No. There's nothing to dodge in your response, simply because you don't have an argument. The marketing department has a say on this kind of things in any game ever, whether the contents are paid for or not.
That's not how game development works. Things are developed with a purpose and a budget. Content gets greenlighted for its purpose, not for the other way around.The marketing department would pick through the games content to see what the best items to promote are if the cash shop didn't exist. They wouldn't be doing their job otherwise, look at it this way. What system was recently hyped up for a few months to be a big addition to the game?
You don't have someone sifting through content and deciding what should be monetized and what shouldn't. Content is made on purpose for monetization. That's the basics of marketing 101.
And you're getting the full ceremony at no additional cost. What is paid for is simply accessories that have no influence on the content itself, so yeah. You don't have an argument.
Yo what's up wedding.
Actually you just made a pretty misleading statement based on a misleading reading of the financial data, and expected me to take it as gold.
Last year Square Enix made 155,023 million yen in sales, and put 18,564 million yen in bank, dividends and salary increases (mind you, counting salary increases and equipment out of development expenses is also pretty ignorant. Salaries and equimpment ARE part of development costs). You don't calculate what gets reinvested in development from profit only, but from the whole body of sales. Obviously your 1.36% percentage of reinvestment is so grossly inaccurate and misleading that it isn't even funny.
The fact is pretty simple. The higher the sales, the more will be reinvested in development, and that's the largest percentage of what comes in from sales. A small percentage will be distributed in dividends, and another small percentage will be put in the bank as assets. And mind you, that too goes indirectly to the customer's advantage, as a company's assets represent its stability. Square Enix was able to recover from 1.0 and give us 2.0 because of those assets. Square Enix's financial stability is definitely aligned with the interests of those playing their games in the long run.
This is a false argument, and you really need to go pick up a dictionary and check what "literally" means. It's obvious that you don't have to pay for half the thing. You don't have to pay for any percentage of the thing. The "thing" is free. What you pay for is accessories, and even if you considered them part of the "thing," they would be a minimal percentage of the whole ceremony, which includes the quest, the venue, the outfits, the rings, and the whole system.
I'll have to respond to posts below here, due to the nonsenical daily post limit.
Developer time is part of budgeting, and the number of developers is not finite. Square Enix can hire more people as needed or shift developers from other projects, as they did several times, and they've been constantly hiring in fact.
Even now they're hiring 20 new developers for Final Fantasy XIV only.
Actually, I'm saying that things that get budgeted for the cash shop are normally designed for that purpose. That's how microtransaction design normally works, since not any random item would be effective for that purpose.Uh... did you just defeat your own argument? So, you're telling me that cash shop revenue is being used to create new game content... but you're also saying there is no way to know whether anything is being made to be put in the game or to be put in the cash shop.
Burden of proof falls on the one making an accusation, which would be you.You can say I can't prove cash shop items were ever going to be put into the game. Well, I can never prove that, no, because there is no way to prove something like that. But the stuff that is in the cash shop now had to come from somewhere. Did that come from cash shop revenue, before there was even a cash shop in existence? I somehow don't think so. And if you think all cash shop items are being funded solely through cash shop revenue.... wow. Just, wow.
Meanwhile, can you prove to me that there is any single thing in the main game that was funded by cash shop revenue and not subscription money?
Which is just another false and misleading argument you're making, since the wedding dress is included in the standard ceremony with no additional cost. Any more falsehood you'd like to share with us, since you're at it?