For the last 3-4 major patches, 2.1, 2.2, 2.3, and 2.4 respectively we've been subjected to major spamming of:

-Coil (1,2, Final)
-Crystal Tower (Labyrinth of the Ancients, Syrcus Tower, and Final Tower)
-Dungeons (3 Expert dungeons per patch)
-Primals (2-3 different primals per major patch)

Why cant the dev team add something that already exists since Hunts failed so hard?

Leves

are already behind a daily timer, would be very easy to add endgame leves that grant daily tomes. 10 old tomes, 5 weekly tomes per leve seems reasonable.

Can even scale it. Soloable the leve grants 5 and 1, with a light party to a full party the leve difficulty increases from 5/1, 6/2, 7/3, 10/5 (i think there are only 4 settings idr but you get the idea.

Guildhests

Light party and full party guildhests. Similar to Skirmish difficulty in 1.0.

These can grant materia, gil, the current unlocked tomes.

These things can break up the monotony of doing the same content over and over and over.

The more the merrier right?