Funny how NIN's need a nerf when mudra lag already does that for most people who play it.



Funny how NIN's need a nerf when mudra lag already does that for most people who play it.



I believe it was "they would look into it", not fix it. The problem with mudra is the .5sec GCD does not read with the servers well and lags particularly in boss fights. They can either somehow magically fix people's latency with the .5sec GCD or rework how GCD's or how weaving goes with mudra to resolve the issue. Which right now, they do not have an answer for. So we will probably not for a long time see any improvement to this, and that is stacked with an apparent DPS nerf we are getting. Because Square-Enix knows how to balance things. It took them over a year to figure out that giving DRG low magic defense was actually a bad thing. Sorry, not feeling confident in their ability to balance at the moment.
If they believe MNK's damage isn't OP and NIN's is, a job that doesn't even beat MNK in numbers, I don't believe they know their own jobs that well. Only job that needed adjustment was DRG, and if they do it right, they would be on the same level as NIN and MNK on DPS. Now what we will likely see is NIN being thrown in the situation DRG is now. Could be me being over dramatic, but my history with SE and their ideas of balancing has led me to be like that.
Last edited by Velhart; 11-30-2014 at 11:16 AM.
Only way i see they could "fix" it is to allow skill usage betveen mudras, tbh i was kinda sad when it wasnt like that from beginning. Also im kinda suprised we didnt see any PvP related nerfs for nin's, as that is only class i know atm that can melt all other classes in pvp even tanks and healers drops insanely fast with good CC usage.
There's no way to fix the lag between Mudras unless you live directly opposite the datacentre or buy something like BattlePing to help the latency issue, I've got it and it is smooth as butter compared to how I played it without BP, but that still doesn't mean they need to nerf NIN's, that's utter BS.
I live in canada and i've played a lot of game where the servers are located in the US without any lag whatsoever. What's so bad with the server being located in canada for US player?There's no way to fix the lag between Mudras unless you live directly opposite the datacentre or buy something like BattlePing to help the latency issue, I've got it and it is smooth as butter compared to how I played it without BP, but that still doesn't mean they need to nerf NIN's, that's utter BS.
Except I'm not from the US, I'm 4000+ miles away over in the UK... at least you're on the same continent.


They could special case the mudras such that they wouldn't require server verification to execute, only the ninjitsu would. The trick to this, however, would be to implement it in such a way as to prevent cheating (IE: fake out the client to think it can just execute ninjitsu without mudra input) or to make it such that such cheating were easily detectable.There's no way to fix the lag between Mudras unless you live directly opposite the datacentre or buy something like BattlePing to help the latency issue, I've got it and it is smooth as butter compared to how I played it without BP, but that still doesn't mean they need to nerf NIN's, that's utter BS.
Or, you know, they could take the easy route and allow the player to execute skills in between the mudras, which would minimize the effect lag has upon it.
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