because DPS CC just isn't that good.
    (0)

  8. #118
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Viridiana View Post
    I'm not arguing about utility. I'm arguing about how effective CC abilities are when used as CC.
    Ninja silence and stun work the same as any other CC ability: It stuns and the target builds up resistance. Silence only silences for a brief moment like any other silence. it's just as effective as any other ability. It's not like Ninja stun gets resisted after two appliances or that Ninja Silence can fail to silence.

    Quote Originally Posted by Viridiana View Post
    Tri-disaster works in any place that a bind is needed. So, yes, it can be used in T7 if you needed to. It can also be used as an AOE bind which is, frankly, the only place I've heard of it being used (Garuda Hard). The fact that it's an AOE bind means that it's a more powerful CC than Hyoton, which is only single target. And while, yes, there are few places that binds are mechanically designed to be needed, you seem to be ignoring that a bind, like any CC, can give players breathing room when things are about to go south.
    Yet another unrealistic as well as too rare of an occasion of "AoE" bind being effective. Tri-disaster AoE range is 5 yalm. The only case where the targets are small enough to be within 5 yalm range and can be bound is in Garuda HM and it's not even necessary. Turn 7 used to be the only encounter where binding would be important. Now that it's been nerfed to the ground, binding is as useless as ever.

    Quote Originally Posted by Viridiana View Post
    When I said that MNK silence is stronger than NIN silence, I was referring to the fact that it can be done every 6 seconds until you run out of TP. Yes, that's wasteful of TP; yes, it's a DPS loss. It's still stronger CC.
    Can be done every 6 seconds? Perhaps, but for the remaining window within those 6 seconds they can't freely silence. I still won't call it stronger CC. More frequent, perhaps. But you even pointed out all the down sides yourself of this fact.

    Quote Originally Posted by Viridiana View Post
    And yeah, I guess there are zero situations where an AOE stun would be useful. I mean, it's not like WHMs were using it to help tanks survive speedruns or anything. . .
    And again, you're bringing in a healer that does a role a ninja is not.

    Quote Originally Posted by Viridiana View Post
    Yep, it does. And that's why I'm not upset that it's on the weak end of the spectrum. DRG, while more limited in options, has better CC skills. Still not tank/healer tier, but I'd say middle of DPS tier. BRD I've already said has weaker CC than NIN (same or worse CC options with the same or worse CDs).
    You're contradicting yourself on so many fronts here...
    "Dragoon has limited options but better CC skills". Stun gets resisted by overuse and will no longer be a reliable CC ability. If not used at all, this is a major DPS loss - Which, I will repeat again, is never an issue for Ninja's. Add in the fact that tanks are usually on stun duty, this would mean dragoon has zero contribution for crowd control. Which wouldn't even make it middle of "DPS tier" as you refered.
    "Bard has weaker CC than NIN". It's interesting how hellbend you are about Summoner being able to bind, but completely ignore the fact Bards can bind as well. Fact: Bard's Shadowbind was unconditionally better than Summoner's tri-disaster for Turn 7. Oh it's not an AoE? You forgot to mention Black Mage here.

    Quote Originally Posted by Viridiana View Post
    Yes, you're right, you don't bring a MNK for a 40s oGCD stun. You bring a WHM for 600 AOE potency and 7 seconds of stunlock on the AOE trash pulls, because you're trying to finish the first two bosses in five minutes. Or you bring a SCH for Shadow Flare. Either way, you're counting on healer CC to help the tank survive, because DPS CC just isn't that good.
    And again you're dragging healers into a discussion where it began as DPS vs DPS comparison. There's also misinformation here, but I won't go into this because it's not even relevant to the topic. It also concerns casual content where CC has nearly no importance.
    (2)

  9. #119
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Lyrica_Ashtine View Post
    Ninja silence and stun work the same as any other CC ability: It stuns and the target builds up resistance. Silence only silences for a brief moment like any other silence. it's just as effective as any other ability. It's not like Ninja stun gets resisted after two appliances or that Ninja Silence can fail to silence.
    Have I ever said otherwise?

    Quote Originally Posted by Lyrica_Ashtine View Post
    Yet another unrealistic as well as too rare of an occasion of "AoE" bind being effective. Tri-disaster AoE range is 5 yalm. The only case where the targets are small enough to be within 5 yalm range and can be bound is in Garuda HM and it's not even necessary. Turn 7 used to be the only encounter where binding would be important. Now that it's been nerfed to the ground, binding is as useless as ever.
    Look, I'm freely granting that Tri-disaster (and Freeze, for that matter) are extremely rarely used. That's true of all binds. T7 was the only place where binding was almost necessary, but it was still useful in Garuda Hard at lower gear levels where the options were to break off from Garuda to kill plumes or die. . .or just bind them and not worry about it.

    Quote Originally Posted by Lyrica_Ashtine View Post
    Can be done every 6 seconds? Perhaps, but for the remaining window within those 6 seconds they can't freely silence. I still won't call it stronger CC. More frequent, perhaps. But you even pointed out all the down sides yourself of this fact.
    Yep, the ability to control as well as any two other classes put together isn't a stronger control.

    Quote Originally Posted by Lyrica_Ashtine View Post
    And again, you're bringing in a healer that does a role a ninja is not.
    But they both CC, and the healer does it better. The tank does it better, too, but in a different way than either the healer or DPS.

    Quote Originally Posted by Lyrica_Ashtine View Post
    You're contradicting yourself on so many fronts here...
    "Dragoon has limited options but better CC skills". Stun gets resisted by overuse and will no longer be a reliable CC ability. If not used at all, this is a major DPS loss - Which, I will repeat again, is never an issue for Ninja's. Add in the fact that tanks are usually on stun duty, this would mean dragoon has zero contribution for crowd control. Which wouldn't even make it middle of "DPS tier" as you refered.
    "Bard has weaker CC than NIN". It's interesting how hellbend you are about Summoner being able to bind, but completely ignore the fact Bards can bind as well. Fact: Bard's Shadowbind was unconditionally better than Summoner's tri-disaster for Turn 7. Oh it's not an AoE? You forgot to mention Black Mage here.
    Q: Why are tanks usually on stun duty?

    A: Because they're better at stunning than the DPS are.

    Q: Why does the DRG have zero CC contribution to the group?

    A: Because the tank does it better.

    Q: Why is the DRG doing so little DPS?

    A: Because it can't use two of its best abilities without getting in the tank's way. (joke answer: because it's eating dirt)

    Or, y'know, you could actually let the DRG do some of the stunning. It's not like the tank *has to* be the one stunning Ifrit or the add on Levi.

    And yep, BRD can bind a single target on a 40 second CD. Sure, it works better than Tri-disaster in T7, even though neither of them were really needed. But if you need to bind more than one target or more often than every 40 seconds, BRD loses to SMN and BLM (and potentially NIN).

    And yes, I keep forgetting BLM. Similar binding ability to SMN, similar heavy ability. . .oh, and a 30s duration AOE sleep that blows most other CC out of the water.

    Quote Originally Posted by Lyrica_Ashtine View Post
    And again you're dragging healers into a discussion where it began as DPS vs DPS comparison. There's also misinformation here, but I won't go into this because it's not even relevant to the topic. It also concerns casual content where CC has nearly no importance.
    After you dragged in tanks to what used to be a DPS vs DPS comparison. And it's nice to see that seven seconds of AOE stuns has no importance. Tell that to the people wiping in Bray.
    (0)

  10. #120
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    well good news they are trying to fix DGN....but is nerfing NIN really necesary?
    I Kinda thought the mundras lag was nerf enough.....
    (1)

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