waste of a read



 
			
			
				waste of a read

 
			
			
				I was tired of posting everything that was broken long before the end of closed beta. Nowadays I only post about the most broken and simple of things. More so I end up defending SE because I am actually enjoying the game and happy with this new direction.
Regardless it is still better in a single thread to address one thing at a time. Otherwise all it does is create obscure information that some poor Dev has to sift through for relevant information while he could be spending that time building an action plan with clear feedback.



 
			
			
				It's actually the com reps sifting through it. And it just so happens that is their job lol. And it also just so happens that this community could make it a lot easier on them by not posting everything in general discussion (Quite possibly the reason there are always so many more rep responses on the JP forum...), but that just wont happen in the NA forums. Plus if you fail to mention everything you find as an issue anywhere, then you didn't offer full feedback, therefore the com rep wouldn't know the real numbers of how many people find a certain something to be an issue.I was tired of posting everything that was broken long before the end of closed beta. Nowadays I only post about the most broken and simple of things. More so I end up defending SE because I am actually enjoying the game and happy with this new direction.
Regardless it is still better in a single thread to address one thing at a time. Otherwise all it does is create obscure information that some poor Dev has to sift through for relevant information while he could be spending that time building an action plan with clear feedback.

 
			
			
				It is not the only possible setup itt has been done with several different combinations and certainly they wouldn't purposely design it for that setup. Perhaps it's easier to clear it with that group but it is the players who decide if they keep abusing thhe easy way or as most people are doing they go in with LS friends with a diversity of classes and get it done. I understand what you are saying but it's possible future dungeons will be easier for other setups. For now we just have the one sample.
Don't be ridiculous. Grab a party and go grind in the many good spots that have been discussed all over the forums. Yeah, it's slower than before to rank up now but nothing we can do about it. We have to adapt to the developer's wishes. Just because you can't rank up 2-3 times a day now doesn't mean it is impossible to level.Or about how XP is totally broken now and impossible to level.
Originally I thought so too until I found a few parties with competent tanks and it went as smooth as before. Everyone just haas to be smarter to have success now. Mages can no longer spam cures, damage dealers have to learn self-control or they'll be eaten alive by aggro and the tanks have to adapt to the new accumulation mechanics. Players will either make the adjustments or make a post in the forums about how something is broken.That Enmity system is BROKEN!!!!!!
I don't know which class you are referring to. THM? They are working as they were always intended. Which wasn't best tanker/healer/dd all in one. Archers? I'm one myself and I still play exactly the same and having a really good time as always. I don't play to do absurd damage, I play for the fun of being an Archer.Or about how a certain class was completely useless and would need to receive an emergency balance fix just so someone, anyone would actually play it!
Leves will never return to be a primary way of ranking up nor should it. The enmity and MP changes are working fine, they are not an issue. I already discussed the Darkhold issue and there's nothing wrong with auto-attack.I saw him saying he didn't want to make direct responses to all the complaints but that balancing would be examined in the coming patches. I think it is pretty safe to say that leve-linking/solo guildleves probably won't be returning as the primary form of leveling, that the enmity system and MP changes (while they may be adjusted) are here to stay, that Darkhold will stay the same, and that they haven't rethought adding auto-attack to the game.
Now this is reasonable to agree with, Yes things have changed we either adapt or move on to other thingsIt is not the only possible setup itt has been done with several different combinations and certainly they wouldn't purposely design it for that setup. Perhaps it's easier to clear it with that group but it is the players who decide if they keep abusing thhe easy way or as most people are doing they go in with LS friends with a diversity of classes and get it done. I understand what you are saying but it's possible future dungeons will be easier for other setups. For now we just have the one sample.
Don't be ridiculous. Grab a party and go grind in the many good spots that have been discussed all over the forums. Yeah, it's slower than before to rank up now but nothing we can do about it. We have to adapt to the developer's wishes. Just because you can't rank up 2-3 times a day now doesn't mean it is impossible to level.
Originally I thought so too until I found a few parties with competent tanks and it went as smooth as before. Everyone just haas to be smarter to have success now. Mages can no longer spam cures, damage dealers have to learn self-control or they'll be eaten alive by aggro and the tanks have to adapt to the new accumulation mechanics. Players will either make the adjustments or make a post in the forums about how something is broken.
I don't know which class you are referring to. THM? They are working as they were always intended. Which wasn't best tanker/healer/dd all in one. Archers? I'm one myself and I still play exactly the same and having a really good time as always. I don't play to do absurd damage, I play for the fun of being an Archer.
Leves will never return to be a primary way of ranking up nor should it. The enmity and MP changes are working fine, they are not an issue. I already discussed the Darkhold issue and there's nothing wrong with auto-attack.
Player

