Since when is taking content, spliting it into parts, making one free and the other paid healthy of games or players?

Cash Shops are good when they are healthy (vanity only) not when they are made by ripping content appart and leaving stuff behind a paywall. Makes the "free" part of the experience feel uncomplete and unsatisfactory on top of all. Which is never a good marketing option is it?

From this point onward, has been already confirmed what we call when retainer services were up. SE is going to taka parts of content that could perfectly be "free" and ask for microtransactions for them. This is going to happen to all that "unnecesary", "optional", "vanity" content only which players have been waiting for months/years. The wedding experience should be one, should come with all the items related to it to be selected by players in-game and thats all. Having to pay for literally half the thing or getting a second tier, free, cheap and uncomplete experience just doesn`t feel right. Not when you are paying for it already.

If they want to have a cash shop, ok, sell services like fantasia, card changes and server transfers, thats perfect. They can also sell mounts, minions, haircuts, hats and even glamour armors as long as they are not related to any kind of lore inside the game, plot characters or ingame systems (for example, Slepnir which should be an ingame reward or the minions which should be sidequests rewards or event rewards). Cash shop needs their OWN items, made FOR the cash shop, not taken out from the core game and being thrown into it. This is all what is wrong with the actual microtransaction model SE is doing, is here to stay and is TERRIBLE for us.