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  1. #21
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Pretty much, the game doesn't really offer anything new and each patch is just more of the same we did from the previous patch. It's gotten stale very fast and not very exciting anymore. I still play maybe once every week or two when my friends wanna play but that's been really it. Still lots to do but no real drive to do it when I know its all going to be replaced anyway come next patch. I find myself still hoping the best for Gold Saucer but I suspect Square Enix is going to take a Hearthstone approach to Triple Triad and sell boosters on the cash shop. The mention of a mobile app for it says to me its going to be its own separate game period. Truthfully I hope it is cos then I hope to cancel my sub to FFXIV and just play Triple Triad.
    (8)

  2. #22
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aylis View Post
    Still lots to do but no real drive to do it when I know its all going to be replaced anyway come next patch.
    This sentence right here is the biggest problem with the game right now imo.
    (22)

  3. #23
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    For the most part yes. Now a days I garden, raise my chocobo, chat with FC, craft, gather and some raid and dungeons but still kind of boring.
    (0)

  4. #24
    Player
    Archon_Diabolos's Avatar
    Join Date
    May 2011
    Location
    Corneria
    Posts
    41
    Character
    Archon Diabolos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 52
    Not boring to myself, but you may want to give other things in the game a try. There are good stories in other jobs, crafting to make money, side content to explore, and so on. However doing 1 or 2 things over an over will make anything boring. Need to get out of that comfort zone.
    (1)
    60% of the time, it works every time.

  5. #25
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    When the only worthwhile and relevant progression content is a single raid divided into 4 boss fights, 2 of them which don't even have a smallish dungeon like section, yes, it does get boring. Especially when the side content runs out fast or isn't really worth doing aside for vanity, capping tokens or is already outdated and only serves to catch up.
    (1)

  6. #26
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Player engagement will naturally wane as we run out of new experiences, and rise again when new content is added. I am most looking forward to exploring the sky on flying mounts as this will be an experience unlike anything we've seen so far.
    (0)

  7. #27
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Playing dress up with my character is what keeps me occupied most of the time now. Trying to get the last couple of demimaterias to make a tremor axe.
    (0)

  8. #28
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Felis View Post
    1.x RNG was better than 2.0 RNG? Really?

    8 players defeat the Moogle King
    The Bard get the Monk weapon (it go directly into his inventory, can't give it to someone else)
    The White Mage get the Paladin weapon (it go directly into his inventory, can't give it to someone else)
    The Black Mage get the Bard weapon (it vanish, because he have it already from last fight and he couldn't give it to someone else)
    The Paladin and 3 other players get Dark Matter 5
    The Monk get a token
    The Bard start to cry

    Was this really better?
    Where did i say RNG in 1.x was better? I never did !
    It felt like getting rewarded because SE implemented many workarounds, not only tokens, we had skirmish and other stuff too...
    Compared to now there are NO workarounds, we just getting alternative gear that mostly is not what we are aiming for!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  9. #29
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Pibz View Post
    ROFL
    Have you even played WoW and rift?!

    That dude in the WoW video had no idea wtf he was doing.. wow open world mobs are no less of a joke than the ones here.. the leveling ones are even way weaker than the ones in FFXIV because they're meant to be passed through so quickly due to there being so many levels to go through now.

    In rift i can tell you open world mobs aren't any harder than here either, nor do they require any kind of "skill" to kill, just basic class knowledge.

    If you don't know the games why are you assuming from short duration videos what they are like ffs?

    Not saying the FFXIV open world isn't easy, specially at 50, but they have also already said they would make it , at least slightly, less safe with the expansion(which is something i really want) though i think it will fall a bit short due to them trying to be appeal so much to the lowest common denominator, but that's something else..
    I said "it seems" implying i hadn't played the other two games. I did make mention that i played 1.0, and while "it was total shit blah blah blah" the enemies were all different. Literally EVERY enemy in this game is a cast bar indication mob. The only boss i've seen so far that was even SLIGHTLY different is the turn 12 enemy. You actually have to watch for an animation the enemy does to perform your response action. Thats literally the only one.

    I would like some real danger outside of RNG luck and finding other people who know the fight.

    Literally no fight in this game is hard. Its either "new" or you have "new players." Once you actually get people who learned the fight the fights are soooooo easy. The only time experienced players die is because of accidental phase changes, which in my opinion doesnt equate to difficulty but poor design.



    Quote Originally Posted by Naelle View Post
    I miss farming dark matter in 1.0. But to answer the question; No, absolutely not. Played since XIV 1.0 beta and I'll keep playing.
    How in the world are you not level 50 in all DoW DoM, not have a single 50 DoL or DoH, your Warrior doesnt have anything above Zenith, and you have no Original Lodestone 1.0 version character?




    DISCLAIMER:

    I"m not saying I do not like this game i'm saying i'm currently bored. Thus taking a break. I'm still subscribed, just havent turned in on nearly as much.
    (0)
    Last edited by Daniolaut; 12-01-2014 at 04:48 AM.

  10. #30
    Player
    kazin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Kazin Cerulean
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Aylis View Post
    no real drive to do it when I know its all going to be replaced anyway come next patch.
    Not bored, no, and no plans to stop playing BUT I have to say this is one reason why I don\\'t go nuts trying to gear up. It\\'s really annoying that whatever it is it\\'s just worthless or trivialized 6 months later. The power growth curve is too extreme and major advances should come with cap increases (expansions) not with 20 ilvl every 6 months. Ugh.

    On the crafting end they are going a bit more incremental which is nice -- or it would be if the increments weren\\'t mega RNG / Gil / time sinks. 7 more master craft, 81 sealants this patch for omnicrafters? Ugh! To say nothing of the Master II book crafts.

    The game is still fun at its core and I have plenty to entertain me, though. Still participating in the grind to whatever level is fun for me, even though generally unsatisfied with the direction.
    (2)

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