 
			
			
				I'm confused? Are you saying that all those things are wrong with the patch or that Yoshi P. didn't say those things because they aren't true?If your issues were r20-30 guildleve rewards, and whatever "further balancing" entails then maybe you got some validation. What of this is news though? Because they said prior to 1.18's release that 1.19 would largely balance abilities and XP methods (which will also be balanced in 1.2).
I didn't see anything in there about how:
- ARC/ARC/ARC/ARC/CON/CON/GLA/GLA is the only possible, or intended setup to kill the ogre.
- Or about how XP is totally broken now and impossible to level.
- That Enmity system is BROKEN!!!!!!
- Or about how a certain class was completely useless and would need to receive an emergency balance fix just so someone, anyone would actually play it!
I saw him saying he didn't want to make direct responses to all the complaints but that balancing would be examined in the coming patches. I think it is pretty safe to say that leve-linking/solo guildleves probably won't be returning as the primary form of leveling, that the enmity system and MP changes (while they may be adjusted) are here to stay, that Darkhold will stay the same, and that they haven't rethought adding auto-attack to the game.
I'd hold off before proclaiming that everyone who complained about the patch was "right".
"No man is invincible, and therefore no man can fully understand that which would make him invincible"
— Miyamoto Musashi

 
			
			
				
"No man is invincible, and therefore no man can fully understand that which would make him invincible"
— Miyamoto Musashi

 
			
			
				A) We don't have 15 person parties anymore.Agreed. And as expected he sided with his changes and the 30% of the player base. Just because some retards with a Zerg of 15 ppl in a party say that the game is easy and don't require strategy, doesn't mean that the rest 70% agree. It takes more strategy to handle a solo /duo, fight with a nm than 15 ppl button mashing and spamming. Keep ignoring one huge side of your player base yoshi and then when it's too late, grab your hat and leave.
B) I'm sure that's exactly what they did, looked at the feedback and said, hmm... only 30% of the players want these changes, let's implement it.
C) Isn't it supposed to take more strategy to kill a mob alone than in a party?
If the "huge" side is people like you and giftforce I'll gladly keep playing with the minority who figured out how to be successful after the game was fixed.
"No man is invincible, and therefore no man can fully understand that which would make him invincible"
— Miyamoto Musashi

 
			
			
				Ok know-it-all. Dude, take a break. You have been on here since 8am.It's actually the com reps sifting through it. And it just so happens that is their job lol. And it also just so happens that this community could make it a lot easier on them by not posting everything in general discussion (Quite possibly the reason there are always so many more rep responses on the JP forum...), but that just wont happen in the NA forums. Plus if you fail to mention everything you find as an issue anywhere, then you didn't offer full feedback, therefore the com rep wouldn't know the real numbers of how many people find a certain something to be an issue.
Simply stating I gave up communicating issues I saw as beta came to a close. I agree, people keep posting feedback in general discussion and they either don't realize there is a place for it or simply don't understand it. Despite all that I'm happy you are providing quality feedback to them in the right place. I'm simply done with that, I'd rather enjoy the few hours I get to play every week than spend it testing and analyzing.
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